
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and punishing all those who oppose her. Take up your weapon, fight alongside gods, and change fate itself in Titan Quest II, an action RPG inspired by Greek mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Aug 8 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Return to the classic mythology-inspired setting of Titan Quest and go toe-to-toe with legendary monsters as you journey across a fantastical reimagining of Ancient Greece.
Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and condemning all those who oppose her to Eternal Punishment - including you. Take up your weapon, fight alongside gods, and face some of the most powerful forces in Greek mythology in order to stop Nemesis, free those she’s punished, and weave your own epic tale.
From the creators of SpellForce 3 comes a handcrafted action RPG for a new generation of mythical heroes.

Embark on an adventure worthy of the epics that takes you from picturesque beaches, to serene Greek temples, to ruins haunted by shades of the dead, to places where no mortal has ever ventured, including the mysterious realm of the Moirai themselves and beyond.
Battle classic creatures from Greek myth and the original Titan Quest, including ichthians, centaurs, gryphons, hippokampoi and cyclopes, and prove that the age of heroes is far from over.

Titan Quest II features a unique handcrafted campaign focused on exploration, and the world is full of mysteries and secrets to discover. Legendary monsters lurk in hidden groves, strange artifacts still carry magic from bygone ages, and you never know when you will end up face-to-face with a god. Every ruin holds a secret, every statue a story.
Visit memorable towns full of life and intrigue. The conversations you engage in and the items you find along your journey can lead to surprising discoveries. This is your adventure.

Heroic deeds require heroic effort. As your journey progresses you will unlock powerful abilities and wield epic weapons, but the enemies you face are far from defenseless - dodge and counter their attacks, then overwhelm them with a well-timed flurry of blows.
Rituals allow you to control the game’s difficulty, while deep character customization systems ensure that there’s always a good reason to replay.

