
Lin Yue'an embarks on a journey home, but unsettling events soon disrupt her ordinary life. Strange dreams, lost memories, and eerie occurrences lead her to uncover hidden truths. Can she trace everything back to its true origin and escape the net of fate that has already been woven around her?
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About
Threads of Karma is a Chinese folk horror text-based game.
The story begins with the most ordinary of days. Lin Yue'an, a sophomore on winter vacation, drags her suitcase onto a high-speed train bound for home. Strange dreams, lost memories, and eerie events in her home seem to be just the beginning. Can she trace everything back to its true origin and escape the web of fate that has already been woven around her?
A cozy setup, kind relatives, and carefully prepared meals—everything seems as it always has been.
But the resignation of the housekeeper, scattered toys, and an amulet inexplicably appearing in her pocket hint at subtle abnormalities. Where will these clues lead?

Her late parents remain frozen in time within the photo frames.
Do the memories buried deep within her mind hold cherished moments with her parents, or are they hiding secrets left untold?

Clues of unknown origin, questions without answers…
As the fog of uncertainty thickens, what will you choose?

Greed arises from the human heart.
Events are strung together by the threads of karma.
Caught in the web of a carefully orchestrated fate, can Lin discover the sole path to survival?

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
美术真的牛逼,这种线条画风也很戳我,但是你这代码也太垃圾了。昨晚第一次玩点开存档看到有一个25年4月份的存档的时候我就意识到一些不对了,昨晚做完了一个结局今天登录发现所有存档给都没了。当时做最后一关的时候那个道具总是无缘无故消失我就一肚子火,现在更是忍不了了,乐子游戏真给你拉完了
优点:1.绝赞美术 2.绝赞音乐 3.氛围有 缺点:1.bug太多 2.内容单薄 3.无法优化 萝卜老师的画风真的很有特点,很多神画面,搭配解语花老师的音乐,超级适配中式民俗悬疑这个主题。但我感觉故事剧情呈现确实有点太单薄了,通关3个结局之后能感觉到这个故事本身其实是非常ok的,但没有讲好。前期铺垫了很多东西,结局却很仓促,三言两语戛然而止。配角人物看起来都很有故事,结果也都是昙花一现没有深入,就很难受。不过考虑到老师是纯艺出身,又是自己一个人肝出来的的新手试水作品,冲美术和音乐我觉得还是值得小小体验。就是价格确实不太划算,没法优化加上综合体验欠佳,24定价确实高了,建议大促入手。
喜欢:画风不错,有点气氛但不吓人不突脸,立绘也好看,玩下来很顺,没什么卡的地方 有点伤:解密模式BUG比较多,不影响推进,但比较影响游玩体验,前期选择支没啥影响,就一个死亡结局,三个成就结局的分歧点全部集中在最后的解密,另外游戏收集的CG只有有异常的CG,像一些温馨的CG都没有收集,而且CG最后一张也不知道有还是没有,全结局支线打完也没收集到,看社区也和我有一样的玩家,逼死强迫症 剧情:结局的后日谈不够,就三言两语有种戛然而止的感觉,有些后面的东西前面没有伏笔,有些挖的坑后面也没有填坑,很多应该铺垫的东西都没好好说,一些看上去有故事的人也没有深入,给我的感觉像是一本灵异小说里的一个事件,还是那种篇章结束埋坑的,而不是一整个故事,不过至少文笔不弱智不小白 总体:推荐打折入,内容很薄,两个小时就能打完全部三个结局,原价24个人觉得很不合适,比较适合需要放松的脑子,轻松休闲的游玩 最不喜欢的地方:一个关键人物的名字竟然有错别字!后边还有迷题需要打字输入这个关键的人名,这个人名出现的前次和后次竟然是一个音(甚至不是一个音标)不一样的字,我觉得这个错误让人非常的无语,我第一次玩还没发现,第二次玩真的无语的笑了一下,别的地方就算了,这种关键的人名没校对好就发出来了真的感觉挺敷衍的,我现在甚至不知道到底哪个地方写的对,哪个地方写的错,这种关键人物玩完了还不确定人家名字这像话吗
*Threads of Karma*, developed by 萝卜不长毛线公司 and published by Hawthorn Games, is a narrative-driven psychological horror experience that leans more toward an interactive story than a traditional game. It builds its identity around a quiet, creeping sense of dread rather than overt scares, using everyday situations as a foundation before gradually unraveling them into something far more unsettling. From the outset, the game establishes a tone that is introspective and uneasy, inviting players to pay attention not just to what is happening, but to what feels slightly off beneath the surface. The story centers on Lin Yue’an, a university student who returns home and begins to experience strange, almost imperceptible distortions in her reality. What starts as subtle discomfort—odd dreams, misplaced objects, unfamiliar sensations in familiar places—slowly escalates into a layered narrative filled with fragmented memories and unresolved questions. The storytelling is deliberately paced, revealing information in pieces rather than delivering clear answers outright. This structure encourages players to interpret events themselves, creating a sense of involvement that goes beyond simple observation. Themes of consequence, guilt, and the cyclical nature of cause and effect are woven throughout, giving the narrative a philosophical weight that lingers even after the story concludes. Gameplay is intentionally restrained, focusing primarily on reading, making choices, and occasionally interacting with simple environmental elements. It does not attempt to challenge players with complex systems or mechanics; instead, it prioritizes immersion and narrative