
Discover a brand new RPG from the creators of The Witcher 3: Wild Hunt. Facing an imminent invasion, Meve — war-veteran and Queen of Lyria and Rivia — is forced to once again enter the warpath and set out on a dark journey of destruction and revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.4Kreviews | 90% | — | $6.9M |
| $19.99 | 4.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love The Witcher series, so this game was a must for me (I am from Poland, duh). The story is really great, animations and voice acting (I played the Polish version) are top notch. The game creates a nice balance by introducing shorter fights (one round only) and puzzles (pre-defined custom deck/hand and a specific situation to solve) - this way you don't get bored by playing the same deck over and over. The satisfaction from winning those Gwent matches is high. It could be a perfect score, but there are undeniable flaws: 1. Difficulty - I always like to play on the hardest difficulty. That's what I did here, but I discovered it's very badly designed. I have no problem with lowering the power of my cards (on normal it's +2, on easy it's +4) - that is actually the proper way of balancing difficulty. But the drastic reduction in loot and resources (comparing to some guides, it seemed some rewards are cut 10 times!) gained from quests is absurd. You can barely afford one path of units (either Gascon or Raynard) and have no money to build other utility buildings. It even makes some of the quests nonsense, e.g. you can deposit your money into a bank to earn some interest later. On normal, if you deposit 2500 gold, you get 5000 back - sensible. But on hard, you get 1500 back, which makes the whole quest nonsense. You also cannot really experiment with your deck, you rather need to have a single plan for your deck and stick to it for the whole campaign, because you won't have the resources to craft cards which you later don't use. 2. Achievements - either badly designed or just incompatible with the difficulty system. The achievements should reward players who play on the highest difficulty - they should bring challenges. In this case you are actually encouraged to play on the easiest one - because there you will have plenty of resources, so no problems with building/upgrading all the buildings. There is not a single achievement that would require you to play on hard. ALSO, you won't get 100% achis if you don't use guides to check the outcome of your choices. I wanted to play legit and not use any guides - I even managed to get over the loss of Eyck (I needed to start a 2nd playthrough to get him), but after losing another strong companion I was just mad and decided to check every decision outcome till the end of the game. Same with the weapons - you will surely miss at least one if you don't use guides. 3. The recruits system - I don't know if the developers had a different design for it and changed it because it was too hard or something, but this system basically makes no sense. It seems to represent the size of Meve's army - the values get decreased in story-wise hard fights with big losses and get increased by recruit points on the map or when some non-hero folks join you. But it has no actual impact on the gameplay or fights. You only need those recruits when you want to craft new unit cards. It would maybe be nice to introduce mechanics where, when your unit dies during some fight, you later need to "resupply" the card with new manpower (no gold or wood needed, but the card goes inactive until you assign new recruits to it). That would be similar to losing a portion of your army in games like HoMM. 4. The cards' descriptions - I am not sure if that is an issue in Polish translation or a global problem, but some cards have either wrong or imprecise descriptions. When a card says "create", it sometimes means create and put in your hand, sometimes create and immediately play - for strategic reasons it makes a huge difference, but you won't know until you just test a card in a fight. My overall score is 7/10. I still strongly recommend this game, especially to all who like The Witcher series and/or Gwent, but I have some advice: - if you're a casual player and you don't care about achievements - just play on the easiest difficulty and enjoy the story - if you're a completionist (like me) - use a guide to check the outcomes of your decisions, so you don't lose a strong card and you don't block yourself from obtaining a weapon for Meve - and play on normal difficulty - this way you are able to get all achis the legit way and you are not stupidly blocked with upgrades.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Simplified Chinese* +1 more
| $19.99 |
| 3.4Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Polecam!
.
criminally overlooked
"아우우우우" 들개 공작이 울부짖었다
Gwint. Trole. Ja pier..gamin na którym zapisano wspaniałą fabułę tej gry skłania mnie do najgłębszych wyrazów rekomendacji. + Gwint. +Wiedźmin. + Brak charakterystycznych elementów hazardowych obecnych w innych grach karcianych.
Wybory moralne mało angażujące, zagadki toporne z tylko jednym kluczem i przymusowe trzymanie za rękę.
巫师3结束买的,昆特牌确实上头~~~
解謎的成分太高,有點不是很玩得下去。
The good: Thronebreaker lets you roleplay as a battle-hardened queen who flips the bird to destiny while leading armies through a war-torn continent. The story is dripping with that premium Witcher-grade cynicism and dark wit that makes you snort-laugh at moral dilemmas. Hand-painted visuals are stupidly beautiful, the voice work slaps harder than a troll’s club, and the card battles make every victory feel like you personally outsmarted Satan. Watching Meve go from “exiled ruler” to “walking war crime” is chef’s kiss levels of cathartic. The bad: Those card duels start off fresh and sneaky but eventually repeat the same dance moves until you’re praying for a new trick. Side content sometimes feels like royal busywork designed by a bored scribe with a fetish for hidden chests. The campaign pacing hits the brakes harder than a virgin on prom night, leaving you twiddling your thumbs between epic moments. The ugly: Your army on the world map moves like a group of hungover dwarves playing Twister. Random characters love phase-shifting through tents and wagons like budget ghosts. A handful of choices promise drama but deliver the narrative equivalent of someone forgetting their lines mid-play. Gorgeous on the surface, but the occasional jank reminds you it’s still a video game, not actual magic. The verdict: 8.5/10 - Story-Driven RPG Card Battler
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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