
"Throne of Monsters" is a fantasy visual novel with map exploration and card-based combat.Trapped in a mist-covered city, you must slay the false king to escape.Face monsters, confront tears and regret, and lead the world to rebirth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The game does not support English at this time.
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Genres
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
美术风格和音乐也太优秀了...本来薅了GSE的羊毛,等待下载时想打发时间打开了这部游戏,就此一路打到睡前...还有预约礼有种子票,没错就是那种可以养出植物的种子票,非常别出心裁。大家都来支持这款有品的游戏制作组吧!!!
第一次给游戏写评论,以下只说我个人的感受。 真的有被怪物的王座的底层的世界观逻辑震撼到,故事剧情一直在强调勇气,恐惧,悲伤,以及最后结局神使指出的心灵与智慧的不同视角,都是非常有创新性非常有思考甚至有点接近于世界真理的一些东西。我在其他的作品中是从来没有感受到过的。 虽然很多人抨击它的故事词藻堆砌,我个人感觉是会有一点,而且思维不够跳跃的人可能比较难将一些有效信息连接起来,其实也算是文案的一些瑕疵,但是瑕不掩瑜。最后的反转让我震撼。(真的好喜欢好心疼拉法叶宝宝)人物塑造个人觉得最好的就是主角和科学家了(对不起忘记了绿头发学者名字)以及完完全全可以为自己而活的选择。宇宙的未来结局我真的很喜欢! 故事的画风非常好看,游戏互动是抽卡牌合成,说实话可玩性不算很强。 对于某些人来说的缺点: 1.可能就是文笔比较跳跃有些难以理解。 2.感情线比较少,更多的是主角自己的一些想法很重要。 但是如果你喜欢有神秘感与史诗感的作品,《怪物的王座》绝对是不二之选。 以及永远坚定,与你有最纯粹联系的拉法叶,一个拥有全世界的可能性,一个没有丝毫可能性,怎么不算美味的cp。真的是稳稳戳中我的xp。双向奔赴的,太阳与宇宙。
挺不错的,人物塑造挺好,玩之前看了一些评论,说前面的剧情可能会劝退人,不过我玩了之后感觉还是很好的,喜欢前三章的剧情,反而后面的剧情不太吸引我,总的来说是不错的,就是女角色比较少。另外奥利弗很萌
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 57 reviews with recorded playtime.
游戏开篇虽然写了一个残酷的世界观,但并不像某些游戏那样只是用角色的悲惨来激发玩家的同情然后烘托角色之间的感情,也没有讲俗套的打败暴君人民就能得救或者屠龙者终成恶龙,而是有着叙事上的必要性和设定上的自洽性。剧情设定扎实而完整,每位有脸的角色都有自己的故事,看似散乱的分支收束成一条线,一起抵达必然的终点。回头再看,就连一开始地上掉落的调查物都是之后剧情的伏笔。 结局部分则显得非常简略,可能也是制作成本上的限制。个人线的分歧虽然非常贴心地放在了最后,但故事本身还是线性的,个人线主要是补充了三位可攻略角色的一点信息,至于主角的将来,重建城市、探索游历、休憩等待这些事情完全可以成为主角不同时间段经历的一部分,没有什么分线的必要。 非常可惜的是重新创造世界这个结局,按照设定 [spoiler] 主角吸收了两位神使的力量,那么拉法叶也应该不再背负强加的命运,只作为自己而存在,就和最后的那个结局一样,世界焕发生机而创造者独自离去,即使会有和主角相似的个体,也是与主角不同的人 [/spoiler] ([strike] 发出御衡者的声音 [/strike])。 截至我玩的时间点已经没有严重 bug,只有几个小问题,一个是中期某个有很多调查点的梦境小屋里,如果上一个调查点的对话没有结束就点击下一个调查点,会导致 UI 卡死,无法继续推进剧情,重新启动游戏之后恢复正常。另一个是结尾的制作人员表无法跳过,而游戏本身失去焦点就会自动暂停,不同结局得看四五遍([strike] 拜托,不管制作是好是坏,现在的游戏已经没有不让跳过的资格了 [/strike])。还有demo打过的剧情买了游戏之后并不会自动解锁相应成就,还得重打一遍。 还想吐槽的是 steam 成就打败某个 boss 让我以为这个 boss 是可以在卡牌战斗里击败的,尝试了好多遍,没想到剧情过了就算打败了。不过剧情杀卡牌战斗的部分也没有直接 999 秒杀,而是有时候会出招有时候不会,似乎跟破盾规则有关,但游戏里也没有详细的出招规则,正面击败可能性微存?
喜欢的风格
音乐和美术都是顶级,故事也不错,但个人感觉前三章配角故事有点长,后面女主故事相同文本对比下就没有那么精细,而且确实很想多看点百合剧情,恋爱剧情也有点少。好喜欢拉法叶嘿嘿,小男孩嘿嘿
很舒服
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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