
Three Sisters is a goofy RPG featuring some cute little (not nightmare inducing) enemies and a story where nothing bad ever happens! Wait, what's that? You played the other games? crap.
Modeled estimate, not a reported figure. How we estimate →
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About
Three Sisters IS NOT a horror game nor is it trying to be a horror game. Do not play with the expectations of being scared. This is a semi-narrative based game that tells of the adventures of the characters from previous games before said games happened.
The "First Demo Trailer" is an old trailer made over half a year before the game was put on Steam and does not reflect the current state of the game. It still had unfinished assets, placeholder artwork and the old combat system. This disclaimer will be removed whenever a new trailer is made

Ever wonder what happened to Vibia and her sisters? No? Well you're probably in the majority, not many people even heard of them...
Oh well, here's what we got to offer I guess.
Uber
Garret J.
Juampy
Sibermanov
TurtleBox
FR4NzIT
Mr. Crow

I made way too much music
This game is based off a series of shitpost games from Bobox (Will not say the website's actual name out of fear of legal action) that were, and still are, heavily inspired by SiIvaGunner and Gachimuchi!
Because who doesn't like having options?

no seriously, you will get pissed on by crack heads and crabs

There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. There's way too much. please help me

Yeahhhhh it's totally just default rpg maker with nothing else, no secrets or anything. Just pure slop yeahhhhh!

You like slop yeahhh? We do too.
[ARROW KEYS] to walk, [Z] or [SPACE] to interact, [ESC] to open menu and go back
All controls are configurable within the Options menu

