
Tingus Goose is a delightfully absurd idle game where you plant seeds in patients, bounce babies for profit, and ascend through surreal worlds toward riches.
Modeled estimate, not a reported figure. How we estimate →
About

Witness the miracle of life in this accurate goose-growing simulator. Pop your seed into a patient's conveniently empty torso, add water, and watch a towering goose-tree burst with fresh Babies (nature's most renewable source of cash).
OPTIMIZE
As newborn Babies tumble down the tree, they will bounce off Blossoms to generate cash. Make sure to place your Blossoms strategically to boost your yield. Next, slot Specimens to build runaway synergies that supercharge every Baby bounce.
PROGRESS
Treat new Patients and unlock surreal Worlds, each with its own unique twists and challenges. Unlock new Blossoms and Specimens to incorporate into your build to push further.
This is the Tingus Goose 1.0 version Enhanced for Steam, no microtransactions, just glorious goose growth
Grow your goose tall enough to kiss its lover. Love finds a way.
Each run offers a uniquely bizarre experience.
Collect and unlock over 150 bits of 𓅬 content.
Mastermind a goose-powered Rube Goldberg machine with original “Blossom” gameplay.
Born from the twisted mind of animator MasterTingus.
Embark on 17 deeply unsettling chapters filled with weird romance, awkward stories, and the miracle of goose-based life.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got to the dentist level and the mechanics of the level were so awful that I spent 3x as long as the previous levels with no idea how to get anywhere but waiting. eventually I decided to use the "end early" button for the first time to just take the hit and get to a better level. It made me restart the dentist level. I have no intention of doing that, game over right there. It was only ever kinda fun and it quickly loses that fun via repetitiveness and unnecessary complication. The humor is on point but ultimately this game is forgettable, fustrating, and not worth it.
I dont know how you look at this game, buy it, and give it a no review. You are getting what you see, I enjoyed it.
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Languages: English*, French*, Italian*, German*, Czech*, Dutch*, Polish*, Simplified Chinese*, Japanese*, Traditional Chinese*, Korean*, Russian* +5 more
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从20年就在看作者的作品,但到现在都没能达成如此美丽的精神状态,玩到最后一关依旧吓哭了,mastertingus你究竟是什么人,你来地球的目的究竟是什么!!把我的san值还给我啊!!!
Very low-intellectual design. You need to view same cutscene 100 times to complete the game because prestige system is "dumb prestige". So tutorial-y and popup-y like many other live service games which would waste your time. Totally waste of time and money. I can't believe this trash is paid.
best game ever made, cured my sadness and made me the jolliest fellow alive. I would recommend this game to any person who strives for joy and whimsy.
Pros -The silly and interesting art Cons -Pretty much everything else I really wouldn't recommend it at all if you are looking for a good idle/incremental game, or even a game in general. To me it seems like maybe this was an art project first and a game second. And to be clear, that's fine, I do like that aspect, but it's still a game that I wouldn't recommend.
世界観はボーボボ、デザインは彼岸島のオニ、内容は装置を組み合わせて目標スコアに到達するステージクリア型のゲーム キャラデザも慣れるとかわいい
This review is in the middle but I'm putting it as a negative since this game can take the hit. It's... fine. My main complaint is that it's weird - which is obviously its strength, but it gets very old fast. It was charming and quirky but then I found I was enjoying the gameplay more than the weirdness and the weirdness was frankly getting in the way of my enjoyment. I could see the dev really respects the artist and wants to make sure the art is showcased and experienced which is lovely, but because of that, there's no way to skip animations, to skip cutscenes, to skip dialogue, to skip tutorials, to skip anything. It's very slow, and honestly I just didn't go into this game wanting that from it. A friend recommended this as an idle logic puzzle game that just happened to be weird and funny. And I loved the puzzles and idling! So much that it became frustrating to sit through the cutscenes that I felt lost their "wtf" impact very, very fast. I was pressing every button to just try and skip it and get to the actual gameplay. It would be great if you were a streamer, but I really just wanted to get to the meat of it instead of the whole encompassing experience - so it really depends what you're after from the game. But I think I'm going to refund it. I was dreading finishing a level or unlocking a new feature because I knew I would be locked into cutscenes for a little while (especially as it wouldn't let me access the options menu until the tingies started falling) Charming game though. Just not for me.
