
TINY LOVE! is a ride with colorful, cute main characters specially suited for introducing children to the VR realm and highly recommended for a fun family time. TINY LOVE! follows the adventure of Nefasto and Lubella who fall in love at first sight. Come experience the TINY LOVE of a life time!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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我怎么只能看视频,自己毫无操作
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Hours played at review time, across 21 reviews with recorded playtime.
I would struggle calling this a game. There is no interaction on the side of the viewer. Also there was little character development before you got into the action. That being said the visuals arent half bad which gets a kudos for me. However, there is little to nothing for a gamer to get out this experience.
Tiny Love 10 из 10
Tiny Love is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, Tiny Love is a software application that shows a short VR animated film designed for children. Children don't have enough money to buy VR headsets, so the purpose of this application is incredibly unclear. Anyway, not a game. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers.
WHY IS TINY LOVE NOT WORKING!!!!!
TINY LOVE! çocukları VR dünyasıyla tanıştırmak için özel olarak tasarlanmış ve aileyle eğlenceli vakit geçirmek için şiddetle tavsiye edilen, renkli, sevimli ana karakterlerin yer aldığı bir yolculuktur. İlk görüşte birbirlerine aşık olan Nefasto ve Lubella'nın macerasını konu alıyor. Gelin, deneyimleyin!
10 ИЗ 10 ЗАГРУЗОК
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.