
Thunderday is a twin stick shooter where you play as one of several heroes fighting through multiple worlds to find the one responsible for destroying their home.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
A typical twin stick shooter with two modes and the same stages each time you play. It’s just another title that doesn’t bring anything new. Despite having different characteristics, the character you choose doesn't make much of a difference except for the shooting speed of their weapon. However, not all are suitable for every stage. The knight, for instance, has a very strong but also very slow weapon that makes him unplayable in a stage with fast moving aliens. Each character also possesses a defensive skill and a superpower. While the defensive skill recharges over time, the super power requires canisters found throughout the stage. There are two modes in which you can play the game. Choose the arcade if you want a more streamlined experience. This option is also easier and intended for genre newcomers because you can continue from whatever phase you want. Rogue, on the other hand, only offers you one life throughout the game. However, this is not quite true because you can retry the current stage as many times as you choose. The only rule is that you don’t return to the main menu. UPDATE: this was fixed in the latest patch. You can no longer retry the stage after dying in rogue mode. The game is the same regardless of the mode you select. You must proceed through each room, defeating foes, collecting coins, unlocking chests, and searching for keys. The entire game takes you through five stages. The first thing I observed is that coins disappear quickly, so if you don't want to miss them, you'll have to risk being hit. You can play it safe and move along the sides of the room, but you won't be able to afford anything later. Chests require keys, which are dropped at random by enemies. The boss key, which unlocks the final area, is the same. You'll have to remember where that room is because there isn't a map. However, unlike other games in the genre, randomness is brushed aside. Every time you play a stage, it looks the same. Once you've defeated the boss and completed the stage, you can use the coins you've gathered to boost your stats. You are given three upgrades at random from a pool of five. If you are unhappy with your choices, you can reroll, but it will cost you. Even if you played it safe and couldn't buy the upgrades, you might get lucky and find one in chests. The asteroid stage is not good. You need to play it every time after the opening stage, which gets old fast. The main issue, though, is the very small circle in which you can fly. Because you have to maneuver a large spacecraft around asteroids and alien vessels, it's incredibly easy to get hit. Despite the fact that you have a weapon, it functions as a regular gun that must be reloaded and doesn't feel strong. Plus, enemies can fire through asteroids.
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Awesome twin-stick shooter. Loved the artwork and level design. Controls are smooth. The game is pretty tough but fair, wich is nice.
Enjoying it, cool graphics and easy to pick up
After playing the closed beta I was very enthusiastic about this game. I'm not that good at twin-stick shooters, but I find that getting hit is only my own fault. So it's a matter of practice, lots and lots of practice, before I'll be able to beat the final boss (tip from the developer: stay calm, don't move too much, reload whenever possible). I would have liked button mapping on the controller, because using the RT in stead of the RB for shooting feels more natural to me and my big hands. The visuals are simply lovely. If you have some spare time on your hands, you should definitely give this a try. What started as a funny side-project, has become a full-blown game of which the designer and the programmer both can be very proud.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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