
Trapped in darkness, you've lived in fear for as long as you can remember. Now, thirty rooms stand between you and freedom. Each one holds a deadly challenge, but only one path leads forward. One wrong step, and you're lost forever. Open the door!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 298 | 75% | Free | |
| approximately $4.8M | 8.5K | 92% | $24.99 | |
| approximately $76K | 281 | 96% | $12.99 | |
| approximately $22.6K | 194 | 82% | $5.99 | |
| approximately $19.9K | 129 | 81% | $7.99 | |
| approximately $8K | 46 | 39% | $4.99 |