
Time Carnage is a frantic VR survival wave shooter with a frenzy inducing time-reload system. Travel through time and wreak havoc through worlds swarming with dinosaurs, monsters, robots and zombies. Shoot, drop, switch, repeat!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
이 게임이 vr게임이지요
A pretty decent head on a swivel VR shooter reminiscent of the old arcade rail shooters. The reload mechanic is the most unique I've seen. I wouldn't say its worth full price though, get on sale.
Meh
I would LOVE to change my rating to THUMBS UP. This game has a lot of potential. My big gripes: 1) The collision spheres around the guns is far too small. you need to grab the gun in the correct spot for it to go into your hand, and this sometimes takes 3 or 4 grabbings. Takes time, and time is what you do not have in a wave shooter. 2) gripping the weapons. You need to FULL HARD Grip the weapons fro them to NOT jump out of your hand. Dev.... set up a axis not and action for release. So if the hand is like 90% open, then the gun drops. Currently, it is an axis control which means 0 or 1. That means if your grip is at 99.99%, the gun falls out. There were way too many times when I was shooting with both guns only to find one hand empty. 3) Unlocking weapons should be a choice, not just fed to you, 1 by 1. 4) gun stands are too far away from the player. Again, should be a choice or option based on height. I have to move around to grab weapons, and when weapons do not jump into your hand easily, and you need to look away from the enemies, that causes death. 4) Options?????? Does this mean something in different to than the definition? The Options section under Controls, is just info on the button layout. no OPTIONS. No way to change the grip from constant grab to toggle grab, or angle of gun, or anything. A great Idea for a wave shooter. Just needs a bit of tweaking.
Not terrible, but lacking in some very basic, but necessary features. Dont have the ability to adjust the angle of the weapons in relation to the controller. Got uncomfortable after about 10 minutes. Music is pretty generic and gets old/repetitive quick. The reload mechanic is pretty cool and forces you to use more than 1 weapon. IMO too much down time between waves, gets boring waiting for things to shoot.
좀 단순한 디펜스 게임인데 vr로 하니까 몰입감이 장난 아님 접대용으로도 좋고 가끔식 뇌 빼고 플레이하기에 좋음
定點射擊生存一關長度10波 耐玩性很低
Great looking wave shooter with varied but "repetitive" enemies despite the variety, but honestly, great looking maps. The game consists in you going back in time to 4 different Eras, and shooting a bunch of enemies that come at you to fix some time paradox or something. For the shooting part you get to choose 4 weapons to take with you, these appear in a pedestal where you grab them, when needed, and to reload you just let them go, they return to the pedestal and start reloading. You increase your arsenal by passing levels and Eras, each time you complete one, you unlock a new weapons. They are all 1 handed, so you Akimbo every weapon, yes even snipers and shotguns. Each Era consist of 4 different levels, so 16 levels total, each level in the campaing has 10 waves (checkpoint every 2 levels) each level can be cleared in ~30min, so ~8hrs just for the Campaign? Levels look incredibly good, like really really good i dont know if its because i expected them to look cheap that made me so impressed, but yeah, they look nice. Enemy models also look great, sound sfx and voices are well done, performance was great too. Biggest and probably only issue, is that enemies feel very repetitive, even across Eras, like the raptors, zombies and robots dont feel different, only a model swap... and same goes with bigger enemies, its just a bigger hitbox... because at least on Normal difficulty it didnt felt like bigger enemies had that much extra HP. Also their animations are kinda lame... This game could be a great intro to newcommers because its super easy to pickup and play, not really scary because the Shield that protects you keeps enemies at a safe distance, and if you lose your shield, you "die" before it gets intense at all. I think that when on Sale, this game is a Bargain and easy to recommend. Its a fun no-thinking shoot at everything in a gorgeous looking environment wave shooter, super easy to pickup, play 2-3 levels and come back later, Dumb enemies, sure, but still fun.
Говорю сразу за прайс в 87 рябчиков, которых Я её брал у игры просто нет изъянов, банка пива епта... Но блин стим криво посчитал время... Я в игре просидел час минимум. Вначале вообще такой графика гавнецо, зомби шляпа, стрельба так себе. Продвинулся дальше-затянуло. Графон на фул поставил, чуть лучше уже. А механика стволов и перезарядки пока они лежал прикольная. Прошел всю 1ю главу, блин классно-залипательно. Не могу сказать что игра гавно, она за свой прайс по скидке просто бесподобна. Простая, но с легкими механиками, такими как остановка времени и стволы на перезарядке. Ну и конечно стволы можно менять. Однозначно рекоменду. И да комп особо не грузит. Сделав скидку, что она 2018 и тир, очень, очень даже.
Très bon défouloir !
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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