
Engineered specifically for the PC by Red Storm Entertainment, Rainbow Six returns to deliver the tensest close-quarters battles ever experienced online. In this episode, Rainbow faces independent terrorist threats, tied together by one common element - the Legion virus.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed playing Lockdown on the PS2 back in the day. It had a decent single player mode, and some fun online play. I recently picked the PC version up on a Steam sale, and while it's sad that the online play is long gone, the single player mode is fun so long as you take it for what it is. Lockdown was first developed on the PS2 and Xbox and released in September of 2005. This PC port was released 5-months later. This means that Lockdown is a "consolized" version of Rainbow Six if you will. If you take the game for what it offers, you'll probably find some enjoyment out of it. However, if you're looking for the deep tactical features of previous games, things like pre-planning every step of the mission step-by-step, you'll be sorely disappointed with R6: Lockdown. There is a little tactical feel in giving commands to your teammates throughout the missions, even if teammate AI is dumber than a box of hammers, but those deep tactical-FPS elements that made R6 and Ghost Recon so good have been watered down for a more straightforward, and what I would call, Hollywooded-up experience where the game moves from set-piece to set-piece as a means of progression. This is opposed to having a more open exploration with tactical planning feel to it like the previous games. The game is a very linear experience overall. Perhaps a precursor, if you will, to design elements later found in Rainbow Six Vegas. Hardcore Rainbow Six fans were probably sorely disappointed with Rainbow Six: Lockdown when it hit, but I would liken it to SWAT: Global Strike Team which was released on the PS2 and Original Xbox where it's a streamlined, consoled-up version of a deeper tactical franchise. I, personally, have always enjoyed Lockdown for what it is. It is a shallow shell of the Rainbow Six games that came before, but I've always been able to enjoy it for what it offers, and not hated it for what it doesn't. When it comes to PS2 Tom Clancy Games, it's still way better than the PS2 port of Ghost Recon 2 and G.R.A.W., but not better than the PS2 port of Rainbow Six 3, which is, surprisingly, a solid port of the Xbox version of Rainbow Six 3 which is also different from Rainbow Six 3: Raven Shield For PC gamers looking to dive into a deep, Red Storm-developed tactical FPS, this isn't the Rainbow Six for you. However, for those with nostalgia for playing Lockdown back in the day on the PS2 or Original Xbox, or those who don't mind a more shallow, "consolized" tactical FPS game, Lockdown is worth picking up for cheap. I think I only spent around $2.50 for it, maybe less on a Steam sale, and I'll get more than my money's worth out of it. It's just a shame that it can no longer be played online, because it's online play was actually pretty fun on the PS2 back in the day. The official UBI servers are long gone, but I know people tunnel the game through Lan to play it online still. I've never personally looked into how to do it, but there are still ways to play it online if you have your heart set on it. The Bottom Line: This is a bad Rainbow Six game, but not a bad game in it's own right. Hardcore R6 fans should skip this one, but if you're a forgiving gamer, or a nostalgic PS2/Xbox owner who played this back in the day, Lockdown is enjoyable for what it is. If you find it cheap enough, you'll get your money's worth out of it.
Ok, hear me out. This is objectively the game that signed the death of Rainbow Six as a strategic single player series and turned it into a console series, it is awful, the AI is terrible, the plot and story are not even remotely based on the books (unlike Raven Shield which is a direct continuation of the original novel) and honestly the maps just feel hollow with no music, lack of ambience and very few neutral NPCs with no interactions. ...but giving a thumbs down hurts, it's one of those games that is so bad it's good, playing it with a few friends and listening to the cheesy voicelines was golden. I can't recommend the game, but it will always be in my heart as a guilty pleasure. Rest in pieces, Lockdown, you brought dishonor to this series, yet I still love you like a parent who loves his special needs child
Old school fun shooter. Great without fancy dressing.
