
Lost in the depths of the universe, you don't know what to do to get out of here. Simple gameplay, challenging trails, if you fall down , try again. If you take the checkpoint you will spawn there. Its an adventure in the dark universe.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like the idea, but it's badly animated, and the gameplay is crummy.
[Note: I am blunt and very honest with my reviews. I know this game is in Early Access. I knew what I was getting into by looking at screenshots and the videos. I only review games I've beaten. Now onto the review] I left an tl;dr / overrall section on the bottom for you guys. Oh my, where do I even begin? The game: Fundamentally broken on what feels like every level. Controls, Level Design, Animations, Physics, Sound, Settings, Collision, you name it. All bad or broken. I'll explain more. <Controls> Oh dear god who thought these controls were a good idea. "Easy to learn controls." These are probably the most awkward controls for a platformer I've played in a long time. You can only move forward and backward and move the camera with your mouse to change direction. Now imagine doing 90 degree jumps. Or better yet, jump dodging while moving fire is coming at you on a thin line of cubes and hopping back on. Yeah these controls aren't good at all. No sidestepping makes the game feel incredibly awkward. <Levels> Level design had some good ideas, but those ideas aren't good when you have bad controls. Some of the maps felt lazy as some layouts were just "big cube -> med cube -> tiny cube. The levels went from "extremely easy -> stupid unfair" real quick. due to physics or controls like not being able to move with the moving platforms, but you gotta walk yourself on the moving platforms to keep up with it. <Settings> Either I can't tell the difference, or quality on High is the exact same as low and the same performance. Music works. But the only music was on the main menu. Sounds doesn't even work. So you have to bare the loud ass cannons / guns or your character grunting every jump. If you don't change the volume on your own pc. Maybe I was the only one with this issue. I don't know if I was the only one having this issue. <Collision> Oh my. I think if your character is falling inside the cubes or can phase inside the cubes and get out of the map... You should probably fix it. I started abusing this actually. You can jump on the side of the blocks which lead me to an easy way of beating some levels. You can squeeze your character in the corner just right while holding jump and you can phase through walls. Now once you're out hug the side of the wall of cubes and you can wall jump to the top of the map if you angle the camera right. This works wherever there are enough cubes to give you room. It works really well for closed maps but the open ones good luck. <tl;dr / Overrall> This game is way to early to be sent into early access. Controls aren't even good ("Forward / Backward and change direction with mouse) While also being very floaty. Settings don't work besides main menu music. Performance drops a lot when there is a lot of fire. Sounds are loud as ♥♥♥♥ like the gun and the fire cannons. Collision doesn't work sometimes, phase through walls etc. jumping is also extremely bad by being floaty. There is more but I am to tired to care anymore.
Time To Parkour, Türk yapımı olan ucuz ve desteğe ihtiyacı olan bir parkur oyunu. Yapımcısı ise oyunu geliştirmeye devam edip çok yakında gelecek olan güncellemesiyle birlikte bir çok yeni oyun modu ve multiplayer ekleyeceğini söylüyor. Oyunda 26 bölüm, 100 başarım ve istatistik sistemi bulunmakta ve her bölüm için bitirme zamanı var. Bunlar da istatistik tablosunda sıralanıyor. Dünyanın her yerindeki oyuncularla bu şekilde sıralama tablosunda 1. olmak için yarışabilirsiniz.
Симулятор паркура с ужасным движком и управлением, анимацией и озвучкой. Здесь прохождение платформ будет зависеть только от своевременного удержания кнопки W. Тут вы не увидите даже Strafe-Jump'ов из Quake,CS,COD. Не говоря уже о других техниках прыжка из популярных игр. [table] [tr] [th] [h1][i]Понравился обзор?[/i] Не ленись и [url=https://store.steampowered.com/curator/32349541]подпишись[/url]. Секундное дело, никак не обременит и не скажется на тебе. Дай [b]+1[/b] к счетчику(это внутри стима)🤗 ~~~~~~~~>[url=https://store.steampowered.com/curator/32349541]👣ЖМЯК👣[/url]<~~~~~~~~[/h1] [/th][/tr] [/table]
[h1]向日葵游戏评分:4分(1-10)[/h1] 这是一款第三人称平台跳跃游戏,包含26个关卡,玩家需要从一个平台跳跃到另一个平台上,直至抵达终点。这款游戏最大的问题在于物理特性不够真实,特别是2段跳的动作很不舒服,玩家很难做到精确操作。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]关注微信公众号和头条号“向日葵游戏”获取更多资讯;官方微博:向日葵游戏评测[/h1]
Gerçekten insanı kanser edecek kadar güzel bir oyun tavsiye ederim +10000
All freerunners and parkourers are crying in bloody tears 3/10
Kısaca bahsedersek oyun güzel,zevkli,kanser olmak için birebir,fiyatı da uygun .Kontrolleri biraz zor olabilir ama bir süre oynayın alışıyorsunuz zaten oyun geliştirme aşamasında.Güzel ve alınabilir bir oyun.
I like this game, its a simple game with simple graphics. It challenges you in away where I dont get to frustrated. A+ https://www.youtube.com/watch?v=BKPNMBFMP-E
很不牛顿,没有惯性,没有摩擦力。 但还是不错的,挺好玩的(关卡挺难的)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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