
Tiny Rogues is a challenging fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this game years ago - and it was in early access (and it still is - more on this!) and it was easily the best top down dungeon crawler / bullet hell i've ever played. Accessible and hard simultaneously. Great fun. Was waiting for an update after mostly playing the game through and put the game down for a long time.. a real long time. Was reading through the Dungeon Crawler Carl series and decided to find a good top down dungeon crawler to fix the itch. Downloaded a few (some big names). Here I am. Back at Tiny Rogues. Please understand - the amount of content in this game AS IT STANDS is a complete game worth TRIPLE what you're spending on it. The dev is a solo dev doing their best to balance a real world and a dev world - give them the space they need to create. You already have 50+ hours of fun in this game as it stands, and truthfully, you can pick it up whenever and just play. This is a winner.
this is legit the best roguelike ive ever played gg
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 173 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I mean what i can say, the amount of content that Tiny Rogues offers for its price is just too much. I don't think that after 70+ hrs here i have even discovered 60% of the build variety this game has to offer. The class system is really good with many basic classes and then unlockable advance classes: what do you want to do cut everything in your path with a katana, tank attacks head on as a paladin, plunder the seas and gain bounty as a pirate or be a basic man with a wooden club who is really unlucky, this game offers it all. The weapon variety is also superb with every weapon feeling different from each other or an upgrade of previous tier. You have swords, crossbows, boomerangs, tomes, summons, guns and you can create a firework of lightning, acid rain, lava puddles or launch vegetables at people. Also there are reference weapons to other games, you know how happy I was to see Phantasm from the hit game Terraria. The buildpaths that you can take for every run is also very unique each run and will feel amazing putting up a build to take down bosses with. One game you are a microwave, other game you are dashing everywhere, another you shoot a million arrows and in some other game you are Saturn The Planet. This is truly one of the best roguelikes I have ever played and I can't wait for the next update that the dev is cooking!
I love this game, it hits all the elements of things I want from this type of game. Absolutely amazingly fun gameplay, great item combinations, great unlocks, 10/10 music, perfect art style. Just remember to not hold your breath like I do sometimes during those tense end-game boss fights!
Such a fun game! And incredible dev support over the years; true passion project. Indie at its best. Fun, with *surprising* depth and replayabaility. What a treat!
sigma
5 из 5 Очень классный рогалик с минималистичной графикой. Очень залипательно. Всё еще в раннем доступе, ждём релиза.
Very fun rogue like, worth every penny
太几把好玩了
I had watched a YouTube video that rated this very highly, but when I played it myself the thing that really stood out to me disappointedly was that despite there being so many classes they all play very similarly. Which obviously makes it a lot less addicting doing multiple runs. I'd rather have the number of classes cut in half or even to 10 if they all had different playstyles.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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