
In 960 AD, the new Song Dynasty needs you! As magistrate, build a prosperous city from scratch. Develop bustling streets filled with businesses and entertainment, while navigating hidden crises of political strife and foreign invasions. How will you lead through these challenges?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a great game! I really enjoy this genre of game and the story mode was a fun challenge to play through. I had never heard of the Song Dynasty before this game and it has been a fun way to learn more about Chinese history. My only critic is that some of the text is hard to understand, but that is understandable since I believe the developers are Chinese. It also appears that they are still updating the game and have made improvements to this since I started playing.
还不错,一口气玩了很久,画风也很合我的意。但是我想提一个建议:航海贸易能不能给我们大宋方弄一点卖的上架的特产啊?看别的国家动不动就卖几百块钱,我们天朝上国除了簪子和玉石都是10块以下,这贸易差也太大了。没记错的话我们的瓷器和丝绸在海外都是高级抢手货吧?怎么连7块钱都超不过去。前期如果不关掉消耗的话,糖、珊瑚、人参根本没钱买,也供应不上来。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 26 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Relaxed game
太喜欢这个赚不到钱折磨自己浪费时间的仕途模拟器了
经营类游戏共病,后期太枯燥
So fun and adictive. I love. the art style.
挺好的,喜欢这种模拟经营的游戏
巨好玩
好
反正我爱玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.2K | 115 | 88% | $2.99 | |
| — | 0 | — | — | |
| $762.5K | 757 | 74% | $24.99 | |
| $457.8K | 651 | 70% | $19.99 | |
| $228.1K | 331 | 87% | $16.99 | |
| $198.6K | 661 | 71% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 1.3K | 68% | $59.99 | |
| $1.6M | 7.4K | 98% | $7.99 | |
| $1.6M | 21.8K | 98% | $4.99 | |
| $1.6M | 3.5K | 81% | $19.99 | |
| $1.6M | 2.3K | 47% | $19.99 | |
| $1.6M | 955 | 77% | $59.99 |