Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 144reviews | 83% | — | $34.1K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
텀블벅 후원으로 쭉 기다리다가 앞서해보기 및 정식까지 엔딩을 봤는데 개인적으로 재미는 있지만 앞서해보기 때가 더 괜찮았던 것 같음.. 정식 발매 후 새로하기로 시작했는데 처음으로 마주하는 캐릭터와 대화하는 내용이 없이 시작되어서 되게 당황스러웠고, 앞서해보기에서 있던게 없어질 수는 있으나 1층이고 2층이고 스토리가 좀 빈약해진 기분이라 아쉬웟음................. 솔직히 앞서해보기 때는 추천하고다녔는데 지금은 할인한다면 추천할 수 잇을지도..그래도 재미있게 즐기긴 했으니까 그리고 문이랑 상자 비밀번호 진짜진짜진짜모르겟다 엔딩보고나서도 모르겟음 어디잇어
The game does well with its visuals and soundtrack but the story itself unfortunately lacks severely. I personally found it much too fast-paced which made the overall character development feel a lot less impactful than it could have been, which in turn just made the cast feel very shallow and unfortunately rather boring. Interactions between and with characters felt extremely disconnected-- aside from running errands for them I cannot say that they added much to the story for me which is a shame because all of them have very appealing designs and deserved much more depth than what they got. The ending as well only added to the disappointment since the build-up towards it essentially led to nothing after the initial final boss. Not to mention the sound design, which I've personally found to ruin the mood a lot of the time with the way it was used in this game. It sadly felt like a lot of the story was heavily neglected in favor of focusing more so on the gameplay and its bullet-hell mechanics. Saw a lot of potential in the game, especially since I originally purchased it in its EA stage before finally playing through it, but I'm sad to say that none of my expectations in regards to what I had hoped for the story were actually met. Even with the beautiful visuals, designs and soundtrack present, I'll sadly have to be honest enough to say that I wouldn't recommend this game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
스토리 재밌는거 같고 캐디도 좋은데, 전투 난이도 조절할수 있거나 전투스킵기능 있으면 좋을거 같아요. 12세들을 얼마나 강하게 키우려고 게임난이도 무슨일; 서고갔다가 서고에서 무한 전투함..
I liked the bullet hell aspect of it, it's not the type of game I tend to play so I can't compare it but the difficulty was challenging enough that I needed a few tries for every boss but not so much to make rage-quit. The protagonist, the Creature, was an interesting character to follow and some of the side characters got me invested in their past. The main issue would be the pacing and tone of this interactions. I had to turn off sfx early on because of the sfxs that play when the characters talk, even in a more serious conversation you would hear Noah's [i] kaching [/i] sfx as well as others which would very quickly break the immersion. The first floor is definitely the worst offender, though. The intro ends, you start a new game and open in a dark corridor, it hints at a somber tone but then you cross the corridor and suddenly get given a quest by these three randos who did not acknowlegde your existance until the end of the conversation, then turns out that they are with you and the tone does a complete 180; the enemies are goofy-looking instead of scary, the relaxed attitude of the characters erases any tension and the player is just left very confused until you get to floor 2-3. Speaking of floors, every floor has a different theme and colour palette, making them interesting and unique from the last, however, the theme usually doesn't correlate to the memory that you get at the end, for example [spoiler] floor 5, with it's galactic-submarine theme as well as the paintings everywhere, it's got nothing to do with the memory of the Creature in the old man's cabin. With Hannah at the most [/spoiler]. The best parts have to be the art and music. Simple but interesting and lively backgrounds; gorgeous character portraits, with lovely, animated chibis; enviroments in sync with the distinctive bosses; bullets are easy to see (mostly, hate the particles that cause damage) but stay in-theme with the floor; a spectacular intro every time you open the game with Mili's "My Creator" playing, the OST's and their perfect loops... it's all so beautiful! In conclusion, the game is fun. The side quests are mostly fetch quests that are easy to complete but sometimes reward you quite generously while the main ones you get to complete as you move forward, keeping you moving. The story takes a while to pick up the pace but by the end you still get a [spoiler] -n almost [/spoiler] complete and cohesive story with interesting characters that, while maybe not that helpful in unveiling the mystery surrounding Victor, will still make you fall in love with them and surprisingly sympathetic bosses. The visual and musical aspects are excellent, despite the volume and tone of the sound effects not being the best and one or two instances of going over objects I shouldn't be able to go over. Not the best game ever, but a great experience that does not drag too long at around 10-15 hs of gameplay.
정말 즐겁게 잘 플레이 했습니다 개인적으로 엔딩이 조금 아쉽긴 했지만, 후속작을 기대해봅니다!
