
An funny early 3D retro inspired FPS. Become Mr. Weedz himself and fight on the power of Evil. Pass through 6 unique level and upgrade a Toey with gunz and skillz to put an end to the madness once and for all!
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About

The Evil Ones are back again!
The Worldz full of D!cks and only Toey Weedz can stop em!
But is he gonna do it?
Because usually he dont gives a F...
Only plays the good old retro gamez and smoking the weedz..
But this time its something personal!
Taken away his own plants and his only hobby, the smoking of good weedz
he is now pushed to the limit, conquering the worldz, killing the d!cks and gettin the plants he needs!
To pay his depts and to buy his equipment..
Play 6 unique designed Levels, and experience a story about Toey Weedz and his arch enemy Arnold D!ckler
A clever, from early retrogames inspired leveldesign, with a Hub as a center Point, Collectibles and many different tasks will delight you for several hours
Buy Equipment and weapons to be prepared for the next level
Let Toey hang out in his own room with different designoptions
Pay depts, to put an end to the madness once and for all
Okay!
This thing is different from anything you've ever played, guaranteed!
Toey Weedz Smoke One is a slightly different first-person shooter.
Imagine a game that you knew from back then and is still exactly as you remember it today, even though it was never released before!
This game is Toey Weedz Smoke One!
100% handmade (based on the Unreal Engine4)
A retro shooter of a slightly different kind with the best from the past combined with features from the modern era!
Tobias Alexander Knobloch has created a game out of his love of life and the early 3D retro console games that stands out in a variety of areas due to its uniqueness and comedic craziness and will always remind you how wonderful, or annoying, video games were in your childhood!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Polish, Russian, Ukrainian*languages with full audio support
Reviews
Silly first-person shooter that fixes some major issues after the first stage, but this is still a very broken game that becomes less fun with each minute. You play as Toey, a slacker who enjoys playing video games and smoking weed. One day, when he is cutting down his lifelike weeds with an axe and throwing them into a grinder, some good-for-nothings arrive in their flying car and blow up the entire place. Now it is time for vengeance. Unfortunately, the story is almost impossible to follow. Voices do not come with subtitles, and when text is displayed on the screen, it is in the worst font and color possible, making it unreadable. The graphics are similarly weird, but they add to the absurdity, so I did not mind them. After the intro stage, you will find yourself in the main hub. You will find a lengthy hallway with six stages on one side and bonus rooms on the other. Stages have to played in order so you don’t have to worry about them. The opposite side, however, allows you to purchase various weapons and cool upgrades. Stages are pure shooter stages or playgrounds where you must find and feed 10 weeds into the grinder. You know where they are because there is a handy map displaying their position. The fun aspect is that all weeds are trapped in cages that require you to complete a task. Once you have crushed all 10 weeds, a key will appear that must be carried to the lock. Then all you need to do is climb a hill and hoist your own flag to complete the level. Tasks are normally displayed directly on top of the cage, so you do not have to guess, but some require you to experiment and figure out how things work. So, while certain tasks are simple and appear in every level, such as finding all weed leaves, others demand more effort. There is also some backtracking because each weed must be returned to the grinder one at a time. Enemies appear as you cross the invisible line. While melee sticks are simple to handle with a single axe swing, ranged soldiers are aggravating. It is impossible to avoid them, and they can withstand several bullets unless you shoot them in the head. But even that doesn’t always kill them. Death, by the way, has no meaning because you will simply respawn at the starting spot, losing nothing but huge amounts of time. Enemies drop only coins, and not ammo. Because ammo is scarce, you must rely on your kick and axe to defeat enemies. This can get you through normal enemies, but falls apart with boss fights. If you have no ammo, you’ll have to quit and restart the entire stage. This problem can be fixed by buying a rifle that has huge amount of bullets compared to the starting pitiful pistol. Also, you can increase the magazine. Most of the loot is found in boxes. They may contain coins, health, or ammunition. Another source of cash is trash, although it is difficult to find unless you walk right over it and see the “pick up” message. The most valuable loot, however, are hidden figurines that are worth discovering. But money isn’t that big of a problem since you can repeat stages, especially shooter stages that have chests with lots of coins. Unfortunately, the first stage does not make a positive impression due to some design choices. The most obnoxious is the limited run, which takes time to recharge and only allows you to go a few meters. Most design choices can be fixed with upgrades, but you will have to suffer until you can afford them. Upgrades will boost your dodge and cause enemies to miss you more often and, most crucially, grant you infinite run. There’s also a worthless magnet that only works for coins dropped by enemies. If you stick with the game, you’ll see that most problems have a fix. What doesn’t are occasional clopping issues where you fall through the ground and enter a never-ending fall that freezes all keys. The only way out is to force quit with alt-F4. Strangely, there is a death zone around the stage but not underneath it.
