
Tingus Goose is a delightfully absurd idle game where you plant seeds in patients, bounce babies for profit, and ascend through surreal worlds toward riches.
Modeled estimate, not a reported figure. How we estimate →
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About

Witness the miracle of life in this accurate goose-growing simulator. Pop your seed into a patient's conveniently empty torso, add water, and watch a towering goose-tree burst with fresh Babies (nature's most renewable source of cash).
OPTIMIZE
As newborn Babies tumble down the tree, they will bounce off Blossoms to generate cash. Make sure to place your Blossoms strategically to boost your yield. Next, slot Specimens to build runaway synergies that supercharge every Baby bounce.
PROGRESS
Treat new Patients and unlock surreal Worlds, each with its own unique twists and challenges. Unlock new Blossoms and Specimens to incorporate into your build to push further.
This is the Tingus Goose 1.0 version Enhanced for Steam, no microtransactions, just glorious goose growth
Grow your goose tall enough to kiss its lover. Love finds a way.
Each run offers a uniquely bizarre experience.
Collect and unlock over 150 bits of 𓅬 content.
Mastermind a goose-powered Rube Goldberg machine with original “Blossom” gameplay.
Born from the twisted mind of animator MasterTingus.
Embark on 17 deeply unsettling chapters filled with weird romance, awkward stories, and the miracle of goose-based life.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Czech*, Dutch*, Polish*, Simplified Chinese*, Japanese*, Traditional Chinese*, Korean*, Russian* +5 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very low-intellectual design. You need to view same cutscene 100 times to complete the game because prestige system is "dumb prestige". So tutorial-y and popup-y like many other live service games which would waste your time. Totally waste of time and money. I can't believe this trash is paid.
Eh, AFK clicker after 2 hours. Prolly not worth your time or money.
世界観はボーボボ、デザインは彼岸島のオニ、内容は装置を組み合わせて目標スコアに到達するステージクリア型のゲーム キャラデザも慣れるとかわいい
PSA: Actually a fun game; the main draw is not just the cartoons. (Saying that like cartoons are just some thing, when in fact they are the first, best, and likely final form of written history.) It's ironic--I was initially drawn to this by the (deliberately?) Perry Bible Fellowship-reminiscent artstyle, but never sprang for it cus I didn't much like "idlers," whereas now I've found some idlers I like (more on the "incremental" side), so I gave this a try, and lo & behold, the whole time I've played has been pretty much "active," actually. Which is to say, like any other game. The idler aspect turns out to be overly weighted in my imagination by the Steam tag and a free update that added a simultaneous/complementary desktop-app component, which is, yknow, substantial as free updates go, but it's far from the primary experience. So this is a PSA for those like me, who might've seen the "idler" tag and gotten the wrong idea. That's kinda interesting, too, cus it *is* centrally designed around an idler's infrastructure, and you *can* certainly set it up to run like an idler. But yknow what this keeps reminding me of? Lemmings. Coming from a certified grade-B 90s kid who grew up flying through early typing and math classes to earn the maximal post-assignatory "free"/Lemmings time, that is some high praise. I have passed typing WPM reqs for friends on job applications thanks to Lemmings. I have been accused of being AI-generated for the fluency of thought-to-type and therefore reflexive textual verbosity I enjoy thanks to Lemmings... and because I know how to fncking spell. I have studied the great history of human thought, from Aristotle to Zoroaster, thanks to Lemmings. I lost 30 lbs smoking Lemmings in the 80s. My eyes developed nictitating membranes thanks to Lemmings, evolving to allow me to play continuously without having to blink my ears or butt underwater. I fncking love Lemmings. It's frankly not the most direct mechanical comparison, but it's what keeps rising to mind. That's cus it's a contraption maker game. In a queer little inversion of the usual reproductive process, your goose spews offspring, which I assume are unfertilized, geysering upward at its intended mate from its mouth at the top of its tall neck, and your objective is to get higher and higher, and then go back to the game and grow the goose taller and taller by placing mutations along the neck, which receive these pachinko-dribs of nascent life in circuitous mutative paths you design around maximizing the amount of inputs/clicks they receive on the way down (in Games People Play by Eric Berne, M.D. these "units of attention" are actually called "strokes," not for the, ahem, adolescent reason, but in reference to the somewhat-lost adage of folk wisdom that "if the mother doesn't stroke the baby's back, its spine will shrivel up," a mental image grotesquely befitting the game, as well as a value only lately being rediscovered by our overtly testicular modernity in the more recent analysis of trauma, as exemplified in books like "The Body Keeps the Score" by Bessel Van Der Kolk and "When the Body Says No" by Gabor Mate--nope, still not AI-generated here, folks, just know how to fncking read--thanks to Lemmings). More clickstrokes = more motherly love = greater success in life (a fact which, combined with a dealer who cuts K with baby formula, explains Elon Musk). And all that development in life basically feeds into the overall goal of extending your androgynous hermaphroparent's ever-whelming neck erection, in the straiiight liiine of liiiife. (It goes in the circle, tee hee.) Its results are just that little bit of skewed from being based on totally-predictable math (which would make it boring) to being predictable-enough, but vaguely physics-based in a way that makes them essentially visual representations of more timing-based asynchronizations, which makes creating a goose that successfully nurtures all its young from top to bottom 100% of the time sort of like the "click" of solving an assembly code puzzle. That said, it's not so exacting as that, in that you just have to add up enough strokes on yer tingis, so it's okay to make the goose equivalent of assembly code that survives for 99 loops and breaks on the 100th cycle. (If you're an A S S H O L E)))) I've played a bunch of little "contraption maker" games (but of course not the actual one called Contraption Maker, which, incidentally, belongs to the same category of single titles boldly snatching at the definitive manifestation of a subgenre as Weird West), and in general I tend to enjoy em--e.g. played way more Besiege than my Steam copy would indicate--but as my general lack of any further examples might indicate, few really stick with me. And honestly, who knows if this will stick the same as my formative rodent-herding sim, give it 30 years and we'll check back at this spot, but in the past week I've put as much time into this thing[us] as a part-time job, and, in this era of the gaming landscape being virtually too much of a good thing, literally, this is one I've looked forward to playing while I'm working or off doing other stuff, which officially marks it as Goodstuff, on par with Nostalgiurbate. Finally, if it seems like I've got reproductive process particularly on the brain here, that's no accident. You are what you eat, and this game I've predominantly consumed the past week is nothing if not a new species of genitals.
