
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and punishing all those who oppose her. Take up your weapon, fight alongside gods, and change fate itself in Titan Quest II, an action RPG inspired by Greek mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Aug 8 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Return to the classic mythology-inspired setting of Titan Quest and go toe-to-toe with legendary monsters as you journey across a fantastical reimagining of Ancient Greece.
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and condemning all those who oppose her to Eternal Punishment - including you. Take up your weapon, fight alongside gods, and face some of the most powerful forces in Greek mythology in order to stop Nemesis, free those she’s punished, and weave your own epic tale.
From the creators of SpellForce 3 comes a handcrafted action RPG for a new generation of mythical heroes.

Embark on an adventure worthy of the epics that takes you from picturesque beaches, to serene Greek temples, to ruins haunted by shades of the dead, to places where no mortal has ever ventured, including the mysterious realm of the Moirai themselves and beyond.
Battle classic creatures from Greek myth and the original Titan Quest, including ichthians, centaurs, gryphons, hippokampoi and cyclopes, and prove that the age of heroes is far from over.

Titan Quest II features a unique handcrafted campaign focused on exploration, and the world is full of mysteries and secrets to discover. Legendary monsters lurk in hidden groves, strange artifacts still carry magic from bygone ages, and you never know when you will end up face-to-face with a god. Every ruin holds a secret, every statue a story.
Visit memorable towns full of life and intrigue. The conversations you engage in and the items you find along your journey can lead to surprising discoveries. This is your adventure.

Heroic deeds require heroic effort. As your journey progresses you will unlock powerful abilities and wield epic weapons, but the enemies you face are far from defenseless - dodge and counter their attacks, then overwhelm them with a well-timed flurry of blows.
Rituals allow you to control the game’s difficulty, while deep character customization systems ensure that there’s always a good reason to replay.

