
Lazaret is an atmospheric first-person horror game. You play as a member of a rescue team called out to investigate a distress signal coming from a ship that disappeared 4 years ago.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lazaret оставил после себя смешанные впечатления, но в основном положительные. Играем мы за спасателя, который получает сигнал с давно пропавшего без вести судна и отправляется разбираться в ситуации. Прямо посреди сильного шторма он высаживается на корабль в одних трусах, спускаясь по канату без перчаток, не взяв с собой даже фонарика. Потому что у него стальные balls и непрошибаемая уверенность в себе, а экипировка для слабаков. Несмотря на свою крутость, скоро становится понятно, что спасать уже некого, кроме самого спасателя. Приходится срочно искать выход из мрачных заброшенных корабельных помещений. При этом игра постоянно гоняет вас туда, сюда и обратно - найти в одном конце палубы ключ, сбегать в другой конец за нужной деталькой, вернуться в начало, применить детальку, чтобы открылась какая-то дверь, до которой снова бежать и бежать. Это само по себе душнина невозможная. Но этого мало! Вас будут задерживать головоломки, непропускаемые катсцены и живые статуи, которые любят вас схватить, повалить на землю и сбежать. Опасности они не представляют, но очень раздражают и мешают и без того затянутому продвижению. Головоломки не сильно сложные, кроме той, что с шестеренками, она вас заставит помучиться и потратить хренову кучу времени. Но этого мало! В некоторых местах игра оставляет вас вообще без фонарика, заставляя тыкаться по темным углам, и получать по щам от статуй, прячущихся в тенях. Это не страшно и не весело, это утомляет и раздражает. Помимо статуй, кого только сюда не напихали. Есть здоровый громила типа Немезиса, который явно знает толк в высокой моде! Но встречается ровно в начале и конце игры. Есть нечтоподобная тварь с паучьими конечностями, что оно такое и откуда взялось, нам никто не объяснит. Есть навязчивый призрак, который иногда появляется и хватает нас своими грязными лапами, но кто и зачем он это делает, совершенно непонятно. Из плюсов: Часто дают автосейвы и ручные сейвы, можно не беспокоиться что вы потеряете свой прогресс из-за столкновения с монстром или внезапного бага. Пишут цели и задачи в меню инвентаря, это иногда помогает сориентироваться. Есть сюжет, подаваемый в записках, но все записки на английском, частично я его поняла, но все равно осталось много вопросов. Несложные достижения, которые можно получить за одно прохождение, и карточки. Много катсцен на каждое ваше действие, видно, что разработчики над этим постарались, много внезапных пугалок с тенями, статуями и разными другими происшествиями. Неплохая мрачная атмосфера корабельного хоррора, если вы готовы мириться с недостатками и настроитесь на оооооочень медленный темп игры.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent game that I still think about after finishing. Enjoyable puzzles with many items to find and fetch with only light scares. I can't think of an adventure/puzzle game that provided so much entertainment at such a low cost. For me, a 10/10.
Overall an okay experience. The game is stable and runs well. When it comes to the actual contents of the game the first 30 minutes are very tense and well crafted. After that though, the game turns into too much collection and obscure puzzling to maintain momentum. The enemies are not actually enemies apart from scaring you for the entire game. They scare, but literally only bump into the player. This diffuses the tension severely. The only actual dangers are in scripted events. The game would have benefited from the following changes: 1. More consequential enemies, but fewer of them. (Lorewise the sheer number of mannequins is already difficult to explain. The ship must seemingly have had a crew in the thousands given the sheer number of encounters) 2. More information and background. We get some scattered notes, which are very good. More would have been appreciated to further build the tension up. If you have a fear of ships or mannequins this will probably be a very scary experience, and I would argue it is worth playing through anyway for the first 30 minutes alone if nothing else.