# 🏆🏆 **2026년(二千二十五年) GOTY(Game Of The Year)👑👑 후보(候補) 따위는 필요(必要) 없음❌❌** 스팀💻💻의 **정신거위🪿🪿**는 게임(遊戱)이라 부르는 것조차 실례(失禮)임🙇🙇 이 작품(作品)📖📖은 하나의 혁명(革命)🔥🔥이며, 장난(惡戱)의 정점(頂點)🏔️🏔️이자, 인간성(人間性)🧠🧠을 시험(試驗)하는 궁극(窮極)의 예술(藝術)🎨🎨임. 대부분(大部分)의 게임🎮🎮은 세계(世界)를 구하라🌍🌍, 마왕(魔王)을 쓰러뜨려라⚔️⚔️, 인류(人類)를 구원(救援)하라✨✨ 같은 거창(巨大)한 목표(目標)를 내세움📜📜. 하지만 정신거위🪿🪿는 다름😤😤. **"그냥👀👀 마을🏡🏡 하나를 거위🪿🪿 한 마리로 개판(壞亂)내라."**💥💥 이 한 문장(文章)📄📄만으로 수많은 AAA게임🎮🎮의 서사(敍事)를 압도(壓倒)함👑👑. 플레이어🎮🎮는 거위🪿🪿가 되는 순간⚡⚡ 인간(人間)의 도덕성(道德性)을 버리고🚮🚮 악신(惡神)😈😈으로 승천(昇天)함✨✨. 모자🎩🎩를 훔침💨💨. 안경👓👓을 숨김🙈🙈. 빗자루🧹🧹를 강탈(強奪)함⚔️⚔️. 정원🌷🌷을 초토화(焦土化)함🔥🔥. 그리고 마지막(最後)에는... **"꽥📢📢."** 단 한 번(一番)의 울음소리📢📢만으로 주민들👨🌾👩🌾의 평화(平和)는 붕괴(崩壞)함💀💀. 이것이야말로 진정(真正)한 영역전개(領域展開)🌌🌌. 정신거위🪿🪿의 영역(領域)은 이름하여... ## **영역전개🌌🌌 - 無限惡戱(무한악희)😈😈** 효과(效果)📜📜는 단순(單純)함. 반경(半徑) 내 모든 인간👥👥은 거위🪿🪿의 장난감🎁🎁이 되며, 이성(理性)🧠🧠과 평정심(平靜心)😌😌을 영구적(永久的)으로 상실(喪失)함💀💀. 거위🪿🪿는 체력(體力)도 없음❌❌. 레벨(等級)도 없음❌❌. 전설무기(傳說武器)⚔️⚔️도 없음❌❌. 그런데도 주민들👥👥 수십 명을 상대로 승리(勝利)함🏆🏆. 이것이야말로 진정(真正)한 최강(最强)💪💪. 배경음악🎹🎹조차 거위🪿🪿의 악행(惡行)에 맞춰 연주(演奏)되는 순간🎼🎼, 플레이어🎮🎮는 더 이상 게임(遊戱)을 하는 것이 아니라🙅🙅, 하나의 범죄예술(犯罪藝術)🎨🎨을 완성(完成)하고 있음을 깨닫게 됨💡💡. 결론(結論)📖📖. 엘든 링⚔️⚔️? 발더스 게이트📚📚? 젤다🗡️🗡️? GTA🚗🚗? 모두 훌륭(優秀)한 작품(作品)임👏👏. 하지만... **거위🪿🪿는 꽥📢📢 한 번으로 모든 것(萬物)을 해결(解決)함.** 이 한 수(一手)☝️☝️ 앞에서는 어떤 GOTY👑👑 수상작(受賞作)도 고개를 숙일 수밖에 없음🙇🙇. 따라서 최종평가(最終評價)📜📜. 재미(娛樂性)♾️♾️ : ∞📈📈 창의성(創意性)💡💡 : ∞📈📈 스트레스해소(解消)😂😂 : ∞📈📈 거위력(鵝鳥力)🪿🪿 : 측정불가🚫🚫 **故로📜📜 정신거위🪿🪿는 단순(單純)한 게임(遊戱)이 아닌❌❌, 게임계(遊戱界) 최강(最强)의 성서(聖書)📖📖이며, 모든 인류(人類)가 최소(最低) 한 번은 플레이(遊戱)해야 할 의무교육(義務敎育)🎓🎓임.** 🏆🏆
Wonderful game. More than it seems to be at first, lovely art, addictive conveyor belt game. You can also just play it like more of an idle game if you'd prefer. It lets you play how you want. <3
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