
You tried to escape prison but got caught. Instead of prison, they gave you a debt. Manage a toll booth on a desert highway. Check passports, take payments, and decide who passes. Grow fruit, mix mocktails, sell drinks, and dodge the cops. The only way to earn freedom is by paying off your debt.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Punch in. Let the madness begin. You're the sole toll booth operator on a remote desert highway. At first, it’s routine: press the button, lift the gate, collect the cash. But routine doesn’t last long out here. You plant strange seeds. You grow bizarre fruit. Soon, you're mixing mocktails and selling drinks to whoever rolls up to the gate. Run your station. Grow your crops. Cook. Serve. Survive!
Manage traffic through your toll gate. Accept payment, deny weirdos, or let them through just to see what happens.
Plant exotic seeds. Harvest the fruits of your labor. Mix and sell cocktails with unpredictable and often alarming side effects. Some customers come back for more. Others don’t.
Farm your ingredients. Plant exotic seeds, water them with a tractor, and harvest bizarre fruits from mutating trees. Everything you need for the drinks... or something else entirely.
Break into houses, grab valuables, and escape before the sirens catch up. Some loot is worth the risk. Some not so much.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.49−50% | 116reviews | 77% | — | $50K |
| Free | 0ratings | 0% | — | not modelled |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been playing for 6 hours and enjoyed every minute of it. It's fun the game play is great. the NPC are brillant. Can't wait to see what's next, the roadmap looks good so the dev is involved and keeping the game updated Would recommend this game check it out you'll have a laugh.
The game has potential but is not there at the moment. The game is alright and for a solo dev to have done this is great work. I will be refunding has it will just sit in my library for months until more updates are done. The repetitive people at the toll booth is annoying and the lines not matching up when you decline them for carrying the weapons or no driving licence and they mention they used passport for coffee. The game is not for me right now, but it doesn't mean others may not have fun with it. I think it should have been a EA game but honestly if the dev needed some funding to help get the game more updates I can see why they have not put it into EA and just gone for the release instead. There is also some funny moments and I do hope to visit again in the future and see what the Dev has been able to do with it. I am only refunding just in case more updates do not happen, I have been burnt to many times when I have gone to support a game by buying it and hoping future or promised future updates would look to improve the game just for the game to be abandoned. Good Luck Dev and hope to see what this game potentially has the chance to become.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Toll Booth Simulator takes an occupation that sounds almost aggressively ordinary and uses it as the foundation for a surprisingly eccentric first-person simulation. Developed by SifDev and published by Ultimate Publishing, Ultimate Games S.A., and PlayWay S.A., the game places you in the shoes of someone burdened with debt after a failed attempt to escape prison. Instead of returning to a conventional sentence, you are given an opportunity to work your way toward freedom. Your new workplace is a lonely toll booth on a desert highway, where collecting money from passing motorists becomes the beginning of a much stranger career than the title initially suggests. The core routine revolves around operating the toll booth and dealing directly with passing vehicles. Drivers arrive, payments need to be collected, passports can require inspection, and the gate must be managed as traffic moves through your checkpoint. The first-person presentation gives these simple responsibilities a tactile quality that works well for this style of job simulator. Rather than controlling everything through menus, you physically occupy the workplace and perform its repetitive duties yourself. There is also some judgment involved because not every traveler is necessarily trustworthy. Deciding whether suspicious people should pass adds uncertainty to an otherwise predictable routine. What makes the experience unusual is how quickly life expands beyond sitting inside the booth. The surrounding desert becomes another source of income when you begin planting exotic seeds and cultivating strange fruit. Farming introduces an entirely different routine involving planting, maintaining crops, harvesting produce, and using equipment such as a tractor. This system gives downtime away from traffic a purpose while contributing to the broader objective of earning enough money to escape your financial predicament. Harvested produce connects with the game's mocktail-making mechanics. Instead of simply selling everything you grow, ingredients can be combined into drinks and offered to customers. Experimentation becomes important because these unusual fruits can produce equally unusual results. Different mixtures may cause unexpected reactions, giving the crafting system a comedic and unpredictable quality. Successful creations can encourage customers to return, while less fortunate experiments may create considerably more troublesome situations. It is deliberately silly, but that silliness gives the game much of its identity. Players are not restricted to legitimate entrepreneurship either. Burglary provides a riskier method of increasing income, allowing you to enter houses, steal valuables, and