
Craft unique strategies and outmaneuver your foes in TINY METAL, a turn-based Japanese wargame! With new tactical options, you will command over 16 tactically diverse units, flank, assault, deploy heroes from orbital dropships, and focus the firepower of multiple units to even out otherwise disastrous odds.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its so bad....
[h1] 整体介绍与特色 [/h1] 类高级战争的回合制战棋游戏,相对于高战多了空投精英部队和兵种升级的设定。 空投部队就是一些基础兵种的加强版,可以空投到战场视野任何角落,对于改变战场局势还是很有帮助的。 兵种升级就是部队执行攻击、占领、探视野等操作时会增加经验,随着升级攻击、防御等属性会有一些增强,印象中高级战争4也有类似设定。 另外多了一个雷达的设定,出了对应部队之后可以定位视野外迷雾中敌人的位置。但是范围还是比较小,不如直接用步兵占山看视野,感觉数值调大一点会更有用(好像是步兵视野5,雷达探测距离8)。 [h1] 缺点 [/h1] 兵种数量还是太少,甚至可能没有高级战争1的多。另外只有陆空军,没有海军,有点可惜。遭遇战模式无法选择出生位置、组队,并且没有选择界面的小地图概览,可玩性不如战役模式,没有了精英部队用(我看到的遭遇战地图里应该都没有提供精英部队所需的召唤建筑)。 另外没有指挥官技能或者加成,这点上策略性也有些折扣。也没有商店,不像高战可以买新地图、指挥官之类的东西。 价格也比较贵,100原价入的,谁让我这么喜欢战棋游戏呢,并且看最近出了续作,支持一下。 另外,战役复杂度上升曲线有点陡峭。倒不是说难度上升快,有空投部队对于我这种战棋老鸟来说难度都还好,甚至可能作者的预想有点过于保守(堆图基本砍瓜切菜,剧情对话却总是说挺不下去了……)。这里的复杂度是说战场的大小、初始部队和敌人的数量等等。因为关卡总数本身不多,玩不几关就会出现开局给一大坨部队,地图也很大,需要研究半天战术的情况。这可能对于战棋经验不足的玩家来说心理负担会有点重。 [h1] 总结 [/h1] 总体上还是只推荐给战棋爱好者吧,游戏机制上确实有一些可圈可点的创新,兵种间的克制关系也更明确,不像某个游戏完全是高级战争换皮(不想点名……)。价格如果能够在50左右,会更加合理,游戏体量确实不算大。 [h1] 彩蛋 [/h1] 玩的时候找到了一个wiki网站,有这个游戏的各种介绍,包括战役地图的隐藏要素攻略,还是很有帮助的(隐藏要素位置都太刁钻了,没有攻略我一般是快赢了爆一堆飞机去探全图……) [url=https://tinymetal.fandom.com/wiki/Campaign] https://tinymetal.fandom.com/wiki/Campaign [/url]
I just can't get into it. I heard the sequel is better (and cheaper).
好游戏,但是为啥好评率只有褒贬不一嘞?没搞懂。。。
ファミコンウォー●をマイルドに。 本家に近い雰囲気を出せただけで充分! *そろそろ本家も…
I tried this game out for a bit, and it's kinda alright, although it seems a bit unpolished. I can't stand the forced diagonal camera it has. You can zoom in and out, but it's not enough for me. I just want to see things straight up and down. As I was going through the first few missions, I was trying to get the high score on them, and found out that instead of rewarding you for speed, it rewards you for grinding and dragging out the battle as long as possible, which was such a huge turn-off I don't know if I wanna touch the game again.
kl
當初在Switch購入的,這次再買一次 難度很低,適合新手 不過主線關卡較少,難怪評價會好壞參半 因為看到續作評價不差,所以很期待二代登場 希望能全部實裝中文語系
中々よかった、正直ファミコンウォーズほどのクオリティは無いが 数あるファミコンウォーズもどきの中ではおススメ。 どうしてもユニットの種類が少ない点があり、物量で時間かけて押す展開になりがち。 個人的には偵察車両が腐っていたイメージがあり、なんとからなんかなと思いつつ。 次回作のフルメタルランブルはこれから遊ぶので楽しみ。
Look, I've played a good deal of this game And I don't like turn-based strategy I've given it a good try, and I don't like it But I think those who do like turn-based, I cannot recommend more
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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