
A dark fantasy story adventure to face the long-forgotten 「memories」!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked the bullet hell aspect of it, it's not the type of game I tend to play so I can't compare it but the difficulty was challenging enough that I needed a few tries for every boss but not so much to make rage-quit. The protagonist, the Creature, was an interesting character to follow and some of the side characters got me invested in their past. The main issue would be the pacing and tone of this interactions. I had to turn off sfx early on because of the sfxs that play when the characters talk, even in a more serious conversation you would hear Noah's [i] kaching [/i] sfx as well as others which would very quickly break the immersion. The first floor is definitely the worst offender, though. The intro ends, you start a new game and open in a dark corridor, it hints at a somber tone but then you cross the corridor and suddenly get given a quest by these three randos who did not acknowlegde your existance until the end of the conversation, then turns out that they are with you and the tone does a complete 180; the enemies are goofy-looking instead of scary, the relaxed attitude of the characters erases any tension and the player is just left very confused until you get to floor 2-3. Speaking of floors, every floor has a different theme and colour palette, making them interesting and unique from the last, however, the theme usually doesn't correlate to the memory that you get at the end, for example [spoiler] floor 5, with it's galactic-submarine theme as well as the paintings everywhere, it's got nothing to do with the memory of the Creature in the old man's cabin. With Hannah at the most [/spoiler]. The best parts have to be the art and music. Simple but interesting and lively backgrounds; gorgeous character portraits, with lovely, animated chibis; enviroments in sync with the distinctive bosses; bullets are easy to see (mostly, hate the particles that cause damage) but stay in-theme with the floor; a spectacular intro every time you open the game with Mili's "My Creator" playing, the OST's and their perfect loops... it's all so beautiful! In conclusion, the game is fun. The side quests are mostly fetch quests that are easy to complete but sometimes reward you quite generously while the main ones you get to complete as you move forward, keeping you moving. The story takes a while to pick up the pace but by the end you still get a [spoiler] -n almost [/spoiler] complete and cohesive story with interesting characters that, while maybe not that helpful in unveiling the mystery surrounding Victor, will still make you fall in love with them and surprisingly sympathetic bosses. The visual and musical aspects are excellent, despite the volume and tone of the sound effects not being the best and one or two instances of going over objects I shouldn't be able to go over. Not the best game ever, but a great experience that does not drag too long at around 10-15 hs of gameplay.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game so far (kind of at the beginning of the story) but there was this one bullet hell sequence where i had to redo it 10 times bc i kept getting hit by the bullets with the ribbon-like things at the end. still an awesome game tho! mazm im your #3 fan... hopefully u guys make a game with a similar style again :) edit after playing more! the game is really fun :) tho for me the floors kinda get easier??? i managed to clear 3rd floor faster than i did the 1st and 2nd. but i really like the story and gameplay! :)))
정말 즐겁게 잘 플레이 했습니다 개인적으로 엔딩이 조금 아쉽긴 했지만, 후속작을 기대해봅니다!
操作有点难,左手又要按着SHIFT又要按着E,而且SHIFT奔跑还有限制,WTH???对手残党来说太难了
지져스 일러스트
Очень хочется поднять итоговую оценку этой замечательной игре. У неё есть как плюсы - умный подход разрабов к квестовым элементам, разнообразие механик, персонажи, сюжет и сбалансированная сложность, так и минусы - минорные баги и временами управление (честно, привык за 1 час и не испытывал проблем далее вообще). Очень грустно и обидно видеть в отзывах людей, что хвалят игру лишь за группу исполнявшую опенинг, т.к. видно сколько любви было вложено в этот проект, который разрабы ещё и хотели сделать доступным как можно большему количеству людей. Если эти ребята выпустят ещё что-то подобное в будущем, набравшись опыта, обязательно постараюсь пройти. Однозначно рекомендую.
The game does well with its visuals and soundtrack but the story itself unfortunately lacks severely. I personally found it much too fast-paced which made the overall character development feel a lot less impactful than it could have been, which in turn just made the cast feel very shallow and unfortunately rather boring. Interactions between and with characters felt extremely disconnected-- aside from running errands for them I cannot say that they added much to the story for me which is a shame because all of them have very appealing designs and deserved much more depth than what they got. The ending as well only added to the disappointment since the build-up towards it essentially led to nothing after the initial final boss. Not to mention the sound design, which I've personally found to ruin the mood a lot of the time with the way it was used in this game. It sadly felt like a lot of the story was heavily neglected in favor of focusing more so on the gameplay and its bullet-hell mechanics. Saw a lot of potential in the game, especially since I originally purchased it in its EA stage before finally playing through it, but I'm sad to say that none of my expectations in regards to what I had hoped for the story were actually met. Even with the beautiful visuals, designs and soundtrack present, I'll sadly have to be honest enough to say that I wouldn't recommend this game.
텀블벅 후원으로 쭉 기다리다가 앞서해보기 및 정식까지 엔딩을 봤는데 개인적으로 재미는 있지만 앞서해보기 때가 더 괜찮았던 것 같음.. 정식 발매 후 새로하기로 시작했는데 처음으로 마주하는 캐릭터와 대화하는 내용이 없이 시작되어서 되게 당황스러웠고, 앞서해보기에서 있던게 없어질 수는 있으나 1층이고 2층이고 스토리가 좀 빈약해진 기분이라 아쉬웟음................. 솔직히 앞서해보기 때는 추천하고다녔는데 지금은 할인한다면 추천할 수 잇을지도..그래도 재미있게 즐기긴 했으니까 그리고 문이랑 상자 비밀번호 진짜진짜진짜모르겟다 엔딩보고나서도 모르겟음 어디잇어
[h1]'아쉽고도 모자른 인디탄막게임'[/h1] 캐릭터 디자인과 그래픽은 개성있고 깔끔하고 아기자기하다. 오프닝도 적절히 흥미를 유발하고, 'MILI'의 메인테마곡 또한 잘 어울린다. 하지만 중간중간 불합리하고 피로도만 높은 성의없는 기믹이 피로감을 조성하고, 장비 가짓수에 비해 부족한 장비착용 칸이 아쉬움을 자아낸다. 스토리또한 초반에는 충분히 흥미를 유발하였으나 진행할수록 힘이빠지고 엔딩마저도 '이런식으로 흘러갔어야 하나?'싶은 느낌을 지울수가 없다. 개인적으로는 디자인과 그래픽, 테마곡이 맘에 들어 주저없이 시작했는데, 인디탄막게임으로써 활용할수 있는 개성적인 부분이 조금 부족하지 않았나 싶다. [b]이런 시점에 탄막게임을 한번 느껴보고 싶다면, 한번 '찍먹'해보는것도 괜찮다.[/b] 그러나 너무 큰 기대는 내려놓고 시도해보도록 하자.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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