[h1]Dope! Nope! [/h1] Rauchen wollen viele. Aber hast du mal eine unschuldige Marihuana Pflanze, die in einem Käfig saß und dich mit großen Augen anschaute, selber in den Häcksler geworfen? Eben! Dank des Entwicklers und seinem Geschenk an das Kuratorenprogramm [url=http://steamcommunity.com/groups/Drakeschool] meiner Steamgruppe[/url] weiß ich nun, wie sich das anfühlt. [b]Gameplay[/b] “Toey Weedz” ist eine Hommage an die eher albernen Shooter der frühen 2000er. Das Spiel ist nach dem Intro in wenige Level unterteilt, in denen wir Hanfpflanzen finden und zum aufgestellten Schredder bringen müssen. Dabei beschießen wir die sehr fragwürdigen Feinde und müssen oft kleinere Aufgaben lösen, damit wir an die Pflanze herankommen. Mit den nebenher gesammelten Münzen schalten wir neue Upgrades und Waffen frei. Sterben wir in einem Level, ist das nicht weiter schlimm. Wir respawnen einfach am Startpunkt, behalten aber den Fortschritt des Levels. An sich ist „Toey Weedz“ soweit ganz lustig. Allerdings hat das Spiel mit vielen Problemen zu kämpfen. Neben FPS Problemen, die ich mit anderen Optionen in den Griff bekommen habe, ist mir das Spiel auch mehrmals abgestürzt oder ich hatte weitere Fehler. Eines meiner größten Probleme war dabei die langen Entfernungen und das man in den relativ offenen Leveln nur wenig Ahnung hat, wo man hingehen muss. Gerade Level 3 war da ein echter Killer. https://steamcommunity.com/sharedfiles/filedetails/?id=3403389027 Aber es gab auch noch weitere Fehler, welche der Entwickler nach meinem ersten Review durchaus überarbeitet hat, aber von bugfrei lässt sich hier noch lange nicht reden. [b]Story[/b] Also, Toey ist offenbar ein Kiffer und hat Schulden. In seiner Traumwelt will er diese Schulden nun bezahlen und muss dafür unschuldige Hanfpflanzen schreddern und dann seine Schulden abbezahlen. Daher kämpfen wir gegen aufgedrehte Joints und Soldaten, die bewusst an einen Phallus und an Nazis erinnern. So ganz folgen kann man der Geschichte nicht, aber notwendig ist das auch nicht. https://steamcommunity.com/sharedfiles/filedetails/?id=3403389768 Um Toey Weedz zu verstehen, muss man wohl in die 90er Jahre und in die damalige Kifferszene zurückreisen. Hilfsmittel dafür sind ja immerhin legal. [b]Grafik/Sound[/b] Tatsächlich dachte ich zuerst, dass hier viel aus der Assetbox stammt, aber dies ist laut Entwickler nicht der Fall. Die selbsterstellten Inhalte wie das Gras mit Augen oder wandernden Geschlechtsorganen sind witzig überzeichnet und haben auf jeden Fall einen ganz anderen Stil. https://steamcommunity.com/sharedfiles/filedetails/?id=3403390180 Allerdings gesellen sich auch Probleme hinzu: Die Sichtweite ist manchmal absurd niedrig und die erwähnten FPS Drops sollten bei so einer Grafik wirklich nicht vorkommen. Die englischen Voicelines hätte ich ohne Untertitel auch nicht verstanden, aber das kann ich aufgrund der Machart des Spiels noch verstehen. [b]Fazit[/b] Ich würde dem Spiel so gerne eine Empfehlung geben, aber der technische Zustand ist leider furchtbar. Ständig verhakt man sich mit seiner Ausrüstung, kann Dinge nicht verwenden und kommt dann auch in der Handlung nicht weiter. Das ist wirklich ärgerlich. Ansonsten ist „Toey Weedz“ nämlich ein Musterbeispiel dafür, wie kreativ und wertvoll so eine Indieidee sein kann. Wenn die Bugs irgendwann doch behoben sein sollte, hat man eine…interessante Erfahrung vor sich. Das Spiel hat mich immerhin zum Lachen gebracht und ist wie ein Unfall: Man kann einfach nicht wegsehen. Der ganz große Wurf wäre es natürlich trotzdem nicht, aber als unterhaltsames Spiel taugt es. Fehlerfrei würde ich es für 1-2€ durchaus empfehlen, aber aufgrund der Fehler muss ich davon abraten. [quote]Ich habe dieses Review nach Bugfixes noch einmal leicht überarbeitet und sehe Verbesserungen am Spiel, allerdings nicht genügend, um meine Meinung vom Spiel zu ändern. [/quote] Auch mal ziehen? Für mehr Reviews gibt es neben [url=http://steamcommunity.com/groups/Drakeschool] meiner Steamgruppe[/url] auch noch die [url=https://steamcommunity.com/groups/ger_steam] German Steam Community[/url]. Schau da gerne mal vorbei und lass dich zu deinem nächsten Highlight inspirieren.
erinnert mich an die gute alte N64 Zeit. kann ich weiter empfehlen, macht Spass :))
A lot of positive "1 review" on this page, I wonder why? Game runs really poorly as well which is pretty sus.
I don't normally write reviews, but this game deserves it. I love weed and indie games and am always looking for something different. And I found that with Toey Weedz, the game is funny but also brutal and reminiscent of the old days of the gaming industry. There is a lot of love in the details, I can feel it.
