
Timber Rush is a fast-paced incremental roguelite where every swing explodes into upgrades, chaos, and massive numbers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 7 → 4.86/day in the week after.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 25 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hack away at a massive tree that showers the ground with logs, gold, and power-ups.
Spend your hard-earned logs on a massive skill tree packed with automation, special logs, potions, and wild synergies.
Unlock axes and characters to maximize your chopping potential.

Trigger lightning strikes, freeze time, or magnetize the entire screen.
Genres
Engagement
Reviews
Themes across 256 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wenn du im Leben nichts anderes zu tun hast, als zu spielen, dann ist das Spiel durchaus erträglich. Andernfalls nicht zu empfehlen. Dein Fortschritt hängt später fast nur noch vom Zufall ab. Der Skilltree bringt dir kaum Erleichterung, Strategie ist einfach gar kein Bestandteil des Spiels und die Zahlen die erreicht werden müssen um 100 % zu erreichen, sind darauf basierend viel zu hoch.
재밌네요
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 257 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ultra Banger 🔥🔥🔥🔥🔥🔥🙂🙂🙂🙂🙂🙂
i came i saw i chopped. I rest now with 100% achievements.
6.5/10
Pretty decent Idler for the price.
Fine little time waster. Is it worth $5? No. Get it on sale.
玩了这么多游戏,是唯一一个Demo的存档没有继承到正式游戏里的,正式版玩的也无聊,完全没有增量游戏的爽感,玩了一个小时就感觉很无聊了,完全玩不下去
Прикольная игруля на пару вечерочков, под конец правда уматывает, а так отлично
[h1]Timber Rush - Généré par IA, et ça se voit[/h1] Timber Rush c'est un incrémental roguelite développé par Allerton Apps, sorti en mars 2026. On coupe un arbre géant, on ramasse des ressources, on investit dans un skill tree. Sur le papier ça sonne bien. En pratique c'est une autre histoire. [h3]Mon avis perso[/h3] J'étais extrêmement déçue. Une progression aléatoire, des sprites qui bavent, un arbre d'amélioration complètement random sans logique apparente. Rien ne va. Et après coup, j'ai découvert que la communauté soupçonne fortement que les assets du jeu soient générés par IA - le jeu est d'ailleurs tagué "Intelligence artificielle" par les joueurs sur Steam, ce qui n'est pas indiqué par le développeur sur la page. Ça expliquerait tout. [h3]Les points faibles[/h3] Tout. La progression n'a aucune cohérence, le contenu manque cruellement de profondeur, et la répétitivité s'installe dès la première heure. [h3]Les points forts[/h3] Aucun. [h3]Une mise au point nécessaire[/h3] Je n'ai rien contre l'utilisation de l'IA comme outil d'assistance dans un développement - c'est un sujet nuancé et légitime. Mais si les soupçons de la communauté sont fondés, laisser l'IA aux commandes pour sortir quelque chose de ce niveau sans le signaler à ses acheteurs, c'est une autre affaire. Ne faites pas mon erreur de financer ce genre de projet. [hr][/hr] [b]Passez votre chemin.[/b]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $33.7K | 98 | 66% | $6.99 | |
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| — | 0 | — | — | |
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