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Weird doesn’t always mean deep.
Three Sisters is an independent role-playing game developed and published by CFG Studios. Created in the spirit of classic RPG Maker adventures, it combines traditional turn-based combat, exploration, party management, and character progression with a highly unconventional sense of humor. At first glance, the game presents itself as a lighthearted fantasy adventure filled with harmless creatures and comedic situations, but it quickly becomes clear that there is far more beneath the surface. Balancing absurd comedy, self-awareness, and occasional darker undertones, Three Sisters delivers an experience that feels intentionally unpredictable from beginning to end. The story revolves around Vibia and her sisters as they embark on an adventure that constantly shifts between humorous situations and increasingly strange events. The narrative frequently plays with player expectations, often presenting itself as a cheerful journey before introducing bizarre twists, unusual characters, and moments that feel deliberately unsettling. The game seems fully aware of RPG clichés and regularly uses that awareness to create jokes, subvert expectations, and surprise players. This approach gives the story a unique personality that helps it stand apart from more conventional indie RPGs. One of the most noticeable qualities of Three Sisters is its writing. The dialogue rarely follows a predictable path and often embraces surreal humor, internet-inspired comedy, and self-referential jokes. Conversations can shift from ordinary role-playing game exchanges to complete nonsense within moments. While this style will not appeal to every player, those who enjoy unconventional humor will likely find plenty of memorable moments throughout the adventure. The game consistently prioritizes personality over realism, creating an experience that feels more like a chaotic comedy than a traditional fantasy epic. Beneath the humor lies a surprisingly substantial role-playing game. Combat follows familiar turn-based mechanics, allowing players to build a party, level up characters, acquire equipment, and confront increasingly dangerous enemies. While the game's presentation may appear intentionally silly, the underlying systems are structured enough to provide a satisfying sense of progression. Battles require players to manage resources, utilize character abilities effectively, and adapt to different enemy encounters as the journey unfolds. Character recruitment is another significant component of the experience. The game includes numerous optional party members, many of whom possess their own unique abilities and personalities. This creates opportunities for experimentation, allowing players to customize their team composition according to their preferred playstyle. The variety of available companions also increases replay value, as different party combinations can lead to different combat strategies and gameplay experiences. Exploration is rewarded consistently throughout the adventure. The world contains numerous regions, hidden areas, optional encounters, and side content that encourage players to move beyond the main storyline. Curious players will often discover additional characters, valuable equipment, rare items, and unusual events that add further depth to the experience. The game's willingness to hide content off the beaten path helps make exploration feel worthwhile rather than merely optional. The amount of content available is particularly impressive for an independent RPG. Players can expect a lengthy adventure featuring multiple unique locations, a large assortment of enemies, a significant collection of equipment, and a broad range of optional activities. The game provides dozens of hours of gameplay, ensuring that players who become invested in its world and humor will have plenty to experience. This sense of scale helps justify the time investment required to fully explore everything the game has to offer. Another standout feature is the soundtrack. The game includes a large collection of music contributed by various artists, helping maintain variety across its lengthy runtime. Different areas and encounters are accompanied by distinct musical themes that contribute to the atmosphere and reinforce the game's constantly shifting tone. Whether supporting comedic scenes, exploration, or combat, the soundtrack adds significant personality to the overall experience. Visually, Three Sisters embraces the strengths of its RPG Maker foundation. While it does not attempt to compete with high-budget productions in terms of technical presentation, it compensates through creativity and style. Character sprites, enemy designs, and environmental details all contribute to the game's quirky identity. The visuals successfully support the game's humor and surreal atmosphere, creating a world that feels distinctive despite its relatively simple presentation. Perhaps the game's greatest strength is its unpredictability. Many role-playing games follow familiar narrative structures and gameplay patterns, making it easy to anticipate what comes next. Three Sisters deliberately avoids that comfort. New enemies, unexpected jokes, bizarre scenarios, and strange narrative developments appear regularly, ensuring that players are rarely certain what awaits around the next corner. This unpredictability helps maintain engagement even during longer play sessions. The game is not without flaws. Its humor is highly specific and may not resonate with everyone. Players looking for a serious fantasy narrative or emotionally grounded storytelling may struggle to connect with its deliberately chaotic tone. Likewise, some may find the constant stream of jokes and absurdity overwhelming. The RPG Maker presentation may also discourage those who prefer more technically advanced visuals. However, these