
Togges is a charming and colourful 3D Puzzle-Platformer. Go on adventures, stack adorable living blocks and solve puzzles around the Cosmos to save the Galaxy from the threats of the Void.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0.14/day in the week after.
About

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−85% | 222reviews | 67% | — | $8.7K |
| $19.99 | 52ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The block spreading mechanic is weird and I didn't get it. Dropped this game after the 1st level, I just wasn't for me. 3 / 10
It's a puzzle game with plenty to do, has an even-handed difficulty level, and it's fun once you get into it... but it has several ugly lumps of illogic* that mar the experience. It doesn't help that the game's not all that popular so there's not a pile of guides to get you through those parts. It's still possible to 100% complete, but you'll have to get past the ugly parts. The graphics are cute, and the developers have made some delightfully whimsical little worlds to explore. Overall, worth the money, but try to look past these bad parts. *: examples of the illogic (hover to read) [spoiler] Some things will give out a fruit if you cover their surface with togges... but only some things, and there's no clear indication which surfaces accept this and which don't. The game drills into you that certain blocks only stack up to a certain level, unless the wall has a particular type of decorative vegetation on it, unlike the other decorative vegetation on other walls, in which case you can keep stacking past the normal limit. It never explains this. On every level there's a keyhole-shaped thing that doesn't take a key but if you suck on it, it shows a hint to somewhere else in the level. At that somewhere else, there's an almost invisible plant, which if you suck on it [i]and press down on the joypad to pop your lid open,[/i] it will grow and when it's full size it turns into a fruit. Suckling on it alone does nothing. It never explains this. The most annoying one: on Wind Hills, there is a fruit on a floating island. You can get up there with togges, but the game just won't let you bring togges onto the floating island. This is unlike all other islands. What it wants you do do is build a stack of togges on another nearby structure and use a boomerang to get togges to land on the fruit without touching the island... but it never explains that. It looks for all the world like a game bug. All game areas (which have per-area counts of collectables so you can narrow your search) are contiguous, so you know when you've looked in every corner. Except for the one area that isn't continguous, so you'll drive yourself mad trying to find missing items, which are on plain display in another area on the other side of the map with the same name that you don't even know exists [/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese
| $19.99 |
| 15ratings |
| 94% |
| — |
| not modelled |
| $19.99 | 13ratings | 72% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 72%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Редкостный кал. Даже бесплатно играть сомнительно.
主观评分:4/10 。【3D 平台 解谜 收集】 玩了前两章,玩法很有创意,体量不小,画风画质也不错,对于有收集倾向的玩家可以考虑入手。但是游戏存在很多小bug:单向门(必须大退才能回来)、成就乱跳、收集品因bug直接消失。我就是因为Medieval Moon里有一个水果直接卡没了改文件都回不来才卸载的。对于收集游戏来说这是最大最恶性的bug,本人完全不能接受收集只差最后一个但因为bug而消失。 游戏有导航道具,完全不需要查攻略,而且地图设计有巧思,结构称不上精密也可以算得上有创造力了。上述恶性bug也可能是小概率事件,(网上没有对应解决办法)想尝试的玩家还是值得入手的(毕竟折后才5块)。
真的好好玩,不知道为什么差评这么多,而且玩的人也少。反正我玩的游玩体验非常快乐。 最难得是沙漠上骑马,和马里奥奥德赛里骑狮子同理,连续几百次一直过不去。时隔两年想要全成就,于是重新挑战骑马,结果六把就过了!这么回事! 真的非常好玩!
[h2]心得[/h2] 玩起來有股國小第一次玩NDS馬力歐64的興奮感,繽紛色彩的多個世界,謎題散佈整個世界。 雖然有些缺點但不至於評價這麼差,而且這遊戲也太冷門了吧,指南竟然只有一篇☹。 [h2]優點👍[/h2] [list] [*]方塊很可愛 [*]謎題超多解超爽 [/list] [h2]缺點👍[/h2] [list] [*]幀數bug,超過60 FPS部分謎題直接無解卡死 [*]有些清地圖或是收集要素重開遊戲後要重做 [/list] [h2]總結[/h2] 很棒的小品遊戲,全收集其實不難,雖然有一堆評價再哭邀東西難找或是謎題太隱晦藏太深,但遊戲前提就有提示遇到可疑的地點就把方塊壓上去就對了,東西太難找也不會,遊戲其實有地圖做分區,按下手把圈(PS)/A{xbox)會顯示你在地圖的哪個區域還剩多少未收集,況且還有雷達可以直接找收集品。 總之覺得這是款低估的佳作。
unplayable not worth it even if it was free
boring
Cute and Fun.
Colorful, puzzle-platformer, worth the price.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.5K | 141 | 87% | $12.99 | |
| $30 | 1 | 100% | $1.29 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $2.3M | 5.4K | 75% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7K | 204 | 87% | $2.99 | |
| $8.7K | 69 | 99% | $4.99 | |
| $8.7K | 53 | 92% | $14.99 | |
| $8.7K | 68 | 85% | $6.99 | |
| $8.7K | 54 | 69% | $8.99 | |
| $8.7K | 117 | 90% | $4.99 |