
From the makers of Road 96 comes a groundbreaking narrative adventure. Your choices shape the story for other players! Follow in your friends’ footsteps, face the consequences of their actions and choose the fate of this plasticpunk world.
Modeled estimate, not a reported figure. How we estimate →
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About
In a flooded world struggling to survive, you embark on a single-player mission – yet you’ll never be alone. You’ll constantly feel the presence of other Tidewalkers through the echoes of those that came before you.
The “Online Story-Link” feature allows you to feel the impact of previous players’ choices – and leave your own lasting mark for future players. Players start by selecting the Story-Link of a friend, favorite streamer, DigixArt team member, or stranger to follow on a mission to reconstruct or further deconstruct a world suffering from a disease that is ravaging the ocean planet.
As a Tidewalker, you will explore a strange world that will look, feel, and react differently depending on the Story-Link you choose. As a deadly disease called Plastemia threatens to kill all living things, you must steel yourself to face the numerous challenges of a world on the brink of collapse.
Meet a wide range of characters and opposing factions: ruthless Marauders who control medicine and trade, everyday survivors known as Reclaimers, and the Mystics - a mysterious group who worship the past.
Experience the consequences of other players' decisions while shaping the experience of future Tidewalkers.
Levels, NPCs and narrative choices can be totally different depending on the actions of other Tidewalkers.
Reveal the "echoes" of previous players - ghosts that show Tidewalkers’ actions and choices.
Sail through uncertain waters, gathering resources to improve your chances of survival.
Explore diverse floating isles set amongst unique landscapes.
Select different Story-Links to experience how another Tidewalker's choices can influence your playthrough experience.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jeu narratif qui nous entraine dans un monde postapocalypse où l'humanité doit survivre à la maladie du plastique. L'idée de suivre un ou plusieurs joueurs durant l'histoire m'a tout aussi captivé que les choix plus personnel à faire durant la narration. Je crois qu'il y a dans les 5 fins alternatives celon les choix et directions prises pendant le jeu. L'histoire est simple mais les multiples personnages et croisement qui se font durant le jeu sont assez intriguant pour aller jusqu'au bout. J'ai vraiment pris du plaisir à suivre l'histoire tout comme j'ai eu du mal à prendre certaines décisions. Je conseille.
Pretty good game with some difficult choices
Just finished the game and will go for a second playthrough! The game is perfectly balanced for gamers like me who aren't into full on action but want to explore, uncover and being stimulated from time to time to keep going. I see mixed reactions about following other players but i think it is such a fun addition! It changes what you can do here and there but you are still in charge of your own story for the biggest part and for who complains, you really can see what kind of player everyone is so if you don't want to follow a selfish player... find one with other traits than troublemaker and survivalist. I had a blast and am thankful for this unique game!
Una fresca take sul concetto di multiplayer asincrono, con anche temi e personaggi interessanti. La cosa che non funziona, a detta mia, è la narrazione episodica, che era ottima in una struttura roguelike come quella di Road 96, ma diventa un po' ripetitiva e sconnessa all'interno di una storia bella corposa per quantità di contenuti (più di 10 ore di gameplay giocando con non troppa calma!) Consiglio comunque di provarlo, non mi è capitato di vedere giochi con meccaniche di scelte simili!
Для тех, кому не хватило Deathloop. Игры разные, но удовольствия от игры и там и там выше крыши
is it unique? yes, but way too simplistic. Reminds me of games from the early 2000s
I loved this game! Tides of Tomorrow throws you into a world that has suffered an environmental disaster and you must navigate your way through many choices that will impact how your game, and the game of the future players that choose to follow behind you. The player on player interaction system in this game felt very powerful, you would follow one player and feel like they were on your side, trying to help you out. The next player you follow made decisions that make your life incredibly difficult just to make their own life easier. This game is fantastic for people that enjoy choose your own adventure style games.
Ciekawy pomysł, ale mam wrażeniem, że mógł być trochę lepiej wykorzystany. Gameplay skąpy, ale część decyzji fabularnych trudna i z konsekwencjami w dalszej części rozgrywki. Oprawa dźwiękowa i graficzna w porządku. Jeżeli ktoś chcę grać "po moich wyborach" oto numer gry 6237-0013
Très linéaire, peu d'action et d'interaction et les conséquences de nos choix bof c'est pas foufou Cependant le jeu innove par cette mécanique d'avoir des indices, des ressources grâce aux autres joueurs également des situations particulière suite à leurs actions dans leur game. La DA n'est pas parfaite mais c'est pas mauvais non plus. Bref je n'arrive pas à aller au bout du jeu car l'histoire et le gameplay m'ennui. Donc je ne recommande pas.
Tides of Tomorrow hat ein wirklich interessantes Konzept: Durch Seeds und die Wege anderer Spieler fühlt sich der eigene Durchgang ungewöhnlich verbunden an. Die Welt, die Atmosphäre und die Idee mit den Tidewalkern haben mir grundsätzlich gefallen. Gleichzeitig hat mir das Spiel aber einiges abverlangt. Manche Missionen waren sehr unklar, und einige Stellen wirkten weniger wie ein Rätsel, sondern eher wie die Frage, ob gerade ein Trigger hängt. Besonders ein Wettrennen war frustrierend, weil ich bereits im Ziel war, das Spiel es aber nicht anerkannt hat. Auch im Maelstrom-Bereich wurde es stellenweise unnötig zäh. Trotzdem habe ich das Spiel beendet, weil mich die Grundidee interessiert hat und ich wissen wollte, wohin die Reise führt. Für Spieler, die ungewöhnliche Konzepte mögen und über technische Macken hinwegsehen können, ist es einen Blick wert. Mein Seed: 1774-5802
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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