
You've been caught with your pants down... Literally!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
game doesn't work. When it starts the very bottom of the beginning screen shows up double at the very highest view in the headset.
I love to read while I'm in the toilet. I also like to do the interwebs while in the crapper. So it's just a natural progression that I dreamt about being able to Waveshooter (or WvSh as the hipster kids call it these days) while taking a dump. Throne of the Dead brings this dream into reality. I cannot wait until we get some mixed reality or augmented reality takes on this new concept of gaming. In TotD, we get 6 different VR environments where we can take a dump and shoot zombies (or Frosty the snowman) for 15 waves. Want to take a dump at home? Check. Want to take a dump in someone else's farm house? Check. Want to drop a duece in a porta-potty at a consruction site? Well, that's one obvious, of course you do, who doesnt? How about dropping a deuce in an outhouse out in the desert? If you're the frontier, trail-blazing type then the answer is as obvious as a asking a dog if he wants to mark the tree with his essence. Have you ever dreamed of travelling the North or South Pole and braving the sub-zero temperatures to take a dump in the ice? Well, now you can thanks to the magic of VR and TotD. And they say there is no killer app in VR. Those people are either ignorant or fools. If I haven't convinced you yet to get this game, then let me tell you that each environment is nicely done. There's nice little details in each environment and the zombies have skins that match the surrounding. And you get zombies coming at you from 1 sides, from 2 sides, from 3 sides! But never 4 sides (after all, the dev can't just let your posterior be unprotected, that could be dangerous). You only have 2 handguns. There's no other weapon types. However, you can get powerups that do change the way that your weapon functions. Your handgun can turn into an alien laser gun, an exploding ammo gun, increased ammo to the max, or a freeze gun (in the winter setting). You can also shoot rubber ducks that pop up to give you extra health (max of 3). Although the zombies do have different skins, I didn't notice much difference in their health or attack pattern. Other than in the western setting where some zombies had dynamite that exploded. I found the construction site and the winter setting to be the easiest levels. Even though the winter setting had snowmen and a new gun powerup, I found it to be the most boring setting because the it was extremely easy and very repetitive. Winter came and it had little variety ... sad :( With certain success you can unlock weapon skins which was a nice surprise and I liked the variety in them. Spoiler alert: [spoiler] If you die you go to hell and if you finish all 15 levels then you get to take a ♥♥♥♥ in HEAVEN! [/spoiler] I was having fun for the most part playing this game. I think it's quite the steal at the current sale price of $2.74. Unfortunately, the last level (winter) left me with a bitter taste in my mouth because I had been enjoying myself until then and was hoping to give a glowing review. [u]I played this game on the Oculus Rift with Touch Controllers on i7 1060 GTX and there were no issues [/u]. If this game just made a few changes, I would have given a 10/10. Quick suggestions to improve game: Add more enemy types, how about zombies that throw stuff at you and you have to dodge the attacks? Bigger zombies. Faster zombies. Having to flush the toilet when your poop fills up? Add flying reindeer or Santa boss to winter. Definitely add bosses to the end of like every 5 waves. Sale price rating 7/10, Normal price rating 6/10 Note to dev: [spoiler] please turn down the flames bloom effect in the hell afterlife, there's like red flames that pop up on your eyes and it's like looking at the sun, it's not very pleasant ... other than that, well made heaven and hell and nice concept [/spoiler]
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Throne of the Dead is an intentionally absurd arcade-style shooter that leans hard into crude humor, simplicity, and novelty rather than mechanical depth or narrative ambition. Developed and published by Verdict Studios LLC, the game is built around a single joke taken to its logical extreme: you are literally seated on a toilet—the “throne”—and must defend yourself against waves of enemies determined to interrupt your moment of peace. From the very beginning, the game makes it clear that it does not aspire to seriousness, instead embracing silliness as its defining identity. The core gameplay loop is as straightforward as it gets. Players remain stationary while enemies advance from various directions, and the objective is simply to shoot them before they overwhelm you. Across several themed arenas, each styled around exaggerated bathroom-related scenarios, waves of increasingly aggressive foes push the player to react quickly and manage incoming threats. There is no movement beyond aiming and shooting, which gives the game a distinctly arcade feel reminiscent of old-school wave shooters. This simplicity makes the game immediately accessible, requiring no learning curve or mechanical mastery, but it also means that repetition sets in quickly. What differentiates Throne of the Dead from other basic shooters is its commitment to its off-color humor. The environments, enemies, and overall presentation revolve around bathroom jokes, exaggerated bodily humor, and intentionally ridiculous scenarios. From undead attackers to themed enemies that match each map’s setting, the game’s tone remains consistently juvenile and self-aware. Whether this humor lands will depend entirely on the player’s tolerance for crude comedy; for some, it adds charm and levity, while for others it may feel thin or grating over time. Visually, the game is functional rather than impressive. Character models, environments, and effects are simple and lack polish, but they are clear enough to support the gameplay without confusion. Animations are basic, and textures are modest, reinforcing the sense that the game’s focus is on delivering a quick joke and a brief experience rather than a visually rich world. Sound design follows the same approach, with serviceable effects and music that support the action without ever becoming memorable or atmospheric. One of the more notable aspects of Throne of the Dead is its support for virtual reality. In VR, the novelty factor is significantly amplified, as the absurd premise becomes far more immersive when you are physically placed in the center of the action. Shooting enemies from a seated position while they approach from all sides can be genuinely amusing in short bursts, and the VR perspective helps sell the joke more effectively than standard screen play. However, even with VR immersion, the underlying mechanics remain unchanged, and the lack of variety or progression limits how long the experience stays engaging. Progression systems are minimal. While there are weapons and minor upgrades to unlock, they do little to meaningfully change how the game is played. There is no story progression, character development, or evolving mechanics to deepen engagement. Instead, the game relies entirely on its premise and wave-based challenge to sustain interest. For players seeking high scores or brief sessions of mindless shooting, this may be sufficient, but those looking for long-term goals or complexity will likely find the experience shallow. In terms of pacing, Throne of the Dead is best enjoyed in very short sessions. Its structure and humor are well-suited to quick playtimes, where the novelty has not yet worn thin. Extended sessions tend to expose the game’s limited scope, as enemies and strategies rarely change in meaningful ways. The lack of variety in objectives or mechanics means that once you have seen what the game offers, there are few surprises left. Overall, Throne of the Dead is a novelty-driven arcade shooter that succeeds primarily as a joke rather than as a fully realized game. It offers a handful of amusing moments, particularly in VR, and its simplicity makes it easy to jump into without commitment. However, its limited content, repetitive gameplay, and reliance on crude humor prevent it from offering lasting appeal. For players looking for a quick, silly diversion—or a humorous VR curiosity—it may provide some entertainment, but those seeking depth, polish, or replayability will likely move on quickly once the novelty fades. Rating: 5/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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