Toey Weedz Smoke One is a deliberately crude, chaotic, and self-aware indie shooter that prioritizes personality over polish and humor over restraint. Developed by Tobias Alexander Knobloch and published by Fozzngamez, the game embraces a low-budget, retro-inspired identity and builds an experience that feels like a strange artifact from an alternate timeline of early 3D shooters. It is unapologetically silly, frequently abrasive, and clearly designed to appeal to players who enjoy irreverent humor, exaggerated characters, and raw, old-school action. The premise sets expectations immediately. You play as Toey Weedz, a slacker anti-hero whose relaxed lifestyle revolves around smoking weed, playing retro games, and tending to his plants. When chaos erupts and his plants are taken, Toey is pushed into violent action against a collection of absurd enemies and so-called “evil ones” that populate an intentionally ridiculous world. The story is not interested in depth, nuance, or emotional arcs; instead, it functions as a loose excuse to move the player from one chaotic scenario to the next. Dialogue and narrative beats lean heavily into crude jokes, profanity, and self-parody, reinforcing the idea that nothing here is meant to be taken seriously. Gameplay draws heavily from classic first-person shooters, with straightforward movement, simple gunplay, and compact levels designed for constant forward momentum. Combat is fast and aggressive, encouraging players to stay mobile while unloading weapons at close range. There are no complex systems or tactical layers at work; success depends on reaction speed, awareness, and managing your limited arsenal efficiently. The game spans a handful of distinct levels, each introducing new enemy types and environmental layouts that keep the pacing lively without overstaying their welcome. Progression is handled through a light hub-based structure that adds a bit of breathing room between missions. In this hub, players can manage upgrades, purchase new gear, and customize Toey’s personal space. While not deep, these elements provide a sense of continuity and growth, giving players small goals beyond simply shooting everything in sight. Exploration within levels is also lightly encouraged, with hidden items and optional tasks rewarding curiosity and replay. Visually, Toey Weedz Smoke One fully commits to its retro aesthetic. Models are blocky, textures are simple, and environments feel intentionally rough around the edges. Rather than aiming for realism or modern graphical fidelity, the game evokes the feel of early 3D shooters, where readability and speed mattered more than detail. This aesthetic choice aligns perfectly with the game’s tone, though it will undoubtedly be divisive. Players expecting modern visuals or technical refinement may find the presentation jarring, while others will appreciate its nostalgic charm and deliberate roughness. Audio design mirrors this approach. Sound effects are functional and punchy, supporting combat without much subtlety. Music and voice work reinforce the game’s comedic tone, often leaning into absurdity and exaggeration rather than atmosphere. The soundtrack does its job of maintaining energy during firefights, while dialogue exists primarily to deliver jokes rather than advance story or character development. Where the game truly stands out is in its commitment to identity. Toey Weedz Smoke One never attempts to smooth over its rough edges or appeal to a broad audience. Its humor is intentionally juvenile, its mechanics are simple, and its scope is modest. This honesty works in its favor, as players who connect with its tone are likely to enjoy it precisely because it does not dilute its personality. At the same time, that same commitment means the game will quickly alienate players who dislike crude humor, repetition, or intentionally unrefined design. Replay value is limited but serviceable. Players may return to experiment with different upgrades, replay levels for efficiency, or simply enjoy the absurdity again. The relatively short runtime ensures the experience remains focused, delivering its jokes and action without dragging things out unnecessarily. Overall, Toey Weedz Smoke One is a niche indie shooter that succeeds by leaning fully into its bizarre, unapologetic vision. It offers raw, old-school gunplay wrapped in crude humor and retro aesthetics, delivering a compact experience defined more by attitude than technical sophistication. For players who enjoy unconventional indie games, nostalgic shooter design, and offbeat comedy, it provides a strange but memorable ride. For others, its rough edges and irreverence may be too much, but for its intended audience, that is precisely the point. Rating: 6/10
I really wish steam had a middle option of some kind. But for me this game is a pass. It's a meme game obviously and at that it does good. But the actual game parts are really bad. You die so easily. Everytime you take damage the screen is covered in blood which makes it impossible to see. My guns seemingly are useless and take way too many bullets to do anything. You can only sprint for a few seconds then gotta wait forever to sprint again. Combat is pointless since when you die the enemies are no longer there anymore. The levels themselves are boring tasks to get items to progress. The problem is the levels are too big for how slow you can move.
Is this a good game? Yes, somehow! After the experimental Intro and the first level, wich seems to be a loveletter to retrogames with lots of eastereggs and references. The game becomes more and more a shooter, wich is way more understandable and fun then the retro designed levels in the beginning. The graphics design is crazy and retro, feels like a game from the old videogamemagazines where you had 10 of such on a disc for free, what i like. It runs smooth all the time atleast on my system. It does have some little bugs but nothing gamebreaking or fun killing. But by a game this size and developed by one person, totally understandable. And i love these headshots!
Feeling weird, as if everything's familiar but new!
Crazy and psychotic. Absolutely magnificent!
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