
Reika, the Time Gal, is warping onto Steam from 1985! Encounter dinosaurs, cavemen, giant robots, aliens, maniacally laughing villains, and more in this time-travelling, interactive-anime adventure!
Modeled estimate, not a reported figure. How we estimate →
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About
Encounter dinosaurs, cavemen, pirates, gladiators, giant robots, aliens, maniacally laughing villains, and more in this time-travelling, interactive anime adventure!
First appearing in arcades in 1985, Time Gal was Taito's 3rd Laser Disc game, and this release features visuals remastered from the original laser disc.
Follow the story, helping Reika avoid traps and battle enemies with well-timed inputs, or enjoy the various game-ending mishaps a mistaken input can yield!
In 3001 AD the arch villain, Luda, steals a time travel device and flees across time with the intention of taking over the world by altering events across various eras. Our heroine, time protection police officer Reika, AKA Time Gal, must chase him across time and put an end to his evil machinations!
Laser disc games were a genre of games which were popular in arcades in the mid-1980s, and used laser discs to display animated and live action visuals to allow for graphics far beyond what video games were capable of at the time.
They mostly involved the player watching an animated video while reacting at key points with joystick and/or button inputs to advance the game, or fail, and witness the wide variety of possible failures.

PLAYER
Select the number of lives available per play.
LEVEL
Select the difficulty level.
COMMANDS
LANGUAGE
Change some of the languages displayed in the game.
DISPLAY
Select the screen size.
EXTEND
If set to ON, you will gain an extra life/lives when achieving certain scores.
LV-DOWN
If set to ON, the difficulty will decrease after a certain number of failures.
CONTINUE
If set to ON, you will be able to continue after losing all your lives.
RANKING
Using RESET will delete the saved high score data.
VOICE
Select ARRANGE to use newly recorded, clearer voice data.
Select ORIGINAL to use the arcade original's voice data.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game : fantastic animation, as expected. Play it elsewhere. This port : it's 2026 and people are still releasing games without VSYNC. Seriously ?
⬆ I would say there are two ways to play it: a) Timing b) Memory Both are nice, as we managed to turn a movie with interruptions into a fluid one, apart from the score. I knew about Dragons Lair, but I hardly played it, so I don't know this genre well enough to compare. I liked it. The response, the movements, and also, each scene is cut, in case we fail, so we don't have to repeat everything if we don't want to. I loved the anime style (and the main character, so cute), with a wide variety of scenes that capture classic situations and characters from the 1980s (space, mines...). Depending on the difficulty level we choose, it helps us more or less.
*TIMEGAL HD-Remaster*, developed and published by TAITO CORP., is a revival of a very specific era in arcade history—one where the boundary between animation and gameplay was still being explored in bold, sometimes awkward ways. Rather than modernizing its design to align with current expectations, this remaster preserves the structure and spirit of the original 1985 LaserDisc title, presenting it with enhanced clarity while keeping its core identity intact. The result is a game that feels less like a contemporary release and more like an interactive exhibit, offering players a chance to experience a once-groundbreaking format with minimal reinterpretation. The premise revolves around a time-traveling agent named Reika, who pursues a criminal across multiple historical and futuristic settings to prevent disruptions to the timeline. This narrative serves primarily as a framework for the game’s episodic structure, allowing it to jump between drastically different environments without needing deep storytelling continuity. Each scenario feels like its own self-contained vignette, ranging from encounters with prehistoric creatures to high-tech confrontations in distant futures. While the plot itself is simple and largely secondary, the constant change in setting helps maintain visual interest and gives the experience a sense of variety despite its mechanical limitations. Gameplay is built entirely around timed inputs, making it a classic example of the interactive movie format. Players are required to react quickly to on-screen prompts—pressing directions or buttons at exactly the right moment to keep the sequence moving forward. Missing an input typically results in an immediate failure, often accompanied by an exaggerated and sometimes humorous animated sequence before retrying. This loop creates a unique rhythm that blends tension with repetition. At first, it can feel engaging as you try to keep up with the pace, but over time