attempt to leave before the authorities interfere. This introduces tension that is completely different from the comparatively peaceful booth and farming activities. Valuable stolen goods can help accelerate financial progress, but the possibility of attracting police attention means crime carries consequences. The contrast between patiently collecting tolls and suddenly becoming a desert burglar illustrates just how loosely the game treats the idea of being a traditional workplace simulator. The debt system helps connect these seemingly unrelated activities. Whether you are processing motorists, growing crops, preparing drinks, or pursuing questionable opportunities, money ultimately contributes toward the same objective. This gives progression a recognizable purpose rather than making wealth accumulation an arbitrary high-score exercise. Starting with a humble roadside job and gradually discovering increasingly elaborate ways to improve your financial position provides the kind of steady advancement that makes simulator games satisfying. Its greatest strength is therefore variety rather than extreme mechanical depth. Toll collection establishes the central routine, but the experience continually gives you reasons to leave the booth and interact with other systems. Farming, crafting, exploration, customer management, crime, and financial progression all contribute something different. Individual mechanics may consequently feel simpler than those found in games devoted exclusively to farming or business management, but combining them creates a distinctive sandbox. The humor also deserves attention because the premise works largely through escalation. What starts as a believable roadside occupation gradually turns into an increasingly ridiculous lifestyle involving exotic agriculture, experimental beverages, suspicious travelers, theft, police trouble, and financial desperation. Players expecting a serious recreation of toll-road administration should therefore adjust their expectations. Realism is not the primary objective. The booth is instead a central anchor for a comedic simulation sandbox where unexpected situations are part of the attraction. Visually and structurally, the isolated desert environment complements the premise. A remote highway naturally creates the feeling that the player has been dropped into an undesirable job far from normal civilization. At the same time, the various activities prevent that isolation from making the experience completely static. Vehicles, customers, crops, buildings, equipment, and unusual encounters give the player reasons to move around and gradually become familiar with the surrounding area. Steam Deck compatibility is currently not officially categorized by Valve with a Verified or Playable compatibility rating. This means the game should be regarded as having an unconfirmed Steam Deck status rather than being guaranteed to provide a fully optimized handheld experience. Players intending to use a Steam Deck should therefore be prepared for possible control, interface, text-size, or performance adjustments until an official compatibility assessment is available. Overall, Toll Booth Simulator is most appealing as an unconventional first-person job sandbox rather than a realistic toll booth simulation. Its ordinary starting concept disguises a much broader combination of management, farming, crafting, exploration, risk-taking, and absurd comedy. The mechanics individually may not offer enormous complexity, but the constant movement between different activities keeps the central money-making loop entertaining. Players who enjoy simulator games that embrace experimentation and ridiculous situations should find plenty of personality here, while those seeking strict realism may find its increasingly bizarre direction less convincing. Rating: 7/10
it is a really fun game with lots to do. a lot of good laughs
I can get past some glitchy crap, but this was way too much. this at the very best, is an unfinished game.
Bon jeux
great game have is much fun playing toll booth sim
Its a fun game and the dev is really helpfull and takes feedback into account when making this game. I love the gameplay its not to hard or to easy ether. I will def be adding this game to my gaming rotation.
Got a review copy, played to get some clips and get to know the game and then got addicted. It has many hidden meme references and fun stuff. I love that u can dispose the bodies and feed aliens trash for money :D
This game is really great, it's a super beautiful game, the developer is super nice, he's a good person, he has a good heart and a beautiful soul, I like him a lot, and he likes people, he's close to the players. If you encounter a problem with the game, you can go to Discord to talk to him, he will be happy to answer you and help you correct the problem. I had a problem with the game, I couldn't fix it, because the graphic textures that the developer had installed were too high for my GPU and I spoke with the developer on Discord and is have changed the quality of the graphic textures to that of: (HD 1080p) as I spoke to him, so that the consumption of the use of the VRAM of the GPU was lower and also this also lowered the use of the RAM. It's great I can now play this game. Of course, there are still changes and improvements to be made, but we are on the right track. I will continue to support and help the developer, I will help him make his games even better, so that players love this game even more. I recommend this game, encourage this developer he deserves it.
Players by region
Where this game's players are, estimated from review languages.
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