
Travel back in time to change fate itself, in this beautifully crafted story-driven adventure, inspired by classic 90s action-platformers. Join timekeeper Lunais on her quest for revenge against the empire that killed her family, using time-bending powers to explore a vast, connected world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
悪魔城ドラキュラ月下ライクなメトロイドヴァニア 古いと言うコメントもあるが、これはこれで一つのジャンルとしてあって良いと思う。 大切なのは中身の方で、キャラとシナリオ・戦闘と操作性・ボリュームと世界観。 キャラシナリオは日本のゲームではないので多少の違和感と同性愛的な押しが残念だけど、おおまかな流れは時間改変ものとしては王道な作りだと思う。個人的には5段階なら2くらいの印象。 戦闘と操作性は、まず難易度のバランスが良い。ソウルライクではないので簡単ではあるのだが、本家月下よりは手ごたえがあって良かった。 攻撃もオーブと必殺技の使い分けも良く、使い魔的なものもいるので◎ 移動は快適になるスキルも覚えるし、ファストトラベルの数も申し分ない。 ただ時間を止めるのはあまり使用せず、戦闘だと使いにくいところはあるかもしれない。 大型ボスがいなかったので、そこも少し物足りなかったが、動きは丁寧な作りで5段階で4となった。 ボリュームと世界は、かなり控えめに感じた。その分2周目などはやりやすいかも。 世界も月下ほどのステージのインパクトはなく、過去と未来でもう少し違いが出ても良かったように思う。 ステージの多様性が欲しかったところ。ここは5段階で3。 総じて月下ライクなゲームがやりたい人には短めでオススメ出来ると言っても良いと思いました。
Im timespinning it (good game good graphics im glad to finally play it)
It was really good :)
剧情传统,难度简单到可以不喝药和Boss站撸拼血,没有逆天的跳跳乐,小作坊小体量的横板小吃。
Simplesmente um jogaço, é um metroidvania sem qualquer aspecto de souslike, então já é perfeito. A soundtrack é fenomenal, muito boa de se escutar, todas as areas tem músicas memoráveis. Exploração bem divertida, principalmente com a mecanica de viagem no tempo, voltar no mesmo lugar no passado ou no presente é bem dinamico e rápido. História é bem legal, todo o negócio de guerra e politica cairam bem, sobre qual lado é o certo, mesmo que ambos querem a paz. Infelizmente os maiores defeitos desse jogos é a falta de variedade de armas (orbes) e os chefes são muito fáceis, e olha que eu nem farmei niveis. Dito isso, é um jogo 8/10. Vale muito a pena jogar, tô ansioso pra sequencia!
Great soundtrack, plenty of mechanical depth and replay value, the time travel story manages to be coherent, and the game looks good. Do be warned that nightmare mode is a big jump in difficulty compared to normal and can be a bit of an uneven experience, but all in all this is a complete experience that I would highy recommend.
I nearly 100% all of it. Frankly I recommend this game. All I will say is this...You do NOT have to grind nearly as much as you have to do in an Igavania
I really enjoyed this game and would recommend it to anyone who enjoys metroidvanias. It's a solid game for its price point. Pros: Great pixel art Amazing soundtrack Smooth controls and combat Some challenging, but rewarding fights Variety of attacks and spells Cons: I wish the descriptions on items were a bit better. Some items left me wondering how much of a benefit I was receiving Melee orbs used with the environment only happens like 3 times throughout the game Using time mechanic only helps in a handful of areas in the game Quests aren't really emphasized. I didn't even really notice they were a thing until I was almost done the game What I'd like to see in the sequel: Passcodes for character name that change how you play. (Melee Orb/Aura/Luck etc) A bit more diversity in equipment to support different builds. More puzzles that are centered around the melee orbs/Auras/time mechanic A late game item that helps you find any missing chests/hidden areas by highlighting parts of the map. Having two different orbs offers a new attack Maybe some more utility aura spells (freezing enemies in place, confusing them to attack their allies or something that helps explore the map further/quicker) Equiping two rings for their passives would be kinda sick, but is most certainly busted.
A love letter to classic Metroidvanias that is primarily downvoted not for mechanical shortcomings but due to ideological problems that people have with the characters and lore. Despite the fact that it isn't a marathon game with hours on end of gameplay mostly spent traversing a massive map and fighting scores of the same enemies, it's fun and charming with enough variance in setting and mechanics to keep it from being "not just another Igavania clone." Despite this, it's clearly inspired by Symphony of the Night right down to the soundtrack. It tries to inject some novelty in a genre that primarily uses the same several mechanics to gate content. As a single player experience, my gripes with the game are that they don't make enough use of the uniqueness of time travel as a gating mechanic and that the quest system feels somewhat slapped on as the major outcomes of their completion are more lore and achievements. (Spoken as someone whoa appreciates the dialogue and characters.) The asymmetric co-op is interesting and very powerful against bosses and stationary enemies, but due to being a split screen game can have accuracy issues and make the player 2 feel useless at times. My Player 2 would let the familiar autopilot unless there was an enemy that she could really shine against. If you're going to be the support, I'd recommend bringing something else to hold your attention, especially if your player 1 is trying to 100% the game. That said, Timespinner's biggest Achille's heel seems to be infusing its world with a level of maturity that most capital G Gamers unfortunately can't wrap their heads around. If your meterstick for a good Metroidvania still requires a Machiavellian villain and a generic hero trope in the year of our lord 2026, it's no wonder that you struggle to appreciate a game where the "villains" aren't a caricature of evil. The world is complicated, and Timespinner does a good job of communicating this in a lighthearted way while remaining fun. Overall, I'd recommend it to fans of the genre who are tired of playing the same old game with mildly different characters and lore.
悪魔城ドラキュラ、とりわけ奪われた刻印にインスパイアされた作品 かなり酷似しているので探索ドラキュラが好きならおすすめ ボリュームはちょっと物足りない 一周クリアは7時間、トロコンで12時間程 難易度は低くアクションが苦手でもなければ特に苦労することはないはず 良くも悪くも大体ドラキュラなのでやはり面白いが、 本家と違いバックダッシュ即攻撃ができないのは不満 キーコンフィグにダッシュの項目があるのにそれが使えるのが終盤って、そこは本家に寄せなくてもよかった オーブ(武器)それぞれにレベルがあるせいで付け替えが億劫になるのもいまいち いろんなオーブを楽しもうという気が失せる この作品独自のシステムに時を止める能力があるが、それを使わないと先に進めないところで思い出すくらいは影が薄くあまり使わなかった ボスの大技を止めて避けられるのは良かった 基本サクサクと進むので気軽に探索を楽しめる良ゲーでした
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Audience
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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