
Travel back in time to change fate itself, in this beautifully crafted story-driven adventure, inspired by classic 90s action-platformers. Join timekeeper Lunais on her quest for revenge against the empire that killed her family, using time-bending powers to explore a vast, connected world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
É um belo jogo e de longe o metroidvania mais complexo e com a mais vasta gama de mecânicas que já joguei.
ainda n zerei, mas já afirmo que é um jogo extremamente divertido e com uma história intrigante
good game.
Has Chucklefish ever touched an actually good game? More on that later. 2012 tumblr: the game. For the first 2-3 hours I was impressed with the concept and the appearing scale of the game but that was until I realized it's all written by a 13 year old bisexual boy who hasn't experienced or seen anything in his life; besides the horrendous writing the gameplay is forgettable and uninspired, graphically outside of the ♥♥♥♥♥♥ portraits the game looks pretty good, I honestly cannot comprehend how someone has the time to develop a more or less fully fledged story focused metroidvania and at the same time has the mental capacity of the aforementioned 13 year old boy, that scene after completing all the quests where the characters randomly start talking about polyamory and the character's sexuality is a completely insane thing to randomly put into the game and serves no purpose other than just sharing the dev's opinion through a videogame character who is supposed to be in the medieval age... who cares even? And don't start me on the side quests, 90% of them are just fetch quests "oh go kill this bird 10 times until it drops you enough meat" or "kill 20 archers", why is it even in the game in the first place? This the first thing that gets cut and somehow it has remained TL;DR mid game, mediocre to bad gameplay (exploration, the abilities and lastly combat), heavily story\dialogue focused with some of the worst writing I've seen, 1\10
Jogo simples e curto, mas bom!
I'm not far into it at the moment, but the very first impression is a decent and responsive Metroidvania. Controler recomended... however I seem to have an issue where the ''tutorial'' prompt show Keyboard input. This is obviously minor as you can go look at control in the menu, try by trial and mistakes (and learn), etc. Otherwise, very responsive controls when you get the hang of it. Classic Metroidvania game with some RPG element like Dust (but so far no crafting). Get it now as it's on sale (2026 summer sale)... or wait and encourage the team for a 3rd installment. Oh, and you need to be impervious to (great) retro pixalated graphics.
QUE JOGO GOSTOSO, pra quem é fã de um bom metroidvania. Timespinner é um prato cheio, basicamente tudo nesse jogo é perfeito, história envolvente, música reconfortante, personagens cativantes, mapas grandes com cenários interessantes e mecãnicas legais, além das dificuldades na medida. Você consegue zerar ele em umas 8 horas, caso você se dedique a fazer tudo que o jogo oferece como no meu caso, leva umas 20 horas no máximo, minha única reclamação quanto ao jogo é como o RNG dos items as vezes pode ser cruel com o jogador, visto que em alguns momentos você precisa sair garimpando por aí pra conseguir avançar no jogo, mas isso é o de menos, então com toda certeza eu recomendaria esse game, definitivamente um dos meus jogos preferidos dos últimos tempos, certamente uma experiência que dificilmente vou esqueçer.
An exquisite assemblage of sublime pixel artistry, seamless mechanics, and evocative narrative depth.
Timespinner is a modern Metroidvania that successfully captures the spirit of classic side-scrolling adventures while introducing its own memorable mechanics and emotionally driven story. Developed by Lunar Ray Games and published by Chucklefish, the game follows Lunais, a young Time Messenger whose peaceful life is shattered when a ruthless empire invades her homeland. Forced into a desperate escape, she travels through time in search of justice, hoping to change a tragic future before it becomes inevitable. This narrative provides a compelling foundation for an adventure that blends fantasy, science fiction, and personal drama into a cohesive experience that remains engaging from beginning to end. The game's strongest quality is its carefully crafted world, which rewards players who enjoy exploration. Every location is interconnected, encouraging players to revisit earlier regions after obtaining new abilities that unlock hidden routes and valuable treasures. From lush forests and mysterious caverns to futuristic laboratories and ancient ruins, each environment has its own visual identity while contributing to the larger world. Exploration feels consistently rewarding because hidden equipment, upgrades, collectibles, and optional areas are placed thoughtfully, giving players plenty of reasons to search every corner rather than simply rushing toward the next objective. Combat offers a satisfying balance between accessibility and customization. Instead of relying on traditional swords or firearms, Lunais uses magical Orbs that each possess unique attack styles, elemental effects, and upgrade potential. Players can freely experiment with different Orb combinations alongside magical spells, armor, accessories, and Familiars that provide helpful support during battle. This variety allows players to tailor their combat style to their preferences, whether they favor fast offensive attacks, ranged combat, or more defensive strategies. Enemy encounters remain engaging throughout the journey, while boss battles provide memorable tests that require careful movement, pattern recognition, and smart use of the available abilities. The defining feature of Timespinner is its time manipulation mechanic, which influences nearly every aspect of gameplay. Lunais can briefly stop time to avoid danger, interrupt enemy attacks, solve environmental puzzles, and even use frozen opponents as stepping stones to reach hidden locations. Rather than serving as a simple gimmick, this mechanic becomes deeply integrated into exploration, platforming, and combat. Many puzzles encourage creative thinking, while battles reward players who learn when freezing time offers the greatest tactical advantage. The mechanic continually introduces fresh gameplay situations that distinguish Timespinner from many other games in the genre. Beyond its gameplay systems, the game places considerable emphasis on storytelling and character development. The narrative explores themes of revenge, sacrifice, family, political oppression, and the consequences of altering history. Throughout the adventure, players encounter a diverse cast whose personal motivations help enrich the world and make its conflicts feel meaningful. Optional conversations and lore entries further expand the setting without interrupting the pacing, rewarding players who enjoy uncovering additional background information. The emotional weight carried by Lunais gives the story genuine impact, making the journey feel more personal than a straightforward quest to defeat evil. Visually, Timespinner delivers exceptional pixel art that pays tribute to classic console games while benefiting from modern animation techniques. Character sprites move fluidly, environments are filled with intricate details, and enemy designs are imaginative without losing readability during combat. The soundtrack complements the presentation with atmospheric compositions that shift naturally between peaceful exploration and intense confrontations. Together, the visuals and music create a nostalgic atmosphere that feels authentic while remaining polished enough to satisfy modern audiences. Although the adventure is somewhat shorter than some of its genre counterparts, the pacing remains focused and rarely wastes the player's time. Optional collectibles, multiple equipment builds, New Game Plus, achievements, and various secrets provide additional reasons to replay the game after completing the main story. While some players may wish for a larger world or greater enemy variety, these minor shortcomings do little to diminish the overall quality of the experience. Timespinner stands as an excellent example of how classic game design can be modernized without losing its original appeal. Its combination of rewarding exploration, satisfying combat, inventive time-based mechanics, beautiful pixel art, and emotionally engaging storytelling creates a memorable adventure that appeals to both longtime Metroidvania enthusiasts and newcomers alike. The game consistently demonstrates thoughtful design across every aspect of its presentation and gameplay, making it easy to recommend for anyone seeking a polished action-adventure with heart, creativity, and lasting charm. Rating: 8/10
This is a pretty good Metroidvania, very much enjoyed my time with it. My only complaint is that normal difficulty is *waaaaay* too easy, and you have to beat the game to unlock hard mode. I did not enjoy the game enough to replay it on a higher difficulty, but it was still a good time that I recommend.
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Audience
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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