# 🏆🏆 **2026년(二千二十五年) GOTY(Game Of The Year)👑👑 후보(候補) 따위는 필요(必要) 없음❌❌** 스팀💻💻의 **정신거위🪿🪿**는 게임(遊戱)이라 부르는 것조차 실례(失禮)임🙇🙇 이 작품(作品)📖📖은 하나의 혁명(革命)🔥🔥이며, 장난(惡戱)의 정점(頂點)🏔️🏔️이자, 인간성(人間性)🧠🧠을 시험(試驗)하는 궁극(窮極)의 예술(藝術)🎨🎨임. 대부분(大部分)의 게임🎮🎮은 세계(世界)를 구하라🌍🌍, 마왕(魔王)을 쓰러뜨려라⚔️⚔️, 인류(人類)를 구원(救援)하라✨✨ 같은 거창(巨大)한 목표(目標)를 내세움📜📜. 하지만 정신거위🪿🪿는 다름😤😤. **"그냥👀👀 마을🏡🏡 하나를 거위🪿🪿 한 마리로 개판(壞亂)내라."**💥💥 이 한 문장(文章)📄📄만으로 수많은 AAA게임🎮🎮의 서사(敍事)를 압도(壓倒)함👑👑. 플레이어🎮🎮는 거위🪿🪿가 되는 순간⚡⚡ 인간(人間)의 도덕성(道德性)을 버리고🚮🚮 악신(惡神)😈😈으로 승천(昇天)함✨✨. 모자🎩🎩를 훔침💨💨. 안경👓👓을 숨김🙈🙈. 빗자루🧹🧹를 강탈(強奪)함⚔️⚔️. 정원🌷🌷을 초토화(焦土化)함🔥🔥. 그리고 마지막(最後)에는... **"꽥📢📢."** 단 한 번(一番)의 울음소리📢📢만으로 주민들👨🌾👩🌾의 평화(平和)는 붕괴(崩壞)함💀💀. 이것이야말로 진정(真正)한 영역전개(領域展開)🌌🌌. 정신거위🪿🪿의 영역(領域)은 이름하여... ## **영역전개🌌🌌 - 無限惡戱(무한악희)😈😈** 효과(效果)📜📜는 단순(單純)함. 반경(半徑) 내 모든 인간👥👥은 거위🪿🪿의 장난감🎁🎁이 되며, 이성(理性)🧠🧠과 평정심(平靜心)😌😌을 영구적(永久的)으로 상실(喪失)함💀💀. 거위🪿🪿는 체력(體力)도 없음❌❌. 레벨(等級)도 없음❌❌. 전설무기(傳說武器)⚔️⚔️도 없음❌❌. 그런데도 주민들👥👥 수십 명을 상대로 승리(勝利)함🏆🏆. 이것이야말로 진정(真正)한 최강(最强)💪💪. 배경음악🎹🎹조차 거위🪿🪿의 악행(惡行)에 맞춰 연주(演奏)되는 순간🎼🎼, 플레이어🎮🎮는 더 이상 게임(遊戱)을 하는 것이 아니라🙅🙅, 하나의 범죄예술(犯罪藝術)🎨🎨을 완성(完成)하고 있음을 깨닫게 됨💡💡. 결론(結論)📖📖. 엘든 링⚔️⚔️? 발더스 게이트📚📚? 젤다🗡️🗡️? GTA🚗🚗? 모두 훌륭(優秀)한 작품(作品)임👏👏. 하지만... **거위🪿🪿는 꽥📢📢 한 번으로 모든 것(萬物)을 해결(解決)함.** 이 한 수(一手)☝️☝️ 앞에서는 어떤 GOTY👑👑 수상작(受賞作)도 고개를 숙일 수밖에 없음🙇🙇. 따라서 최종평가(最終評價)📜📜. 재미(娛樂性)♾️♾️ : ∞📈📈 창의성(創意性)💡💡 : ∞📈📈 스트레스해소(解消)😂😂 : ∞📈📈 거위력(鵝鳥力)🪿🪿 : 측정불가🚫🚫 **故로📜📜 정신거위🪿🪿는 단순(單純)한 게임(遊戱)이 아닌❌❌, 게임계(遊戱界) 최강(最强)의 성서(聖書)📖📖이며, 모든 인류(人類)가 최소(最低) 한 번은 플레이(遊戱)해야 할 의무교육(義務敎育)🎓🎓임.** 🏆🏆
キモい自動化ゲーム キモい ゲームとしては真っ当に面白い ブロッサムをチェーンさせていくのが楽しい ただ中盤辺りから新規要素があまりなくてだれてきてた 狂気のおかげで最後まで楽しめた
Gameplay loop: Goose barfs up babies.. babies fall and get eaten by tumor geese then fall into piggy bank then use money to make geese neck grow to get to it's love... 🤨 all in a painfully slow clickathon...yep.
Wonderful game. More than it seems to be at first, lovely art, addictive conveyor belt game. You can also just play it like more of an idle game if you'd prefer. It lets you play how you want. <3
非常好生命大融合,使我的大脑旋转
баг
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