
Throbax TD is the "Tower Defense" game you are looking for: Help Ughlar fight his way through 50 levels, buy over 100 upgrades and get all of the 50+ achievements.
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A nice little game that actually evolves as you play it. It starts out as a Tower Defense game, where you have to stop the bad guys from becoming 100 on the map at the same time, which plays somewhat differently than ie. Bloons TD or Gemcraft. For those who like that style better…good news: after 25 levels it changes to the good old „prevent 100 bad guys from reaching the finish line“. As you play you upgrade your towers, BUT those upgrades are somewhat limited by the levels you have finshed. So even if you have bought all available upgrades right now, there are more around the corner. Part of the upgradeable stuff is an alien who builds the towers and also is used as mobile tower itself later in the game (for the first 10 or so levels you might be wondering, why they put that guy into the game because he´s pretty useless…). As you play through the game he will become your main line of defense once he´s upgraded to a certain level. 2 things that stand out: Energy Management: your towers have to be connected to an energy source similar to the Creeper World games. You have the main energy source that has nearly unlimited energy and you transport the energy via relay towers. This will lead to some additional planning and a management part in later levels and/or higher difficulties. The other thing that I have to say…well, write…struck a nerve was the Highscore list. You need an upgrade to see it and then you will only see your position, but not the score you are lacking for the higher positions. It made me play this game…let´s see…28 hours as I write these words. Maybe that reaction is considered normal, maybe it´s some kind of compulsory disorder. But even if it is…this game satisfies it for me and let´s be honest…nothing a doctor would do to me to solve this would be as pleasant as this game and most certainly it would cost me much much much more than the currently asked for 3 Euros. (MUUUUCH MORE!!!) So i can recommend this little time waster with good concience! …and if you would please excuse me now…I´ve got to play a few levels now so I might finally get that guy in front of me…THE POLE POSITION WILL BE MINE!!! *laughs* (note to self, get manic laughter checked out…..once I´ve finished that level…and maybe that one, too…)
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Languages: English*, German*, French, Italian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
Seemed cool at first. Until you realize you need to lose over and over and over to earn money in order to win. Graphics are certainly not from the 2015 era, more like 1995. Almost hurts your eyes just to play, if you can get past the hurting your mind part. 1.3 hours on record, and that's all I could take.
Playtime is a bit inflated (accidently deleted my savefile - more than once. left game running, etc). But I'd say you need at least 30 hours to clear 100% achievements. (And I still have the multiplayer ones to go.) I have almost only bad things to say about this game, but it's a pretty easy recommend anyway because the progression keeps you going and it's seldom dull and the content will last you quite a white. I especially like the fast send next-waves and the 5x game speed in this game. It's a round-and-round-they-go kind of TD (I've only seen this in wc3, but wc3 still looks better and of course performs better with many units.) Goal is to leep monster count below 100. There is also a more standard mode that unlocks later. [h1]The really bad stuff:[/h1] [list] [*] During my first playthrough I must have had up towards 50 crashes. After my deleted save file I saw only one or two. Maybe just my playstyle changed to avoid crashy towers and I'm almost ready to dismiss it as "just my system" if noone else has those problems. [*] For a game that seems designed to have a lot of units on the screen, it performs like a silly goose when you build a lot of towers! To be fair that really only plays in in the "end-game", but you can easily force this game on it's knees if you build a ton of cheap towers or just energy-lines for example. I suppose this too could be "just my system" but unlike the crashes I highly doubt it. [*] Bugs with hotkeys and queuing commands and general glitchy stuff all over the place. [/list] [h1]The just bad stuff:[/h1] [list] [*] Visuals are gritty and cheap. But it's a TD so I'm fine with it (and so should you). [*] Lack of strategic depth, but instead you have a pretty big skill tree to plow through, so it stays reasonably interesting. [*] The "end-game" levels requires you to pretty much single-click attack each enemy separately. It's not very entertaining when it also gets very sluggish. [*] I think the energy-system (think starcraft-pylons but you need to connect T3 pylons to T2 pylons to T1 pylons that connect to your towers) was probably a decent idea at some point but the execution feels hamfisted and it seldom plays any interesting role. [*] Since I've played most of the game several times I tried to upgrade things in different order, and while some things sure scale really bad for using early, I still expreienced alsmot the same "very tight balanced early game, way too easy mid game and sluggish demanding end-game" curve through-out the game. Not easy to pin-point specifics but I often felt that game balance must be off the intended target. [*] Some weird UI choices, but that seems to be the default with indy-games. [/list] Still thumbs up. Better than average, but not great. Worth the money.
