No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $6.7K — a different platform, not this one.
Threes is tiny puzzle that grows on you. This is the buy-once-play-forever version. ³ Apple Game of the Year 2014!! ³ Apple Design Award 2014 Winner ∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞ “You might as well delete Candy Crush Saga now.” ~ Pocket Gamer “It's surprisingly adorable, for a game starring numbers.” ~ Joystiq “It’s the kind of game that embosses the rules on your brain within 30 seconds, but then compels you to spend the next two hours playing.” ~ Pocket Tactics ∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞ Explore our little game’s deep challenge and grow your mind beyond imagination. Optimized for iOS8 and human brains. Universal app for iPhone and iPads. ³ Endless challenge from one simple game mode ³ An endearing cast of characters ³ A heart-warming soundtrack ³ No IAP - Threes is a complete experience the moment you download it Honorably mentioned for Excellence in Design by the Independent Games Festival. ∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞ From the makers of PUZZLEJUICE: ³ Designed by Asher Vollmer ³ Illustrated by Greg Wohlwend (Ridiculous Fishing, Hundreds) ³ Scored by Jimmy Hinson (Black Ops 2, Mass Effect 2) ³ Optimized by Hidden Variable (Bag It!, Tic Tactics) ∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞ Threes grows with you and you’ll grow with Threes.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Threes is tiny puzzle that grows on you. This is the buy-once-play-forever version. ³ Apple Game of the Year 2014!! ³ Apple Design Award 2014 Winner ∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞ “You might as well delete Candy Crush Saga now.” ~ Pocket Gamer “It's surprisingly adorable, for a game starring numbers.” ~ Joystiq “It’s the kind of game that embosses the rules on your brain within 30 seconds, but then compels you to spend the next two hours playing.” ~ Pocket Tactics ∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞ Explore our little game’s deep challenge and grow your mind beyond imagination. Optimized for iOS8 and human brains. Universal app for iPhone and iPads. ³ Endless challenge from one simple game mode ³ An endearing cast of characters ³ A heart-warming soundtrack ³ No IAP - Threes is a complete experience the moment you download it Honorably mentioned for Excellence in Design by the Independent Games Festival. ∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞ From the makers of PUZZLEJUICE: ³ Designed by Asher Vollmer ³ Illustrated by Greg Wohlwend (Ridiculous Fishing, Hundreds) ³ Scored by Jimmy Hinson (Black Ops 2, Mass Effect 2) ³ Optimized by Hidden Variable (Bag It!, Tic Tactics) ∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞ Threes grows with you and you’ll grow with Threes.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $0.99 | |
| — | 7 | 83% | $1.99 | |
| $28M | 38.7K | 96% | $24.99 | |
| $26.4M | 52.8K | 93% | $19.99 | |
| $10.4M | 14.6K | 92% | $19.99 | |
| $6.4M | 23.2K | 91% | $9.99 |