flow. Choices matter, though not in a dramatically branching, large-scale way. Rather, they subtly influence the tone and outcome of the story, reinforcing the idea that small decisions can have lasting effects. Light puzzle elements appear intermittently, but they serve more as pacing tools than as significant challenges. This approach makes the experience accessible, though it may feel too minimal for players expecting more interactivity. One of the game’s most distinctive qualities is its cultural foundation. Drawing from Chinese folklore and psychological horror traditions, it creates an atmosphere that feels both grounded and otherworldly. The horror does not rely on sudden shocks but instead emerges from the distortion of normal life—familiar environments that feel slightly wrong, everyday interactions that carry an unspoken tension. This approach gives the game a unique voice within the genre, especially for players who may be less familiar with these cultural influences. Symbolism plays a key role, and many of the game’s more unsettling moments are tied to ideas that resonate beyond the immediate narrative. Visually, *Threads of Karma* adopts a stylized, hand-drawn aesthetic that emphasizes mood over detail. The use of muted tones and simple character designs creates a subdued visual identity that complements the game’s tone. Backgrounds often feel intentionally sparse, allowing the player’s attention to focus on key details and narrative cues. While this minimalism works in favor of atmosphere, it can sometimes give the impression of limited production scope. The audio design, on the other hand, is more consistently effective, using subtle sound cues and restrained music to build tension and reinforce the emotional weight of certain scenes. The game’s limitations are most apparent in its scope and accessibility. Its relatively short runtime means that some narrative threads could have benefited from deeper exploration, and certain developments feel abrupt or underdeveloped as a result. Additionally, the heavy reliance on text combined with limited language support restricts its reach, making it less approachable for a global audience. There are also moments where pacing slows significantly, particularly during exposition-heavy segments, which may test the patience of some players. Despite these shortcomings, *Threads of Karma* succeeds in delivering a focused and memorable experience. It understands what it wants to be and commits fully to that vision, offering a story that is intimate, unsettling, and reflective. Rather than overwhelming players with scale or complexity, it draws them in through atmosphere and thematic depth, leaving a lasting impression through its subtlety. In the end, *Threads of Karma* is best appreciated as an interactive narrative that explores psychological horror through a cultural lens. It may not satisfy those looking for action or mechanical depth, but for players who value storytelling, mood, and introspection, it offers a compelling journey that lingers in the mind long after it ends. Rating: 6/10
bug很多,指引也不够清晰,还有很多错别字,甚至还有同一个人的名字出现两个姓的情况,最后老宅那里的解密更是莫名其妙,错一步就得重新打一遍,最后结局也是非常之潦草啊,搞得跟谜语人一样,写都写了不如故事前因后果全部交代清楚,除了美术风格有点意思之外实在是不推荐,打这个跟吃了石一样难受啊。
对剧情文笔有要求的慎买,开头的文本笔力太空洞太出戏……虽然文本描写优秀与否对解谜游戏来说不太重要,但在有相当一部分文游玩法的情况下还是注意一点吧,我玩不到解谜部分就尬得不想再玩了。美术确实很优秀,光看美术方面物超所值。
我C。画风和背景音真的挺好的,但是这游戏BUG也忒多了,让我明白了及时存档的重要性,道具总是卡建模不触发太恶心了,本想忍忍打完全结局,可就在这次我又成功卡建模回档重开时,,它竟然黑屏了,我忍无可忍!决定来打个差评,虽然我只花了6块钱,但罪不至此吧,,我真R的醉了 二编:就在刚刚我写完上条发言不久,我又重拾信心想打一把,结果又出了BUG,存档前的剧情都给我干触发了,由于交互剧情我已经过完了,所以根本点不动,给我卡死在这个界面上了,嗯对这游戏你给我滚滚蛋吧
这是没做完的demo拿来当正式版了是吗?
[h2]前言[/h2] 《偿》是一款由萝卜不长毛线公司制作Hawthorn Games发行的中式民俗恐怖游戏,游戏通过其意识流的叙事风格将一个异常诡异的故事向玩家徐徐道来,整个过程都充满着心灵恐惧的刺激。 [h2]游戏碎碎念[/h2] 游戏的主要玩法则是通过对话选择剧情分支,以及在观察模式下寻找那些不易察觉的线索。我非常喜欢这个游戏的叙事节奏,在游戏前期用幼年时不谙世事的小林悦安视角,以颜色和童真描述了自己悲惨的童年。而诡秘的线条和故事以一种非常克系的方式放映到每个玩家的脑海,我想这篇故事不用我说都能明白其文本和风格的魅力。而后则是通过小安目前温馨的日常以及归家后获得的“平安符”为引子,逐渐将那曾经被封印的记忆缓缓揭开。 当然游戏还是有些许不足,譬如观察模式下由于过于嘈杂的画面,非常容易漏掉某些线索。而由于游戏是线性的所以漏掉后就无法推进剧情,只能不断穷举找到答案才行,如果开发者能添加一个提示按钮就好了~ [h2]总结[/h2] 总的来说,《偿》的整体氛围和风格在目前的恐怖游戏中也是屈指可数的,并且游戏文案、节奏极为出色,非常推荐给喜欢民俗恐怖游戏的玩家,相信我这个游戏会给你带来不同的感受。 [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
bug一堆,游戏剧情稀里糊涂
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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