
The universe's greatest cat burglar? The ultimate phantom thief across dimensions? Nah... Time Snatcher Handy, that's me! A time-stop bullet-hell action roguelike starring "Handy" the stylish cat burglar! Stop the time to dodge bullets, gather items to get stronger, and escape the Time Museum!
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About

"Handy," the feline phantom thief, has stolen a clock hand from the Time Museum.
Wield its mysterious power to freeze time, slip through merciless curtains of bullets,
outsmart patrolling guards, and claw your way out of the Time Museum!

At do-or-die moments, stop time to dodge patterns, line up the perfect strike, and take control of the battlefield.
Master the rhythm between frozen instants and live danger to turn the tide!

Every action spends "time." When the clock hits zero,
the clock hand's power rewinds the run to the moment Handy first touched it.
Manage your time across Time Stop, HP, and shopping.
Defeat enemies and gather "Timeshards" to extend your escape!

The museum is packed with exhibits beyond the clock hand!
Borrow and combine items to create powerful synergies and grow stronger!

The closer Handy gets to freedom, the tougher the enemies and bosses.
Each area introduces unique level mechanics and attack patterns.
Use Time Stop and your borrowed loadout to overcome every roadblock!

Costumes don't just make Handy look cool. They also remix gameplay with distinct twists!
Find the style that fits you and crack the museum's defenses in your own way!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 时间掠夺者亨迪——好玩的时停弹幕肉鸽 [/h1] 操作不难很好上手,核心就是控制时间停止躲避各种子弹,游戏是我很喜欢的像素风格俯视角,总体来讲是一款很不错的独立游戏。 [h2] 游戏内容 [/h2] 玩家在游戏中要扮演一只怪盗猫,偷了时间博物馆的时针之后需要躲避敌人密密麻麻的弹幕攻击逃到博物馆外面。 游戏的关键就是时停,遇到躲不开的弹幕就直接一键暂停时间,然后找到自己舒适的路线进行走位。通过攻击敌人可以获得碎片补充时停技能消耗的时间,要是时间用完了就会回到开局,所以游戏里还得好好规划怎么使用。 [h2]个人看法 [/h2] 作为肉鸽还是很合格的,每局的关卡都是随机生成,闯关时的各种道具提供的不同buff都有着很多未知性。时装不仅仅改变角色外观,也有buff增益,拓宽了游戏玩法搭配。游戏难度不高,但是节奏偏快,虽然可以通过时停延长反应时间,但还是要注意要在走位、射击、时停间做到灵活选择。 提几个小技巧,熟练之后可以提高游戏体验: 1.时停优先用于弹幕密集到实在躲不开的时候,别浪费在低威胁的场景。 2.残血时优先清小怪拿时间碎片,避免回溯。 3.尽量花费时间使用时停也别受伤,挨打惩罚有点重。 4.Boss战先观察攻击模式,等它硬直的时候灵活使用道具打爆发。 [h2] 总结 [/h2] 总的来说,时间掠夺者亨迪是一款将时间操控与弹幕射击融合得十分巧妙的小体量独立佳作。它机制创新、节奏紧凑,轻度Rogue与收集要素相互结合也大大提升了耐玩度。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
Fun game, harder than it looks mostly due to the risk/reward aspect of the game. Choose one bad upgrade and you are done for... but that is a staple of the genre and I wouldn't have it any other way. The main mechanic sounds like it should bust the game wide open since you can literally stop all of the bullets, but knowing when to do it is the real trick here, and it is quite fun to experiment with. The music is nice, the presentation is simple but effective, and that "just one more run" loop is present. If you have played all of the popular roguelike games out there and are looking for something different, this one is worth your time (bad joke).
상당히 재미있었다 근데 시간이 계속다는 죄수 캐릭터는 컨셉은 좋은데 문제는 이런캐릭터가 있기엔 보스들중에 무적시간이 너무긴애들이 있었음 쉽게 말해서 보스가 나한테 필중 출혈걸고 본인 무적으로 버텨서 나 말라 죽는거 기다리고 있는 느낌 이짓 안당하려면 결국 딜찍누인데 그건 실력을 완전히 배제한 운영역이라.. 그래도 게임 자체 기본 난이도는 쉬운 편이니까 판 박다보면 잘 풀려서 깨긴 하고 죄수를 반드시 해야하는건 아니니까 어쨋던 이정도 게임이면 정가 주고도 살만하다고 생각함