Flexible character system: In Titan Quest II, you are in control of your own fate. Form your own class by combining two masteries. Build your character around the strengths and weakness of both masteries, exploring different combinations of skill modifiers, attributes, and items to create your own hybrid class and find your favorite playstyle. Grow your powers from those of a young mortal to a hero to rival the gods themselves!
Meaningful loot: Every item serves a function, and every character class has many options when it comes to finding the perfect equipment.
Challenging action RPG combat: Enemies form factions and work together, combining their unique skills and abilities to keep you on your toes. Use the deep character build system and access every skill at your disposal to vanquish them in this unique action RPG experience.
A beautiful, handcrafted world rooted in Greek myth: Encounter stunning vistas and deep caverns. Use the powers of the gods to uncover secret locations and explore lovingly designed levels full of verticality.
Rich and immersive sound: An atmospheric soundtrack blends traditional Greek music with modern orchestral elements to create epic, memorable themes, drawing you into Titan Quest II's unique world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.4Kreviews | 82% | — | $14.4M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No lo puedo recomendar por ahora, el juego es bueno pero no esta bien optimizado, además de que mas allá de la época y el mito no le encuentro diferenciador con diablo, poe o LE, juegos mucho mas pesados en todos los sentidos, y para acabarla de rematar esta el tema del idioma, si soy hispanohablante quiero un juego en español, ridículo que haya ucraniano pero no español. De momento lo reembolsare, cuando lo pongan en español quizás lo vuelva a comprar, pero por ahora es un juego demasiado verde.
Wait! Why the heck the game suddenly deleted my progress and become so difficult?! Nooooooooo I was completely fine(!!) with the easy mode we had before an update! During the game I was asked several times about the difficulty lvl and I repeat here - IT WAS GOOD! EXACTLY WHAT I HOPED FOR! Please bring it back!! I just can't physically play the game if it scares me(( It has such a beautiful stories... Aaand I will miss my progress too.. I'm sent far back somehow with my old stats nevertheless I can't beat a couple of crabs=_= very weird situation..... PLEASE can you fix back the difficulty?..
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Russian, Ukrainian*languages with full audio support
| $34.99 |
| — |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
How they made the first game better than the second is beyond me.
Once this game is optimized, it'll be an easy Definite Recommend. Unfortunely, the steam version of the game constantly crashes with the latest updates. Verifying files, updating graphic's drivers, turning off steam overlay were all unsuccessful. For the devs, please check game optimization. It's currently unplayable.
game is just very very average. - It looks nice, but first half of currently implemented campaign is one biome is WAY TO LONG (sunny beach resort old greek biome), - there are like a total of 30 monster types in the whole game and even in those 30 there are some that are just reskins. - masteries and skills are just whack. Its not even balance thing, they are just boring. Some skills are just straight up the same skill between two masteries (cd buff in rogue and in warlord is basically the same thing e.g.) - loot is ass, items are ass, modifiers are ass - main npc characters are as flat as marble flooring. Hurrdurr cartoony villian or that forspoken level talking medallion. - overall dialogue writing and story is very poor. Just dumbed down to the absolute maximum. maybe they will fix it? i hope so, but i dont think this game can be fixed.
Titan Quest 2 needs a lot of optimization before I can recommend anyone to buy it. I can run any other arpg perfectly fine, but on this game I drop frames and the game seems to skip frames or have brief pauses between frames.
So far so good. Definitely feels like a Titan quest game. My only issue right now is the sound seems very low and I have everything turned up to max settings. Also it still needs some optimization work. Its still EA so I'm willing to wait to see how this turns out. So far I am enjoying it and look forward to see the next editions and the 1.0 release.
Having played Titan Quest 1 so much throughout the years I want Titan Quest 2 to really be a good game. But sadly I can't say it is. For me some of the biggest glaring issues is the story and what you as a player can feel. You are some demi-god, okay, but then your skills visually and damage wise just lack impact with small radii on most skills, short times on buff spells or overtimes, even damage often feeling quite sad. I get having to balance between challenge and fun, but right now it feels like you are just equal to most beings you fight with enemies having often flashier or faster casting spells and you only being saved by having a summon or the right item stats. I personally want to see a struggle early on and over time it becoming easier and if the player wants a challenge they can increase the enemy levels more for better rewards. Right now increasing levels does give that difficulty a bit with the enemies becoming more damage sponges but the effort vs reward is lacking. That brings me to loot, loot is uninspiring, with the new crafting I was looting and breaking down a lot at first, but quickly started leaving most loot on the ground, the resources become worthless. The more rare and interesting items were so rare that trying to find improvements was most of the time impossible, meaning at a certain point I just upgraded the item levels since new green items had useless rolls for my build and rerolling just 1 affix wouldnt make them usefull either, epic items if they dropped were often the same ones over and over again with the exact same stats. There was little item and skill interaction. Which highlights another issue in the game, nothing feels like it truly interacts with one another, passive all just add little buffs here and there but don't effect skill looks or interactions. +3% crit here, +10 resistance there etc. Big woop? I want bosses to be challenging and basic group mops to explode into chunks, I want loot to inspire me to tweak and refine my built or inspire me to change my build. But two replays felt exactly the same (to try different masteries) with just different skill skins. The story overall is fine, most is predictable but since it's all based on mythos that is how it should be as all characters should align with known lore and personalities. Though I do wish some sidequests felt a bit more impactful, such as seeing locations becomes safer or seeing them help around the location they went to, instead of just stand around. Which also points to the small irking point of the world feeling static and boring, I explored almost every corner, did almost (if not all) sidequests, but there is no impact. In base/camp everyone stands around, not even the blacksmiths hammer away, no standing next to their anvil staring into the emptiness of the worlds soul. Before I understood with it being a early access but now it's been in development for quite some time and much content was added, but nothing changes really other than new parts of the story added, locations and bug fixes. The year is 2026 and we can do so much more. Any performance issues I encountered or other bugs I don't care about, I assume they will be improved/fixed over time, but to see the game lack in other aspects means I just can't recommend the game.
Feels like good old Titan Quest for sure. Although I'd recommend to wait until v1.0 at least, : 1. Character development feels very simplistic, to an extent some mobile games would seems a lot more sophisticated ( that is skill tree, stats feels very simplistic, no synergy between multiclass like not a lot of thoughts have been given to combat system at all ). 2. a lot of bugs, game require lots of resources (without obvious visual benefit), lots of bugs too (ofc to be expected in Alpha) to an extend it is right now unplayable and is freezing after 5 min of gameplay after latest patch..
Игра плохо оптимизирована, некоторые загадки не выдерживают никакой критики. Баги так же не улучшают экспириэнс от игры. Особенно, когда из-за багов по непонятной причине персонаж перестает как либо взаимодействовать с врагами. Вайб от первой ТК имеется, но исследование локаций убивает весь фан, потому что локи разветвленные и исследование превращается в бесконечный бэктрекинг.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $117.8M | 226.3K | 75% | $29.99 | |
| $225.3K | 335 | 68% | $24.99 | |
| $91 | 1 | 100% | $3.99 | |
| $0 | 791 | 83% | Free | |
| $0 | 2.2K | 25% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.4M | 27K | 98% | $19.99 | |
| $14.4M | 31.4K | 96% | $19.99 | |
| $14.5M | 14.6K | 92% | $25.99 | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $14.3M | 180.7K | 84% | $5.99 | |
| $14.3M | 21.4K | 84% | $39.99 |