
Thumper is rhythm violence: classic rhythm-action, blistering speed, and brutal physicality. You are a space beetle. Brave the hellish void and confront a maniacal giant head from the future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 4.4Kreviews | 92% | — | $628.2K |
| $19.99 | 8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely adore how easy this game is to learn and how well it plays. It is still pretty darn hard but nailing that initial introduction without overly compelx mechanics in this genre is key imo. Could do with a better soundtrack since it is dog awful but the gameplay is amazing nontheless!
[h1]Review zu Thumper[/h1] Thumper ist eines dieser Spiele, die man nicht einfach „spielt“, sondern eher "physisch spürt". Es bezeichnet sich selbst als „Rhythm Violence“ – und das trifft es erstaunlich gut. Statt entspannter Musikspiel-Atmosphäre erwartet einen hier ein aggressiver, schneller und oft gnadenloser Rausch aus Geschwindigkeit, Timing und visueller Überforderung, die sehr stark an Reizüberflutung schrammt. Das Grundprinzip ist simpel: Man steuert eine Art metallischen Käfer durch surreale Strecken, reagiert auf Beats, Kurven und Hindernisse und muss im perfekten Rhythmus Aktionen ausführen. Doch die Einfachheit täuscht. Mit jeder neuen Sekunde steigt der Druck, das Tempo und die Komplexität, bis das Spiel in einen tranceartigen Zustand kippt. Die audiovisuelle Präsentation ist dabei zentraler Bestandteil des Erlebnisses. Harte elektronische Beats, verzerrte Soundeffekte und eine düstere, fast schon psychedelische Optik verschmelzen zu einem intensiven Gesamtbild. Thumper will nicht entspannen – es will überrollen. [h3]Gutes & Schlechtes:[/h3] [u][b]Pro:[/b][/u] + Extrem intensives und einzigartiges Rhythmus-Erlebnis + Perfekte Verschmelzung von Gameplay, Sound und visueller Präsentation + Sehr präzises, reaktionsbasiertes Steuerungssystem + Starker Flow-Effekt bei gelungenem Spiel + Einzigartiger Stil („Rhythm Violence“) hebt es klar von anderen Rhythm-Games ab. Allerdings muss ich klarstellen, dass ich bisher abseits von sagen wir mal Tetris Effect: Conntected oder Crypt of the NecroDancer ich wenig Erfahrung in diesem Genre gemacht habe) + Hohe Immersion durch Sounddesign und Feedback-Systeme + Kurze Sessions sind ebenso möglich wie längere, konzentrierte Runs. Übrigens perfekt für das Steam Deck! [u][b]Contra:[/b][/u] - Kann schnell frustrierend werden - Es gibt kaum Pausen oder entspannte Spielphasen - Sehr repetitive Grundmechanik trotz variierender Level - Visuelle und akustische Intensität kann überwältigend wirken und schrammt schon an Reizüberflutung. Unnötig zu erwähnen, dass Menschen mit Lichtsensibilität hier ihre Probleme haben würden [u][b]Prontra:[/b][/u] +- Sehr hoher Schwierigkeitsgrad von Anfang an +- Gameplay bleibt über weite Strecken mechanisch ähnlich (Variation entsteht durch Tempo und Muster) +- Man selbst bleibt eher dadurch motiviert, dass man sich selbst ausschließlich anhand seiner Reaktionen verbessert und irgendwie versucht durchzukommen Thumper ist kein typisches Rhythmusspiel, sondern eher ein audiovisueller Ausnahmezustand. Es lebt von Intensität, Präzision und Druck – und genau das macht es entweder faszinierend oder abschreckend, je nach Spielertyp. Wer sich auf das Tempo und die gnadenlose Struktur einlässt, bekommt eines der konsequentesten Rhythmus-Erlebnisse überhaupt. Wer jedoch Entspannung oder klassische Abwechslung sucht, wird hier kaum fündig. Ein kompromissloses Rhythmus-Spiel, das weniger unterhält als vielmehr in einen hypnotischen Zustand zwingt. Ich danke fürs Lesen und wünsche sehr viel Spaß beim Spielen! ;-) [code]Hast du noch mehr Interesse an Reviews wie diese? Dann besuche doch meine [url=https://store.steampowered.com/curator/34784076/]Steamkuratorseite![/url] ;-)[/code]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Danish, Dutch, Finnish, Norwegian +6 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fully completing this game is a one-of-a-kind rhythm experience. For a long time I thought that I would never beat the game, that it was just too hard. But I highly recommend going through the whole thing. You can worry about trying to be perfect later. I've also played it a lot since because trying to get higher scores or doing challenges has never gotten old for me. I'm currently practicing every once in a while with the eventual but unlikely goal of completing every level in a row without dying on NG+ difficulty. I don't think I'll ever do it, but it's fun to work towards.
Thumper is sublime. It stands as one of the greatest video games of all time and is a work of art. Please play this game. The flow state is utterly amazing and the ambient opening just hit like the first plunge of heroin.
Criminally underrated game. When you lock in and get past midway through the game, you feel like you are marching down a battlefield, banging your chest. Best "rhythm" game ever made. But, feels more than that. Huge bonus points for the VR. Doesn't really change the game (and honestly, that is a good thing) but just makes it more immersive. Basically like strapping your monitor to your face but playing this in VR with headphones on is as close as you could get to fighting in a Viking war.
oynamak icin ♥♥♥ gec kalmısım asık oldm
When I play games, I try to be a completionist, but getting S ranks in this game just isn't fun. If you're a casual player, I think you'll like this game, but to get the perfect scores, there are way too many obstacles hidden around corners that you can't see, too many forced angles that reduce your visibility even more and I feel that sometimes, they throw something at you that doesn't fit the rhythm of the level just to break your combo. Overall, if you don't care for perfects, go for it, but if you do, I don't know if you'll enjoy this experience.
Played the demo for the first time on a PS4 Kiosk at Best Buy in 2016 and now top 50 on PC leaderboard servers. This is one of the best indie games I've ever sunk my canines into, deserves more recognition. If you’re feeling masochistic you’ll wanna try this one out
Awesome visuals, amazing sound design, mostly satisfying difficulty curve
Its a rhythm horror game. The horror comes from the game drowning out audio ques with loud sounds, sometimes not even following a rhythm and the permanent dent that will be on whatever finger you have set to action. Still had a great time though.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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