
Tiny Rogues is a challenging fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太几把好玩了
I had watched a YouTube video that rated this very highly, but when I played it myself the thing that really stood out to me disappointedly was that despite there being so many classes they all play very similarly. Which obviously makes it a lot less addicting doing multiple runs. I'd rather have the number of classes cut in half or even to 10 if they all had different playstyles.
gud
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 175 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FIRE GAME
its better than TBOI for me, and I ♥♥♥♥♥♥♥ love TBOI
I can't believe I am 27 hours into this rouge-like and I am only scratching it
stop putting fent in video games best roguelike gg
man this game pretty damn fun
[h1] This is more of a mixed review, leaning towards negative. [/h1] [h2]Gameplay[/h2] Pretty straightforward but also confusing at the same time??? At it's core, a basic 2d top-down view pew-pew number go up pew-pew roguelike, with the gameplay loop actually being fun, but a bit too repetitive, even for this genre, barely bringing anything new to the runs. Most of the game is unlocked by default, which is pretty overwhelming to new players, especially given [b]little to no explanation[/b] One notable mechanic is [b]Alignment[/b], which is literally [b]required to progress further[/b], but doesn't tell you how to get it or why it's needed. I've seen a bit of new players stuck on floors 10 and 11, not being able to progress further. Overall, it's not a good game for new players to the genre [h2]Level Design[/h2] Oh boy... where do I start... Floors 1-9 are fine and linearly increase the difficulty, which is great! The bosses are also pretty balanced, yet lacking some visual clues for certain attacks. Floor 10... on the other hand... The difficulty is WAY higher than all other floors before, adding way more annoying enemies, which makes some rooms literally undodgeable, unless your DPS is high enough to fast-clear. [spoiler]Remember, this is a roguelike, where you won't always have decent stats[/spoiler] The final boss, Death, is also underwhelming for a Floor 10 one: No special attacks, just a beefy boss with projectiles and dashes. Shadow Planes is the first Floor 11 you unlock... and the most annoying one. Don't have enough DPS? Well, you are just dead, accept that. This is the most unfair enemy/level design I've seen in a roguelike before [spoiler]Even beating The Bloat from Isaac![/spoiler] The boss is, again, nothing special. Other floor 11 are fine and I like them WAY more. All of Floor 12's rooms have nothing really going for them. Just more projectiles on the screen and beefier enemies. But the bosses... Eden in Heaven is the best bossfight in the game, having actually unique attacks and mechanics... Unique compared to other 2 bosses... Yeah, they suck aswell, just a more beefier version of previous bosses. Overall, the design would be pretty mid, if it wasn't for the REALLY underwhelming final floors. [h2]Lore[/h2] Wait, there's lore? [h2]TL;DR / Final Thoughts[/h2] Only worth buying if you played this genre before and fine with [b]even more[/b] repetitive gameplay, otherwise go play isaac or smth, this is not worth your time.
całkiem git
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