elements are part of the game's identity rather than accidental shortcomings. What ultimately makes Three Sisters memorable is the passion behind its design. It feels like a project created without concern for convention or mainstream expectations. Every aspect of the game reflects a willingness to embrace unusual ideas and pursue them wholeheartedly. Whether players love or dislike its style, it is difficult to deny that the game possesses a strong and distinctive personality. Three Sisters is an ambitious independent RPG that combines classic role-playing mechanics with surreal comedy, extensive content, and a remarkably unpredictable adventure. Its large world, substantial progression systems, diverse cast of characters, and unique sense of humor create an experience unlike most games in its genre. While its unconventional style may not appeal to every player, those willing to embrace its eccentric approach will discover a lengthy and entertaining journey filled with surprises. Rating: 6/10
This game is an absolute ♥♥♥♥♥♥' masterpiece. And I have advanced dementia.
bu ne
I bought it mostly to help the Dev develop the game further, but I watch live gameplay and play when my partner plays on his computer so let's say I also have hours and hours of gameplay. ANYWAYS I LOVE SLOP AND THIS GAME OK DON'T LISTEN TO THE CRABS.
[h3]Мыло не добавили на обложку :([/h3] Ого! Да это же RPG Maker! Сколько таких вас в Steam? 4k? Да расплюнуть! Эту отличает от других, то что разработчик потрудился на славу: добавил [b]КРИПОТЫ[/b]. И не только. [b]THREE SISTERS[/b] просто плоха как игра: [list][*]странный дизайн; [*]странная музыка во время боя; [*]нет какой-либо настройки под клавиатуру.[/list] [b]ВИШЕНКА[/b] Разработчик также выбрал хорошую дату выхода в свет - 1 апреля. А нынче он агрессивно комментирует в отзывах и шутит в негативном ключе. Поддержим этот тренд! [hr][b]1.4.25[/b] - бесплатная раздача
Это мой самый нелюбимый жанр игор, и петля на обложке полностью выражает какие последствия будут ждать меня после терпения и прохождения, спасибо что бесплатно отдали.
it so good, i like the part where it occurs
Honestly, this game changed my life. When i heard that my grandfather with extreme testicular torsion (AKA Tyler) was dying, I showed him this game. The moment he saw it he ripped his flesh out because its a Three sisters reference.. Very good game, would recommend.
[h1]🛑 GENERAL INFO[/h1] [b]➤ Mission Status[/b] [list] [*] ⬛ 100% Completion / Platinum [*] ⬛ Main Story Finished [*] ⬛ Main + Side Content [*] ⬛ Endless / Multiplayer [*] ✅ [b]Dropped (Got bored)[/b] [*] ⬛ Refunded [/list] [b]➤ Play Time[/b] [list] [*] ⬛ Short (< 10h) [*] ⬛ Average (10h - 40h) [*] ⬛ Long (40h - 100h) [*] ⬛ Very Long (100h+) [*] ⬛ Infinite / Sandbox [/list] [b]➤ Price[/b] [list] [*] ⬛ Free [*] ⬛ Worth Full Price [*] ⬛ Wait for Sale [*] ⬛ Overpriced [*] ✅ [b]Waste of money[/b] [/list] [hr][/hr] [h1]📊 TECHNICAL & STABILITY[/h1] [b]➤ PC Performance[/b] [list] [*] ⬛ Seamless (144fps+) [*] ⬛ Great (High FPS) [*] ✅ [b]Good (60fps stable)[/b] [*] ⬛ Occasional Stutters [*] ⬛ Poorly Optimized [*] ⬛ Slideshow [*] ⬛ Unplayable [/list] [b]➤ Stability & Bugs[/b] [list] [*] ⬛ Polished / Flawless [*] ⬛ Minor (Visual glitches) [*] ✅ [b]Annoying (Quest/Physics bugs)[/b] [*] ⬛ Game Breaking (Crashes/Softlocks) [/list] [b]➤ Controls & Input[/b] [list] [*] ⬛ Best on Mouse & Keyboard [*] ⬛ Best on Controller [*] ⬛ Excellent support for both [*] ✅ [b]Awkward controls[/b] [*] ⬛ No remapping options [/list] [b]➤ DRM & Anti-Cheat[/b] [list] [*] ✅ [b]None / DRM-Free[/b] [*] ⬛ Standard Steam DRM [*] ⬛ Kernel Level Anti-Cheat (EAC/Vanguard) [*] ⬛ Denuvo [*] ⬛ Always Online Requirement [/list] [b]➤ Game Size[/b] [list] [*] ✅ [b]Tiny (< 1GB)[/b] [*] ⬛ Small (1GB - 10GB) [*] ⬛ Average (10GB - 50GB) [*] ⬛ Large (50GB - 100GB) [*] ⬛ Massive (100GB+ / Ark Size) [/list] [hr][/hr] [h1]🎨 PRESENTATION[/h1] [b]➤ Visuals[/b] [list] [*] ⬛ Photorealistic / Next-Gen [*] ⬛ Unique Art Style (Masterpiece) [*] ⬛ Beautiful [*] ⬛ Good [*] ⬛ Decent [*] ✅ [b]Dated / Retro[/b] [*] ⬛ Visual Clutter / UI Mess [/list] [b]➤ Audio[/b] [list] [*] ⬛ Eargasm (Award Winning) [*] ⬛ Atmospheric / Immersive [*] ✅ [b]Good[/b] [*] ⬛ Generic [*] ⬛ Bad / Glitchy [*] ⬛ Played on Mute [/list] [hr][/hr] [h1]⚔️ GAMEPLAY & CONTENT[/h1] [b]➤ Narrative[/b] [list] [*] ⬛ No Story [*] ⬛ Lore Heavy (Dark Souls style) [*] ✅ [b]Average / Generic[/b] [*] ⬛ Good [*] ⬛ Emotional / Gripping [*] ⬛ Masterpiece (10/10) [/list] [b]➤ Gameplay Loop[/b] [list] [*] ⬛ Addictive (Can't put it down) [*] ⬛ Flow State (Smooth) [*] ⬛ Fun [*] ⬛ Average / Generic [*] ✅ [b]Clunky[/b] [*] ⬛ Repetitive / Chore [/list] [b]➤ Difficulty[/b] [list] [*] ⬛ Cozy / Zen [*] ⬛ Adjustable (Story to Hardcore) [*] ✅ [b]Normal[/b] [*] ⬛ Challenging [*] ⬛ Soulslike (Punishing) [*] ⬛ Unfair / Artificial Difficulty [/list] [b]➤ Learning Curve[/b] [list] [*] ✅ [b]Pick up and play[/b] [*] ⬛ Easy to learn, hard to master [*] ⬛ Steep learning curve [*] ⬛ Requires a Wiki/Guide open [*] ⬛ Complex / Overwhelming [/list] [hr][/hr] [h1]💰 ECONOMY & COMMUNITY[/h1] [b]➤ Target Audience[/b] [list] [*] ⬛ Kids [*] ⬛ Teens [*] ⬛ Adults [*] ✅ [b]Grandma / Casual[/b] [*] ⬛ Hardcore Gamers [/list] [b]➤ Monetization[/b] [list] [*] ✅ [b]None / One-time Purchase[/b] [*] ⬛ Cosmetic DLCs only [*] ⬛ Battlepass / Season Pass [*] ⬛ Pay-to-Fast (Time savers) [*] ⬛ Pay-to-Win / Predatory [/list] [b]➤ Modding & Community[/b] [list] [*] ⬛ Native Steam Workshop Support [*] ⬛ Active Modding Community (Nexus) [*] ✅ [b]No Mods / Closed System[/b] [*] ⬛ Developers hostile to Mods [/list] [b]➤ Community[/b] [list] [*] ⬛ Wholesome / Helpful [*] ⬛ Average [*] ⬛ Toxic [*] ⬛ Radioactive / Unsafe [*] ⬛ Solo Play Recommended [/list] [hr][/hr] [h1]📝 FINAL VERDICT[/h1] [h1]RATING: 5 / 10[/h1]
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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