
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and punishing all those who oppose her. Take up your weapon, fight alongside gods, and change fate itself in Titan Quest II, an action RPG inspired by Greek mythology.
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Return to the classic mythology-inspired setting of Titan Quest and go toe-to-toe with legendary monsters as you journey across a fantastical reimagining of Ancient Greece.
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and condemning all those who oppose her to Eternal Punishment - including you. Take up your weapon, fight alongside gods, and face some of the most powerful forces in Greek mythology in order to stop Nemesis, free those she’s punished, and weave your own epic tale.
From the creators of SpellForce 3 comes a handcrafted action RPG for a new generation of mythical heroes.

Embark on an adventure worthy of the epics that takes you from picturesque beaches, to serene Greek temples, to ruins haunted by shades of the dead, to places where no mortal has ever ventured, including the mysterious realm of the Moirai themselves and beyond.
Battle classic creatures from Greek myth and the original Titan Quest, including ichthians, centaurs, gryphons, hippokampoi and cyclopes, and prove that the age of heroes is far from over.

Titan Quest II features a unique handcrafted campaign focused on exploration, and the world is full of mysteries and secrets to discover. Legendary monsters lurk in hidden groves, strange artifacts still carry magic from bygone ages, and you never know when you will end up face-to-face with a god. Every ruin holds a secret, every statue a story.
Visit memorable towns full of life and intrigue. The conversations you engage in and the items you find along your journey can lead to surprising discoveries. This is your adventure.

Heroic deeds require heroic effort. As your journey progresses you will unlock powerful abilities and wield epic weapons, but the enemies you face are far from defenseless - dodge and counter their attacks, then overwhelm them with a well-timed flurry of blows.
Rituals allow you to control the game’s difficulty, while deep character customization systems ensure that there’s always a good reason to replay.

Flexible character system: In Titan Quest II, you are in control of your own fate. Form your own class by combining two masteries. Build your character around the strengths and weakness of both masteries, exploring different combinations of skill modifiers, attributes, and items to create your own hybrid class and find your favorite playstyle. Grow your powers from those of a young mortal to a hero to rival the gods themselves!
Meaningful loot: Every item serves a function, and every character class has many options when it comes to finding the perfect equipment.
Challenging action RPG combat: Enemies form factions and work together, combining their unique skills and abilities to keep you on your toes. Use the deep character build system and access every skill at your disposal to vanquish them in this unique action RPG experience.
A beautiful, handcrafted world rooted in Greek myth: Encounter stunning vistas and deep caverns. Use the powers of the gods to uncover secret locations and explore lovingly designed levels full of verticality.
Rich and immersive sound: An atmospheric soundtrack blends traditional Greek music with modern orchestral elements to create epic, memorable themes, drawing you into Titan Quest II's unique world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Ukrainian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 116 reviews with recorded playtime.
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When will Korean be added? 한국어나 빨리 추가해라 !!
It's fine, no real endgame yet and it's a bit easy if you don't level up the monsters. All said, it's fun to play and you don't need to know every mechanic in the game to feel progress or kill a few bosses, It's a EA, after all.
Прекрасная кампания
While there are many points I could touch on, both positive and negative, that would influence my recommendation, the most important one is what I perceive as a struggle between the RPG and action aspects of the game. Or in other words, between efficiency and mastery. Mastery may also be read as fun. I have reached Act 3 multiple times with different character attempts and my ultimate conclusion is that I cannot design a character that is both optimized and fun to play. What I would want is to be rewarded in my build for complex setups and nimble operations on the battle field. But no matter what I try, when I look at my build I can't help but see that it could be vastly improved by putting all my eggs in one basket, and this usually results in relying on one or two skills repeated ad nauseam, which ultimately is not fun to play. I believe this comes as a natural by-product of trying to merge the two genres into one, and the same phenomenon can be observed in other games such as Grim Dawn. I do, however, also believe that it doesn't have to be this way. I will not be the one to redesign the game to my liking, obviously. And I do not think I have all the answers but to close the recommendation I will list a few thoughts on what has been fun in the gameplay. Stacking and maintaining rage is fun, but too easy. With active skills like Leap, Stomp, Barrier and Call Lightning, it is so easy to reach max stacks and even overflow. Overload is a fun risk-reward mechanic but it is too easy and beneficial to cleanse, leading to a trivial one-two combos with all the reward and none of the risk. Including weapon-swapping as part of my main rotation made the execution more difficult but also more satisfying to pull off. Using mobility skills to quickly chase down spread-out ranged foes was satisfying. Having to prioritise different skills due to energy shortage is interesting. Being able to add modifiers for exhaust and cooldown to alter how much of an impact the skills have on the energy pool was a positive experience. This would perhaps be even more compelling if it was possible to willingly eschew energy potions in return for some other nice benefit. This could also go for health potions, which would be reminiscent of how pulse charges worked in Lies of P. I will have to call it quits here.
质量不行,目前的质量是在浪费这个老IP
Review after this PSA: Do not install trainers from FLiNG. My card details were stolen and charged immediately. Review: The base game's pace is ludicrously slow, which is why I had installed a trainer. Movement speed, attack speed, cast speed, dodge etc. happens so slowly that it feels like the character was swimming in concrete. Enemies are not particularly challenging, harder modes just give them longer healthbars and more punishing attacks. Boss fights are interesting, though it feels rigged when the boss moves fluidly while the character moves with a pair of lead boots. Item drops are okay-ish, pretty grindy, higher maps give higher rarity drops. Maps are massive and hide little side-quests that makes exploring feel interesting. Masteries and stats feel unbalanced for now, and there are masteries with zero synergy. Game mechanics of flow, rage, overcharge lends to deeper build complexity. Apprciate that there is a Neophyte (easy) mode with similar drop rates.
泰坦之旅1代入坑,期待2代,但是目前EA阶段并不完善,制作方加油
三步一卡,五步一顿,这优化都可以端上ea了吗?看着泰坦1的面子购买的,真是无语,等正式版了再来看看
虽然还没有做完,但是已经挺让我沉迷了
100 из 10
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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