No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $50K — a different platform, not this one.
A chaotic first-person toll booth simulator
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | Free | 0ratings | 0% | — | not modelled |
| $6.49−50% | 116reviews | 77% | — | $50K |
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.8K | 74% | Free | |
| — | 568 | 74% | $4.99 | |
| — | 191 | 84% | $7.99 | |
| — | 303 | 88% | Free | |
| — | 928 | 86% | $14.99 | |
| — | 20.1K | 92% | $19.99 |