
In this game , Players need to control their tanks, through the enemy lines, break the enemy base, or defeat the enemy tanks
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $231.5M | 1.3M | 97% | $9.99 | |
| approximately $80.3M | 162.7K | 96% | $19.99 | |
| approximately $74.8M | 157.5K | 98% | $19.99 | |
| approximately $37M | 112.1K | 94% | $24.99 | |
| approximately $62.9M | 319.6K | 98% | $9.99 | |
| approximately $48.8M | 50.2K | 95% | $29.99 |