Very surprising unique and fun action roguelike. There's a lot of space for creativity using the time stop mechanics, kudos to the devs!
Omg Time Snatcher Handy is so freaking good. You literally get one of the most broken abilities ever (stopping time) but it drains your health when you use it (your health is also your time) so you really have to think before pressing that button. Every upgrade during a run also costs health so yeah you get greedy, buy too much, then die in one hit (I learned that the hard way). That's why the game feels balanced, you can become super strong but you are never fully broken because everything has a cost (the game always keeps you in check). The enemy variety and mini games are awesome. And the bosses? Insane. Each one feels different with unique designs and attack patterns. I finally beat it after playing nearly nonstop for 2 days. If I didn't already have roguelike experience, it would have taken way longer. I cleared the final boss with Brawler Handy (dude just punches nonstop and I love that playstyle). Follow my Steam group if you want more awesome game recommendations like this: https://steamcommunity.com/groups/CoolorNah
i've only played for an hour total at the moment though i absolutely had to write a review for this criminally underrated and extremely unique and lovely roguelike indie, it has a special blend of fast paced bullet hell style inspired gameplay with tight timing and interesting mechanics and breaks in the fast pace depending on your playstyle and upgrades you choose to take, it can be very fast paced and more instinctual or you can take a more methodical, planned and thought out approach to a situation if you want to there are multiple "classes" or rather costumes for Handy that give them different playstyles to unlock as you progress that you can choose from at the start of a run, which i feel adds a lot of fun depth to your builds, so far i've only unlocked the gunslinger though the difference between the time hand / melee and the knockback and range on the gunslinger is fun and keeps things from becoming repetitive along with experimenting with different upgrades there is an accessibility setting that makes the text easier to read if the stylistic text is hard on your eyes, as well as multiple difficulty options if things feel too easy or too hard, and the upgrades i feel allow you to balance your build so things don't become too overpowered in an uninteresting way since stats are treated like a resource, and you also get opportunities to sacrifice upgrades you find less interesting to round out your build the way you want more, i also love that it feels like a more laidback roguelike in the sense of feeling shorter letting you do a run or two here and there without taking up your whole day the art, characters, music, sounds and gameplay all have such extremely lovely personality and character, i love Handy they're very cute and i love that each playstyle gives them a unique and cute costume, i had to get the ost bundle the music composition is extremely lovely and only a few dollars more, it's so extremely charming and lovely the only thing i really wish the soundtrack came with a lossless version in wav or flac, sadly only comes in mp3 please support this lovely lil game thank you
