
A who̴͊leso̶̬̙̍me real-time adventure with a dark secret. At your relaxing new job managing resources and collecting crystals, everything you do seems to take ... much, MUCH longer than it should. In retro 3D cutscenes, uncover a company's conspiracy--and sneak around at work to steal back your time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game ♥♥♥♥♥♥♥ rules. Give me more games that break the rules of what a game “should be”. The friction drives such interesting decisions. Solving simple puzzles becomes an exercise in project management as you try to keep everything you had planned in mind while waiting for everything to finish.
Played this originally when it was a demo and I loved the potential. The new additions since were a nice surprise. I mean even just the game achknowledging your actual time via an in-game clock is enough for me but the whole game revolving around it, just love it. One tip: make use of the esc menu, might save some time Anyway I might go into a bit more detail since I've only just finished it. One thing I'll say is a lot of the dialogue can be a bit to take on since I'd say maybe 1/4 of characters dialogue is to progress the plot or flesh out backstories. When it isn't they're usually outlining their beliefs or discussion of particular ideals, maybe it's a bit much to ask to not minimise those dialogues but to introduce some characters to the roster that are a bit more simple-minded and concise like your boss to even it out.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been playing Time Bandit for a couple of hundred hours now, most of that time has been spent at my actual real life job, or asleep. Some of that time has been spent moving a block into a position that I realized when viewing from another angle will eventually impede my progress. When I realized what I had done I entered a xen state of acceptance that has yet to wear off. It will take 3 discrete 30 minute tasks to fix this. In the meantime, I am spending my wages to plant trees, waiting for better oil prices, and occasionally stealing from my boss, an act that is as exhilarating as it is effortless. Time Bandit is a good time. It reminds me of sleep deprived shoplifting from service stations as a kid on a ♥♥♥♥ caravaning holiday. Very nostalgic.
Seize the means of production in this Marxist action espionage block-pushing title that mixes elements of MGS, Animal Crossing and the Idler genre. It's wild, it's crazy, it's the best thing I played in 2023. You need to play this game.
It's like Animal Crossing but you're overthrowing immortal Time Vampire capitalists in a dystopian nightmare world with a retro low-poly vibe. You play the game in 20-30 minute stints, fulfilling the tasks you're able to complete with your limited stamina, then you return home and sleep for the next "shift". The writing sometimes comes off as preachy (the radio is literally a talking head simulator) and there's very little foreshadowing for the game's one boss, but it does tell an interesting story with unique gameplay to frame it. It's an enjoyable coffee-break style game.
The game gives you a powerpoint on marxism, also it's a Sokoban so it's like katnip to me
this game rocks
This game is slow demanding and evil and i love every second i get to play managing your time, Think out your moves and seize the power for yourself.....and the common man yes the common man totally all for the people and not for myself......i mean you will be Stalin in this game at one point who knows...i mean stalling yes stalling I don't have evil plans at all if this game gives me any options.
Weird, interesting, janky, worth meeting halfway for a unique little puzzle-over-long-time-frame experience. Was nice to get into the rhythm of planning out moves and coming back to execute them little by little, looking forward to more in the future.
Time Bandit isn't a game you'll play in multi-hour sessions. Rather, the game's structure asks players to check in on it throughout the day as they make slow but steady progress. This gameplay loop might not be for everyone, but I found the routine of setting up forklifts, planting trees and building bridges to be very enjoyable. The game is very unsubtle with its themes, but I think that adds to the experience. It's clearly pulling from series like Metal Gear both in gameplay and presentation, making it feel more charming than didactic. Time Bandit is currently Part 1 of an unknown number of chapters, but I'm looking forward to seeing where the story goes and pushing as many boxes as it takes to get there.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 4.5K | 89% | $24.99 | |
| $26.9K | 63 | 83% | $14.99 | |
| $5.3K | 34 | 94% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.6M | 2.9K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.2K | 295 | 96% | $4.99 | |
| $26.2K | 148 | 72% | $7.99 | |
| $26.2K | 199 | 82% | $5.99 | |
| $26.2K | 154 | 75% | $7.49 | |
| $26.2K | 292 | 67% | $6.99 | |
| $26.2K | 103 | 87% | $9.99 |