간단하게 얘기하면 애매한 게임 MazM답게 스토리와 일러스트 자체는 좋았던 게임 근데 MazM답게 게임 시스템 자체는 조금 아쉬운 게임 스토리와 일러스트는 전작들 지킬 앤 하이드나 페치카처럼 좋았다. MazM이 여기서 조금 더 발전시켜서 탄막 게임을 넣은게 신기하고 재밌긴 했다. 탄막 도중에 퍼즐 푸는 형식도 신박하고 좋았다. 근데 오래 플레이하다보니 잔몹이나 보스나 비슷한 것 같고 질렸던 것 같다. 다른 분들 얘기대로 게임 플레이가 조금 불친절한 부분도 있는 것 같았다. 마지막으로 일단은 재밌게 플레이 했긴 하지만 내 게임 취향이 스토리 게임보다 액션 게임으로 바뀌어 조금 아쉬웠던 것 같다. 아마 스토리 게임을 좋아한다면 해볼만한 게임인 것 같다.
지져스 일러스트
操作有点难,左手又要按着SHIFT又要按着E,而且SHIFT奔跑还有限制,WTH???对手残党来说太难了
와 샌즈
이번 업데이트 패치로 드디어 엔딩을 보게 되었습니다... 정말 재미있었고 특히 배경이 테마에 맞게 아름다워서 눈이 즐거웠네요... 탄막 패턴도 훨씬 단순해져서 컨트롤 고자인 제가 화내지 않고 도전할 수 있는 정도로 내려온 것 같아요 괴물이 성장하는 계기에 대해서도 포인트가 잘 잡혀서 키워드가 연상 될 정도로 이해가 쉬웠습니다 다만 아쉬웠던 점은 거주민 캐릭터들과의 상호작용이나 절정 구간에서 한번에 터지는 것이 적다는 점... 괴물의 홍조 표정이 조금 이질적이었다는 정도가 있겠네요... 특히 엘의 비중이 너무 적습니다... 너무..........(ㅠㅠ) 네비게이터같이 해야하는 일만 말해주는 것이 아니라 대화를 조금 더 했다면 캐릭터의 매력이 더 보였을 것 같아요.......... 괴물의 홍조...(아마 웃는 표현을 상징적으로 보여주셨다고 생각합니다. 플레이 내내 웃질 않더군요... 아쉬웠습니다...) 전체적인 분위기에 비해 채도가 너무 튀어서 이질적으로 홍조만 보이는 게 일부러 강조하신건지 조금 의문이 생기더라고요... 서론이 길었습니다... 팀 다이크리쳐 분들 모두 멋진 게임 만들어주셔서 감사하고 제가 이 게임을 할 수 있었다는 것이 너무 영광이었습니다... 수개월 만에 깬거라 여운이 많이 남네요... (이번 패치 아니었다면 저는 영원히 엔딩을 보지 못했겠지요...) ------------ 2024.04.16 그간 간간히 재플레이를 하면서 아무래도 아쉬움을 많이 느꼈습니다. 스토리를 아는 사람은 감명깊게 볼 수 있으나 처음 스토리를 시작하게 되는 플레이어에게는 어떻게 해서 초반 캐릭터 3인을 만나게 되었는지, 다른 캐릭터와 괴물의 이야기 등 아무래도 기억 조작을 찾으며 괴물이 그 기억들을 엿본다 라는 설정에서 나오는 한계점인 것 같아 아쉽습니다. 또한 빅터가 최종보스임에도 최종보스 같은 강렬함을 크게 선사해주지 못했습니다. (저에게는 오히려 6층 보스가 더욱 강렬하게 다가왔습니다) 출시가 조금 미뤄지더라도 스토리를 좀 더 손보았다면 좋았을 것 같아요. 이 당시 두가지 게임을 비슷한 시기에 출시하느라 인력이 나뉘어 그런 건 아닌가 싶고.. 아쉬움에 몇 자 적어봅니다. 그래도 맺음에서 새로운 시도를 해서 게임을 만들었다는 것 만으로도 저는 이 작품을 굉장히 좋아합니다. 게임을 처음 접할 당시에는 원작을 읽어보지 않은 상태였는데, 원작을 읽고 보니 오마주가 상당히 세련되고 맺음만의 방식으로 잘 이루어졌다는 느낌을 받았어요. 앞으로도 이런 재미있는 게임 계속해서 만들어주셨으면 좋겠습니다. 제게 이런 좋은 작품을 접할 수 있는 기회를 주셔서 감사합니다! ------------ 2025.02.04 다양한 난이도 좀 만들어주세요... 심심할때마다 빅터 때리러 갔더니 이젠 발가락으로도 깹니다 도전과제도 더 추가해 주세요......ㅎㅎ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $34.1K | 130 | 75% | $7.99 | |
| $34.1K | 91 | 87% | $8.44 | |
| $34.1K | 154 | 84% | $8.99 | |
| $34.1K | 63 | 90% | $24.99 | |
| $34.1K | 512 | 88% | $3.99 | |
| $34.1K | 102 | 15% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 103 | 79% | Free |