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
I love playing tower defense games. Ever since people started introducing Warcraft 3 tower defense mods (Wintermaul, Green, Burbenog), I have been hooked on them. That being said, nothing will ever top Burbenog (for those of you who know what I'm talking about). Pros of Throbax TD: -cheap -tutorial teaches you the game -can play multiplayer online (haven't tried it, yet) -devs respond to feedback -the levels I have encountered so far haven't lasted more than about 7 minutes -you can hit a button to speed it up 2x, 3x, 4x, and 5x to make the levels quicker -the concept of having to power your towers instead of just building a tower wherever you want is interesting and different Cons of Throbax TD: -graphics are a little dated (but hey, it was $3) -you can't just upgrade any tower to any level in-game. You earn points for completing levels which you use to buy upgrades for your buildings in the upgrade interface. For those of you used to Wintermaul, Green, and other TDs in which you can upgrade to the max level in any game, you might be a little let down. -upgrade interface is a bit confusing, and sometimes it takes me a few tries to hit the "enter this building" button because it's so tiny -I personally feel like the tutorial would be better in a video instead of a "do this action, then click space bar for the next bit of info" All in all, I find it a fun game to kill some time, and it was only $3, so even if I get to a point where I get sick of the game, I feel like I have already gotten my money's worth from it. 7/10
Throbax TD это игра в жанре Tower Defence, выпущенная 5 ноября 2015 года. Разработчик и издатель - Unterrainer Informatik OG. Как заявляют сами разработчики в игре содержится 50 уровней для прохождения, 100+ апгрейдов для башен, 50+ ачивок в стим, 10+ видов врагов. Требования у игры супер маленькие - Windows XP+, любой проц с 2 ядрами+, 2 гб оперативы (что странно для такой игры =D), видяха от 256MB, и 2гб места на жестком диске. Геймплей незамысловат - строите башни, уничтожаете врагов, для башен нужно электричество, поэтому нужно подводить к ним "питающие" башни, которые в свою очередь должны быть соединены с главной электровышкой (которая на разных уровнях появляется в разных местах). После завершения уровня получаете очки, которые тратите на покупку башен и апгрейдов к ним. А теперь к минусам, а их очень много в этой игре)) Во-первых, это нечастые вылеты игры без всяких причин, во-вторых, плохая графика, режущая глаз, в-третьих, ужасное звуковое оформление, в-четвертых, скучный геймплей. Но все эти недостатки компенсируются маленькой ценой в 79 рублей (на август 2016), по распродаже дак вообще почти бесплатно получится. Из приятных моментов можно отметить возможность играть с друзьями, ачивки в стим и выпадение карточек (за несколько часов выпадет 3 карточки ценой по ~10 рублей каждая - так что считайте около 30 рублей из стоимости обратно получите, если продадите на торговой площадке. Мой общий итог 4/10. https://youtu.be/sy-ujizI-3c
C'est moche mais c'est fun, surtout en co-op. Cependant il y a de gros points négatifs : -le jeu crash 1 partie sur 2 en multijoueur, le jeu a même reussi à faire crasher le PC d'un ami. -Les animations des arraignés géantes lorsqu'elle meurent vous donne l'impression que votre écran va lâcher à tout moment. -La fonction d'accélération du temps et celle de passer à la vague suivante ne sont pas disponible en multijoueur, c'est dommage. Mais au moins le jeu vaut son prix.