lockdown yes
old but gold
Well....I now know why this game has been sitting in my backlog for so long. About all the good I can say is that the graphics are pretty damn crisp and will give you that mid-oughts nostalgia. The bad? They somehow managed to make an R6 game while making any tactical element useless. Setting up a room clear more often than not ends up with my team dead as they all go one way and get rolled from the other. Other times my teammates will walk one by one into a gas grenade and die one after the other. The tactical beauty of the first R6 has been utterly neutered on it's way to consoles. I'm amazed at having to kill close to a hundred enemies a level while thinking if I had to kill half as many per level in the original. Without tactics what you do have is an absolutely punishing FPS. Enemy AI is pretty dim as they will sometimes look away while a firefight is happening in the room but, with only three hit points, if they zero in, you're dead in a second. This is compounded by times when there's multiple enemies in a room and with only three flashbangs a mission, you're having to kill four or five enemies by yourself. Quicksaving before opening any door or ordering a clear becomes mandatory. You can change loadout but honestly, between what attachments a weapon can use and how much ammo a weapon can hold, I found being able to choose between dozens of different guns to be absolutely pointless. Ding must've gotten a concussion between games because the bloom is wild. Single shot is the only way you'll hit something but is slow enough it can get you killed. You'd think moving and shooting would be an option but the bloom expands to half your screen. This is compounded by how much quicker enemies move than you, making some firefights a ♥♥♥♥♥♥♥♥♥♥ game of whack a mole. Moving the cursor affects bloom as well, compounding the frustration. Near the end of the game the enemies get spongy so unless you can hit the head (and the bloom will make sure you do not), you're going to waste a lot of ammo. When you're engaging at a distance, you'll also be wasting a lot of ammo. Speaking of, the game gives you a tip at one point about how it's quicker to swap weapons than to reload but if you've already began the reload animation it will not allow you to change weapons. Nothing more awkward than mid-firefight mashing the change weapon key and nothing happening while getting shot at. Maps are boring. No music and all you can do is find hostages to bring to a point or use a computer. So throughout the sixteen missions, you are looking for three things and that's it. The gunplay is basic so it gets repititive fast. It essentially becomes a manual rail shooter. The story is.....pretty meh. The amazing part is on completion of the final objective in the mission you get booted out to the menu with some credits and.....that's it. No thank you, no cinematic, no cutscene, nothing. Overall: Lockdown managed to remove anything that made R6 great and leaves you with a FPS that's more frustrating than fun. I wouldn't recommend this game free. Go play the original, Vegas or Raven Shield.
Снова 800*600 меняется на фулл хд при заходе в компанию и обратно при выходе в главное меню. Динамический прицел при беге расширяется на полэкрана, при загрузке компании отсутствуют какие-либо звуки стрельбы, ходьбы и любого окружения, кроме переговоров наших напарников...
u cant play multiplayer cuz nobody plays this bull. the entire game itself is overall very boring.
Rainbow Six Lockdown is a game I knew I had to come back to and beat again. I originally played it on the GameCube years ago, and it was one of my earliest introductions to the Rainbow Six series. A big reason I returned wasn't because it's considered one of the best games in the series, but because of the memories attached to it. There's something special about revisiting a game that was such a big part of your childhood and seeing how it holds up years later. Going back to Lockdown was a mix of nostalgia and frustration in the best way possible. The game definitely shows its age, especially when it comes to the AI. Sometimes your teammates seem to have everything under control, and other times they make you question every tactical decision you've ever made. The enemy AI can be just as unpredictable, which creates some genuinely challenging moments. There were plenty of missions where I had to retry multiple times, but finally overcoming those obstacles made the victories feel earned. What I still appreciate most about the game is its old-school tactical approach. It doesn't hand out easy wins, and running into every room like an action hero usually ends badly. You have to slow down, check corners, and think about your next move. That deliberate pace is something I miss from many modern shooters. Even though the story isn't particularly memorable and some aspects of the gameplay haven't aged gracefully, the core experience still manages to be engaging. Playing Lockdown again reminded me of why I enjoyed it so much when I was younger. It's not the best Rainbow Six game, and I'm not going to pretend it is, but it has a certain charm that kept me playing until the credits rolled. The nostalgia brought me back, but the challenge kept me going. In the end, I'm glad I gave it another playthrough, because it was a fun reminder of where my appreciation for tactical shooters began. Rating: 6/10 — Far from perfect, but a nostalgic and rewarding experience that still offers plenty of challenge for fans of classic Rainbow Six games.
its like if Call of Duty and and Rainbow Six 3 had a child except they were both from the same family and this is the 4th incest baby
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