这是一款手感上乘的时停肉鸽游戏,战斗体验爽快流畅,上手门槛低却也不失深度。操作逻辑十分简洁,仅需基础移动、左键普攻,以及长按左键触发时停即可。时停启动后敌人会大幅减速,既能快速位移躲避危险,也能趁机绕至敌人死角打出爆发输出,需注意时停并非无敌状态,期间触碰敌方弹幕仍会损耗时间,时停中仍需把控走位。 游戏最亮眼的设计,是将货币、血条与技能消耗绑定为统一资源——时间,且时间存在上限限制。玩家击败敌人可获取时间碎片补充,不过长久不捡也会自动消失。时间既用于开启时停技能,也能在商店兑换天赋强化自身;每次进入商店会有三个随机天赋上架,但也需要谨慎购买,若一味囤积天赋导致时间储量过低,后续战斗容错率会大幅下降,很容易中途暴毙。 关于时停的资源消耗无需过度吝啬,其持续消耗速度较缓,反而被敌人击中会直接扣除5秒时间,得不偿失,合理主动开时停规避伤害才是优解。 关卡设计层次分明,主要分为普通小怪、首领战与机关关卡三类。敌人的攻击前摇与范围指示比较明晰,与时停机制适配。角色血量以脚下红线直观呈现,红线越短,血量越少。机关关卡则作为战斗间隙的趣味调剂,关停持续开火的大炮;趁乱窜敌人近身时启时停秒杀等等,各类机关均与时停核心玩法深度绑定,主题契合度高。 内容储备上也足够支撑肉鸽游戏的重复游玩需求,天赋池规模相当可观,189种天赋覆盖基础增伤到战斗机制,81种差异化敌人,5名需逐步解锁的角色,3档难度选择,既能满足新手玩家的闯关快感,也能为硬核玩家提供足够挑战。 [code] 点击关注[url= https://store.steampowered.com/curator/26214428] 電玩狂熱愛好者 [/url] ,以获取更多游戏评测、资讯、攻略 [/code]
This game is eating my time out of my life and, unlike in the game, I can't just smack a few robots to get it back. Highly recommended. If you like any bullet hell adjacent roguelikes (roguelites? have we decided on what these things are called yet) I strongly think you'd enjoy this.
全プレイアブルキャラでクリア、最高難易度で真エンド到達までプレイしました。 序盤やDEMO版での手触りはとても良く、高難度に手を出すまでは非常に楽しめました。 残念ながらやり込む程に…つまり高難度になるほど運ゲー感が非常に強くなりました。 よって現状ではお勧めしません。 [h2]・良い点[/h2] 「時計の残り時間分だけ敵の時間を止められる」というのが最大の特徴の弾幕ゲームです。 時間を1秒止めれば残り時間も1秒減るので、止めないと避けられないが出来るだけ止めたくないというゲームの仕組みになっています。 また、この残り時間は攻撃にもアイテムの購入にも使用されるようになっており、ゲーム全体で「時間」を通した大きな駆け引きの仕組みがとても良く出来ています。 BGMもゲームの雰囲気とマッチしています。 このゲームは時間の流れが頻繁に加減速するのですが、それに合わせてBGMの速度も変更される点にはこだわりを感じます。 プレイアブルキャラクターが6種類おり、それぞれ攻撃や時間に関する個性があるのは楽しかったです。 また、各キャラクターが可愛く、翻訳もほぼ問題無いレベルでされております。 [h2]・悪い点[/h2] アイテムの強弱があまりに激しすぎます。 例えば、このゲームの基礎攻撃力は約10ですが「デメリットを受けて大幅に上昇」といったものでさえ8~10程度しか上昇せず、デメリットの無い物は3~5で、そもそも攻撃力を上げるアイテム自体がそこまで多くありません。 しかし、特定のアイテムを序盤に取得できればデメリットもなく100以上の上昇がほぼ約束されます。 後者はレアアイテムなので仕方ないといえば仕方ないですが、こういった強いアイテムが1層から出る仕様なのでリスタートガチャの成否でランの難易度が天地ほど変わります。 この難易度の違いを具体的にすると、強力なアイテムは無いものの地道に強化した状態では真エンドのボスと[u][b]5分戦闘して体力を6~8割[/b][/u]削れる程度です。 しかし、上記のような強力なアイテムを序盤で取得したランでは[u][b]15秒[/b][/u]で倒せてしまう程に差があります。 こういった強力なアイテムを狙って取りに行く事が不可能な仕様も足を引っ張っています。 アイテムの取得は各層毎に3~5個ほどのアイテムがランダムに提示され、そこに出現するか否かのみです。 リロールが事実上無い仕様なので本当に運頼みです。 そして、層の突破報酬として受け取れるアイテムに明らかにキャラ特性に合ってない物も報酬として表示されます。 不要アイテム排出停止といった仕組みがないので運次第で強化機会をロスし、報酬だと喜び何も考えず取得してしまった場合はむしろデバフにもなりえます。 高難易度になると獲得できる「残り時間」が減少するうえに敵がタフになって弾幕が濃くなります。 全てのリソースが「残り時間」に集約されているので、被弾はほぼ許されず、アイテムは買いづらく、しかし要求される攻撃力は高くなるという、よりレアアイテムに依存した運次第の窮屈なランになります。 雑魚のたった1ヒットによって実質詰み状態になる事も往々にしてあります。 弾幕ゲーなので避けてこそとも思いますが、なぜか自キャラの当たり判定はボス戦でしか表示されない仕様です。 その結果、アイテムの少ない地味なビルドになったうえでハイリスクローリターン化しただけになっており面白味に欠けます。 また、不具合ではないですが敵の当たり判定が直感とズレています。 小さいのかズレているのかわかりませんが、明らかに画面では当たっているように見えるのに外れることが多々あります。 加えてこのゲームの1ランは通常プレイではおよそ40分前後とそこそこ時間がかかりますが中断セーブが無いのも残念です。 [h2]・総評[/h2] 実績の設定を見ると全体の4割以上が最高難易度プレイに関わる実績であり、更に初手で特定のアイテムを引いている必要があるような実績も複数見られるので、開発は最高難易度を廃人向けのオマケではなく繰り返し遊ぶゲームコアの一部と想定していると思います。 しかし、アイテム獲得は運要素が極めて強い事と、アイテムの強弱の激しさが高難易度時のバランスを崩しています それにより高難易度の仕様自体が楽しくなくなり、やる理由が実績以外に見当たりません。 アイテムの強弱や獲得方法の調整か、難易度に対するリターンの追加などの改善を望みます。
this is kind of awesome. it really is epicness. HOW DOES IT ONLY HAVE <70 REVIEWS?
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