If you’ve ever wondered what it feels like to be deprived of enjoyment in its purest form, look no further than Throwbax TD. This abomination of a tower defense game mirrors the misery faced by the working masses from 1848 to 1864, where industry surged, but poverty and despair prevailed. Like those times, Throwbax TD promises growth, innovation, and excitement, yet delivers nothing but a barren wasteland of broken mechanics, frustration, and a deep sense of regret for having ever pressed “start.” Graphics: Empty Promises in a Desert of Boredom Much like the hollow promises made by industrialists in the 19th century, Throwbax TD boasts of “cutting-edge graphics” that are as dead as the flat, lifeless fields you’re forced to defend. The tower designs are basic, uninspired chunks of pixels that look like they crawled out of a 2005 tech demo, and the enemy units are so poorly animated that it’s hard to tell if they’re supposed to be attacking or merely wandering aimlessly. Each map is an ugly, monochromatic slog with no sense of creativity or effort, as if the developers gave up halfway through the process. It’s the equivalent of dressing up poverty with big numbers like England’s rising export and import figures, while underneath, the reality is just as bleak as it was before. In this case, the “big numbers” are hollow claims of stunning visuals that crumble into mediocrity the moment you start playing. Gameplay: A Struggle for Survival Tower defense games are supposed to be strategic. Not Throwbax TD. This game isn’t about outsmarting your enemies; it’s about enduring mind-numbing, poorly balanced waves of enemies while trying to piece together enough basic towers to survive. You get four towers—count them, four—each as uninspired as the last. It feels like the developers calculated just how little variety they could get away with, much like the 19th-century doctors calculating the bare minimum nutrients needed to keep laborers just above starvation. The difficulty curve is either nonexistent or so sharp that it sends you hurtling off a cliff. Either the enemies trickle in like a joke or they overwhelm you instantly. There’s no in-between. It’s not challenging; it’s just infuriatingly inconsistent, like playing a game designed by someone who never quite understood how tower defense games are supposed to work. Resource System: Starving the Player Resource management in Throwbax TD is as cruel as the economic realities faced by the working class during industrial expansion. You’re given just enough resources to place the bare minimum of towers, forcing you to make decisions that don’t feel strategic—they feel desperate. This system is broken beyond repair, making every level a slog where you’re constantly scrounging for scraps just to stay afloat. The game seems intent on seeing how little it can give you before you throw in the towel. It’s as if the developers consulted Dr. Smith’s 19th-century research on how much carbon and nitrogen was needed to keep people from starving and applied it to their game’s resource system. The result is a game that starves your interest and creativity until there’s nothing left but frustration. Story: Pointless and Forgotten Much like the workers who toiled in obscurity during the height of industrialization, the story of Throwbax TD is utterly forgettable. There’s some vague premise about defending against invaders, but it’s so shallow and half-baked that you’ll forget about it within minutes. There’s no lore, no character, no motivation to care. It’s as though the developers included it as an afterthought, a mere formality to justify the existence of the game. You’re better off pretending it doesn’t exist, just like the upper class ignored the misery of the working poor. Final Thoughts: Starvation of Enjoyment Like the false hopes of economic improvement that failed to alleviate the struggles of the working masses, Throwbax TD is a tower defense game that promises entertainment but delivers nothing but suffering. It’s a game that could have been average at best, but instead, it collapses under its own incompetence. Every aspect, from the lifeless graphics to the imbalanced gameplay and broken resource system, feels designed to push players to the brink of frustration. There’s no joy, no challenge worth overcoming, no reason to even try. Throwbax TD is a grim reminder that even in a genre as straightforward as tower defense, there’s still room for monumental failure. Just as poverty persisted in the face of industrial progress, Throwbax TD will stand as a testament to how far a game can fall despite modern gaming standards. Storytelling: Abolute Banger of a Story Mate. Good Job on that!
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