Flexible character system: In Titan Quest II, you are in control of your own fate. Form your own class by combining two masteries. Build your character around the strengths and weakness of both masteries, exploring different combinations of skill modifiers, attributes, and items to create your own hybrid class and find your favorite playstyle. Grow your powers from those of a young mortal to a hero to rival the gods themselves!
Meaningful loot: Every item serves a function, and every character class has many options when it comes to finding the perfect equipment.
Challenging action RPG combat: Enemies form factions and work together, combining their unique skills and abilities to keep you on your toes. Use the deep character build system and access every skill at your disposal to vanquish them in this unique action RPG experience.
A beautiful, handcrafted world rooted in Greek myth: Encounter stunning vistas and deep caverns. Use the powers of the gods to uncover secret locations and explore lovingly designed levels full of verticality.
Rich and immersive sound: An atmospheric soundtrack blends traditional Greek music with modern orchestral elements to create epic, memorable themes, drawing you into Titan Quest II's unique world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.4Kreviews | 82% | — | $14.4M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ponerlo en español, spanis pliiiiis!!
Idioma Español/Spain para cuando? Grimlore Games una pena 1 año y aun no esta en español el juego y tampoco en portugués. El momento que cambien la reseña cuando, estén con eses 2 idiomas.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Ukrainian*languages with full audio support
| $34.99 |
| — |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: Good Baseline but needs more work. Has a few design decisions I cannot get behind so far +++ Graphics, Environment, Sound, Build Variety, Overall Gameplay, Overall Performance --- Skillprogression, Enemy Variety, Difficulty, Loot, Sometimes small performance hiccups #### Generally the game is beautiful with nicely handcrafted worlds, good sound and playability. Due to the two-Mastery System and customization of skills you can (in theory) get a lot of specific builds/playstyles going which also feel decent to play (very much like TQ1/Grim Dawn). It is worth checking out but if you havent played TQ1/GD yet, I suggest you rather play those for the time being. Unfortunately as a TQ1/GD Veteran I am still a bit disappointed with the actual game in practise. My first gripe is the skillsystem: just like in TQ1/GD you have a mastery that you put points into in order to unlock new levels = skills in your skill tree. In TQ1/GD you got 3 skillpoints per level that you could use freely - increase mastery, increase skill, increase a passive, whatever you felt like was best. In TQ2 you are being handheld: one mastery point per levelup, 2 active skillpoints, 2 passive skillpoints. This causes a much slower progression and forces you to use skills that you might not want to use for a long time because you cannot get the mastery high enough. And since you have two masteries, if you want to play 2 "late-tree" skills from two different masteries, you cant until many many hours into the game. Idk why they changed the skill system from TQ1/GD which allowed for way more flexible skill progression and instead force us into this corset. At least respecing is fast, maybe even too fast because you can change things on a whim, making skills feel less impactful. Hopefully they revert this and make it like in TQ1/GD: only Skillpoints per level for free use + SP from quests + Respec only back in town (maybe with monster respawn). Speaking of monsters: enemy variety is quite low. If youre like me and you only fight against healthbars and enemies die so quickly you barely see them, you might not mind as much but prepare to fight against hordes of the same boars, birds, crabs, fish people or skeletons - just like in TQ1 essentially. Also the games difficulty is very very low when you know at least a little bit about ARPGs. Sure you can increase the difficulty in town for gold but I reckon if even endgame boss enemies die in a few seconds, theres something to be done about scaling. Scaling as the issue comes probably from the lackluster loot. So far I have not found a single interesting item. I get showered with the same yellows over and over (which I HAVE to pick up in order to use the crafting system properly) but nothing interesting is in there, even the legendaries. It is all "+ health", "+ % damage" or something like that. The most "interesting" thing I have found so far is "+ lvl 2 passive skills"-kind of affixes which often only count for one specific mastery and are therefor useless most of the time. I hate PoE and D3 for starting this "+% damage"-gearing meta, it is so dull and causes more issues with balancing than making things fun and interesting. So imo: less but more meaningful/interesting loot & scale back on those +% modifiers. I run the game on max settings on 21:9 2k and it runs very very well most of the time but sometimes has some small stutter sessions, so performance wise its pretty good. TQ2 is a game to keep in mind and watch/wait for patches and changes/additions, but right now youll probably have more fun in Grim Dawn (or even TQ1, on phone for instance which works surprisingly well)
Buen juego , pero por favor ponga el ESPAÑOL , GRACIAS , faltan pulir cosas , pero esencialmente el idioma a ESPAÑOL
캐릭터 개못생겨서 바로삭제함 서양 개발자들은 다 이상성욕있는거같음
На данный момент я прошел пролог и мне очень понравилось! По атмосфере 1 в 1 как начало ТК1, но... Блин, никогда не думал что я скажу это, но из-за того что в игре пока нет ачивок, проходить далее игру не стал))) На Стим Дек идет с очень, очень большим скрипом и натяжкой. 25-30 кадров в секунду, но так как я родом из 80х и детство прошло на Пентиумах, Атлонах и Селеронах в конце 90х и начале 00х, то мне 25-30 ФПС это как в детстве))) А вот современный игрок терпеть такое не будет и потому на Деке я бы играть пока не советовал. Если разработчики как-то поработают над оптимизацией и стабильными 30 кадрами - тогда, да.
-Poor Performance, altought there's almost nothing going on onscreen. -Skill Tree is boring -Gameplay is mid at best -Story, no Idea its an ARPG...
Precisa de tradução Português - BR . Jogar em outro idioma é horrivel!
Can't get past shader compilation. Dint have this problem on launch. Modern gaming sucks.
[b] What's good: [/b] * Some areas look nice & interesting * Modern feel & UI [b] What's bad: [/b] * Investing in skills does nothing - no skill progression, you get punished for modifying them * Attribute & divinity points basically do nothing in themselves (work as a item/skill/passive gate) * Itemization is boring: everything is random drop, mix of random attributes, no boss specific drops, items don't modify skills * Crafting is boring, basic & restrictive * Unimmersive enemies: you fight the same crabs, bats & birds when you were level 2 - when you're level 35+ * Too much dramatic dialog no-one cares about
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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