it becomes clear that success relies more on memorization than on skill development. Once patterns are learned, the challenge diminishes, leaving the experience feeling more like a rehearsed performance than an evolving gameplay system. Where the game truly stands out is in its presentation. The animation, originally created for LaserDisc technology, remains its most compelling feature. In this HD remaster, the visuals are noticeably cleaner and more vibrant, preserving the hand-drawn charm while making it more accessible on modern displays. The art style reflects the aesthetics of 1980s anime, with expressive character designs and dramatic action sequences that carry a nostalgic appeal. Each timeline shift introduces new visual motifs, helping to keep the experience from feeling visually stagnant even as the gameplay loop remains consistent. The sound design and voice work, though dated, contribute to the overall authenticity of the experience. At the same time, the game’s age is impossible to ignore. Its reliance on quick-time events limits player agency, and the lack of depth or branching gameplay means that replay value is relatively low. Once you’ve successfully navigated all the sequences, there is little incentive to return beyond revisiting favorite scenes or chasing a flawless run. For players unfamiliar with this style of game, the rigid structure may feel restrictive or even frustrating, particularly when repeated failures force them to replay the same segments multiple times. What was once innovative can now feel more like a novelty, appreciated more for its historical context than for its lasting gameplay appeal. Despite these limitations, *TIMEGAL HD-Remaster* succeeds in what it sets out to do: preserve and present a unique piece of gaming history. It captures a moment when developers experimented with cinematic interactivity in ways that were technologically impressive for their time. There’s a certain charm in its simplicity and a genuine appreciation to be found in its animation and design, especially for those interested in retro titles or the evolution of interactive storytelling. In the end, *TIMEGAL HD-Remaster* is not a game that competes on modern terms, but it doesn’t need to. It offers a focused, nostalgic experience that highlights a bygone era of arcade experimentation. For players willing to approach it with the right expectations, it can be an enjoyable and informative journey into gaming’s past, even if its appeal is ultimately limited by its dated mechanics. Rating: 7/10
Love it. I'm a laserdisc game nut, so I might be slightly biased here. Having Japanese examples of the genre is brilliant. Plays really well (I'd strongly recommend cranking the difficulty and playing on 5 if you want to recreate the arcade frustration). But if you just want to marvel at the top-notch animation, there's no shame in playing with the onscreen prompts. Here's hoping the likes of Super Don Quixote and Cliffhanger might appear one day.
wtf is the damn point of the question mark, use our visual cues? IT JUST MAKES THE EFFING GAME HARDER!!!!!! COME ON TAITO!!!! WE EXPECT BETTER FROM YOU BRUH
how did they make a game with such a wacky premise so boring
1985年的时空少女蕾佳重制版本,可以无限复活,领略当时街机互动视频游戏的魅力!故事很简单,在不同的时空穿梭,然后击败最终BOSS的故事,但可以明显感觉到,游戏故事到了现代的时候,对于即时操作的反应要求变得非常高,也许当时是为了让大家投更多币复活。不过好在只要能背板,在下一个交互按钮出现前一直按那个按钮就行。 [quote=偏爱游戏的啊颜] 关注我的鉴赏家组群[url=https://store.steampowered.com/curator/44993723] 偏爱游戏的啊颜 [/url]吧! [/quote]
What a cute novelty. I had no idea Taito also made games like these. Think Dragon's Lair, but it's an original game made by Taito. Nice stuff, and I'm glad it's being preserved for everyone to check out.
This is exactly what I wanted out of a game like this. Stunning animation, silly fail animations, and QTEs out the ass. I had never expected to enjoy it as much as I did, but it's also a short stay. You can beat this game in a half hour if you're paying attention. If you're curious about an FMV QTE game from 1985, wait on a sale.
I hadn't played this before, but I picked it up because it looked like Dragon's Lair gameplay. The animation is fun and a lot of the scenes are totally unique from each other since you are time jumping into different eras. You'll fight monsters, gladiators, cavemen and more. The timing is somewhat tight and got a little frustrating in certain parts, but you can cheese the game to a certain extent by mashing the correct button before it appears. You aren't penalized for doing that. One thing I found annoying is that the gameplay volume is low compared to the sound effects of the menu and the on screen prompt sound effect. I wish there were volume controls so I could adjust the levels. It just doesn't seem right. It took me probably an hour to beat. I think this is worth it if you get it on sale, but I wouldn't recommend it at full price.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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