
Story-rich roleplaying game mixing interactive events, strategic planning, and real-time combat. Become the guard of a medieval caravan in a journey where the social connections you make are just as important as the money.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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I like this game quite a bit and will be playing it more, however the lack being able to have simultaneous inputs leaves much to be desired.
A bit like Oregon trail. Not bad for a free game. I can't complain.
It's a good game for an hour, after that it gets repetitive, grindy and goes no where. The mix of 2d combat along with text heavy works well and will inspire me personally if I ever work on a fantasy game. Thank you for that.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
A mostly text based adventure game with some pixel animations like "Oregon trail", it's pretty cool. Game play is basically being in a town and picking which job you want to take. one that pays little but takes you to a bigger city, or a job that pays more but will definitely have challenges and takes you to a town with little resources.
"To Carry a Sword" is I think at least partially an academic exercise, which might have been "Will people pay nine bucks for a 2D browser tier game in 2022" and the answer was no. But the game itself is an interesting idea implemented poorly. It's basically FTL meets Oregon Trail, RNG encounters backed by a lightweight RPG system/stat survival backdrop, and set in the medieval era as you take a role in a trading caravan. What do you do in the game? This plays more like an RNG stat grinder (hence the FTL/Oregon Trail comparisons) than a fully fledged RPG. I don't really like RNG punishment games all that much and combining that game design philosophy with a weak technical delivery is probably what caused this to fail. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Let's look at the price and what kind of value this actually offers gamers. There's no initial download price, but the developer was charging $9 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. A peak of [b]6 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. Given that this free game won't increase your game collector count, is it worth your time to add it to your library? Give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options. Remember what I often say... if you don't agree with what I've said about this game, by all means add it to your library and play it. My review is just here to inform your decision, and if you think I was wrong and you downloaded the game, then I've done what I really wanted to do... inform your decision.
VERY fun so underrated i see almost no videos on this its so fun though
Game might be worth 2 dollars. Seems impossible to gain and maintain fame to get better jobs and your on a timer before your forced to retire. Consequences and rewards of actions are very unclear which makes it difficult to make choices in order to achieve goals. Its somewhat fun, but maybe worth 2 dollars. I'd skip this or wait for a sale. Your gonna get bored pretty fast.
Игра "To Carry a Sword" - это увлекательное, хотя и короткое, приключение в жанре интерактивной литературы. Погружение в мир феодальной Японии происходит мгновенно благодаря атмосферному тексту и тщательно проработанному сеттингу. Выбор за самурая заставляет с головой окунуться в кодекс чести, долга и самопожертвования. Нелинейный сюжет и система выбора действительно имеют значение, формируя вашу судьбу и взаимоотношения с окружающими. Каждое решение кажется весомым, и последствия могут быть непредсказуемыми. Перепрохождение обязательно, чтобы увидеть все возможные варианты развития событий. Несмотря на текстовый формат, игра отлично передаёт динамику сражений и эмоциональную глубину персонажей. Чувствуется ответственность за принятые решения и влияние на мир вокруг. Рекомендую всем любителям интерактивных историй и тем, кто интересуется японской культурой и историей. Небольшая продолжительность компенсируется высокой реиграбельностью и захватывающим сюжетом.
i mean for a free game its ok but it is ass
Your time is limited . Hint #1 : When fight hit opponent with shield and knock them back into a kneeling position then stab until dead. Hint #2 Concentrate on a few skills skills early . Hint #3 : Rest only when absolutely necessary , you can lose too much time and money just sitting in the Inn
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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