I give this game a positive review because I think it has an interesting story concept with a great use of atmospheric horror. I enjoyed the story, ambient sounds, and general mechanic with the stone figures throughout the game. The main thing I didn't like was CONSTANTLY getting to the next objective and realizing I needed to "find ANOTHER replacement part" or "a key to unlock the next door." You can only use the same horror-game trope so many times before it becomes exhausting. Overall, I liked the concept of the game but the gameplay itself left me kind of annoyed. I would recommend this game with the caveat that you will be constantly backtracking and finding objects to unlock doors, with very little monster interaction.
Tense scary game at times. I kept getting lost and confused. but i think that's just me being silly. Yeah i enjoyed it.
Giving it a positive review since there is not a neutral option. The map levels and environment are good. The puzzles do get a bit monotonous but not annoyingly so. Sound design is excellent! And I loved the interactions with [spoiler] ghosts of the crew [/spoiler]. The biggest issues are the enemies and the story. The most common enemies, [spoiler] the calcified [/spoiler], pose no threat after the first jump scare or two. There is no consequences with them and they are more annoying than anything after a while. [spoiler] The spiders [/spoiler] are the only enemy that actually killed me once, but they appear too infrequent to be anything more than a minor concern. [spoiler] Scooba Steve [/spoiler] is just....there. The first encounter is heart racing and an excellent introduction, but after that he's just another obstacle to avoid. They are not badly designed, just not used to their full potential. The story is disjointed. While parts of it are flushed out well from the notes, how everything ties together is never explained. [spoiler] How does the Fog and the artifact relate to one another? What's the story behind the Hayes, the spiders, Scooba Steve, and the research vessel disappearance? Why do we see only one "weird contraption" built by Hayes when the notes say they are all over the ship? [/spoiler] It's a lot of good pieces but no direct connections and I couldn't find anything flushed out with research outside the game. Seems like two different puzzles where one is nice and put together but the other is just there to check boxes off the horror genre list, and the two don't really connect with one another. Overall, pretty good. I wouldn't call this a horror, maybe an introductory horror or a thriller. It's a good starter game if you're just getting into the horror genre.
Great game, played it with my partner who isn't really a gamer and has struggled with controllers. She got to grips with this game and it was good experience for her. We enjoyed the puzzles, atmosphere and we were both spooked. For a very small team they've done a great job at making a 3ish hour experience which is a good length, it didn't overstay its welcome.
this game is sooooo freaking GOOD! I LOVE IT SO MUCH THAT I MADE IT 100%!! This is so underated.
Similar to SOMA but minus the deep plot.
Lazaret is one of those games where I really wish a neutral rating existed. The atmosphere is often quite strong, and the sound design works well overall. One idea I genuinely liked is the whistling mechanic: you can whistle to probe the environment, and some of the not-quite-petrified figures will whistle back. This actually allows you to identify danger before blindly walking into it, which is a very nice concept. Unfortunately, after the second or third encounter, it becomes clear that running into the moving stone figures has almost no real consequences. You can usually tell in advance which ones will move, and I often deliberately ran into them just to trigger the same predictable, poorly executed jumpscare and get it out of the way. After that, you’re free to explore in peace — which pretty much kills any remaining tension. There are a few other enemy types that are more interesting, but they appear very rarely. While that at least prevents them from becoming annoying too quickly, they also pose no real threat to the player, which again removes most of the suspense. As a slow walking simulator with a handful of light puzzles, Lazaret can still be worth checking out on sale if you enjoy that kind of experience. The story itself was actually quite interesting in its ideas, but sadly I didn’t really understand how everything was supposed to come together by the end. That’s a shame, because the foundations are solid — the execution just doesn’t fully deliver on the tension it tries to build. [b]Step deeper into the darkness — discover more horror gems and nightmares.[/b] 💀 Follow our curator page: [url=https://store.steampowered.com/curator/45809849-Sanctum-of-Horror/]Sanctum of Horror[/url] 🎮 Watch the horrors unfold live on [url=https://twitch.tv/cobargaming]Twitch[/url] 📺 Full playthroughs & reactions on [url=https://youtube.com/@CobarGaming]YouTube[/url]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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