
Time Walker Dark World is a roguelike auto-battler with strategic combat. Players will need to adjust their formations, plan their resources, acquire loot, and upgrade skills to defeat formidable enemies and vicious bosses.
Modeled estimate, not a reported figure. How we estimate →
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About



Lead four Time Walkers to torture the Dark Lord and his subordinates with more than 80 skills. Match different skill builds without class limits. Archer healer, assassin tank or wizard warrior? All up to you.

Choose four Heroes before battles, match them with different abilities to produce amazing chain reaction. Create your unique Time Walker every time you start!

Manage the resources you collect in every battle. Merge to get advanced abilities or Reforge to your luck.

Never ignore Talents. Unlock new heroes and abilities to give Dark Lord’s subordinates an impressive lesson.

Looking for more power? Try Advanced Heroes and EX Abilities! Merge three same basic hero items into an advanced one! Merge two Level III abilities into a moer powerful EX ability.

Time Walkers power will be stronger and stronger during the war against Dark Lord. Take them to the deep side and reveal Dark Lord’s plots!
Please join our Discord to meet more penguins!Welcome to join our DISCORD: to meet more adventurers!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
图一乐吧 感觉不是很耐玩 总体还是推荐的
好玩,合格的小品自走棋 6.5/10
好玩,无尽模式才是开始
不更新了?
经典模式还不错,无尽模式整体数值设计崩坏。。。运气稍差直接可以放弃了
好玩
nice, but a detailed list of overall damage would be good
不錯玩
周回しながら溜まるポイントを使って、職業や上級スキルを開放していく。 ただ、装備できるスキルは多くないし、獲得できるスキルや職業の種類も序盤は少ない。 だから、シナジーを意識してビルドを組んでいくというより、ロールを意識して入手したスキルをセットしていく感じ。 奥へ進んでいくための強化は、EXスキルなど解放するまでは、すぐに頭打ちになるし、難易度のモードごとに1層まで、2層までとゴールが決まっている。繰り返しガチャ運に期待しつつやり直していく事になる。 なので奥へ進んでいくために試行錯誤をするというより、要素のアンロックの為に周回を強いられている気がする。 リソース管理の楽しみも特になく、RPGよろしく、レベル上げ周回を繰り返すような、作業感が強い。 キャラ固有の固定能力、上限の速いスキル、要素解法の為の周回、短くテンポの悪い周回、とにかく、遊びがない。
fun power build auto-battler.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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