
Join three fresh recruits caught in a web of betrayal as war looms over the land. Lead your band of heroes through tactical turn-based battles, master unique abilities, and forge powerful gear to turn the tide of battle. Will you unravel the conspiracy driving the conflict—or be consumed by it?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 24 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Those Who Rule is a tactical turn-based RPG that puts you in command of new recruits in a low-fantasy, morally ambiguous world. Assemble and train your party, customize your equipment, and out-think your enemies as you unravel the secrets behind a conflict that threatens to tear the land apart. Will your leadership turn the tide of war—or will you be crushed beneath it?
Master a team-based turn system where every move counts. Position your units to reduce the impact of RNG, and maximize your strategic advantage.
Find allies across your journey, each with unique skills and backgrounds. Level them up to face increasingly difficult enemies and shape your team to suit your playstyle.
Navigate a web of shifting loyalties in a morally complex world. Choose carefully—each decision can sway the fate of friend and foe alike.
Tactical turn-based combat: Rewarding careful planning and positioning over blind luck.
Dynamic character growth: Level up, change classes, equip custom gear, and hone your recruits into elite warriors.
Gripping story: Explore a world caught in endless conflict and uncover the truth behind it.
Meaningful choices: Your decisions shape the world around you, altering gameplay and outcomes.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 1.1Kreviews | 90% | — | $609.7K |
| $8.99−50% | 18ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really enjoyed this game
不錯的佳作,雖然沒有法師讓我覺得很可惜,只好扎扎實實的舞刀弄槍,武器等級還是滿難練的,道具部分弄得滿簡潔的不複雜,不需要花太多時間在裝備整理,每個基礎職業一轉之後可以選擇三種職業,而二轉職業並不會被你一轉職業限制住,一樣可以三選一,所以在技能搭配上有個多可能性,再加上每個人物的特色技能搭配可以有更多玩法。
Felt like a playable book. Solid game. Only gripe I had was I felt the save system was a little wonky. Other than that. I enjoyed it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After more than 35 hours with Those Who Rule, I can definitely recommend it to fans of tactical, turn-based games. The combat is challenging in a very satisfying way. Your decisions really matter, especially with permadeath enabled, where every risky move can have lasting consequences. It rewards careful positioning, planning, and thinking a few turns ahead rather than simply rushing through battles. I also really enjoyed the storytelling. The plot kept me interested throughout the campaign, and the endgame had some nice twists that I did not see coming. My main wish would be for more side quests or optional missions, especially during the mid- and late game. A few additional opportunities to develop characters, experiment with different units, or simply take a break from the main story would have made the campaign even better. Considering that this is a solo project, the result is seriously impressive. Congratulations to the developer for creating such a complete and enjoyable tactical RPG. If you enjoy games like Fire Emblem and generally love challenging, turn-based tactical games where your decisions have real consequences, Those Who Rule is absolutely worth checking out.
This game is made up of three parts 1) static screens where you follow the dialogue, 2) menu where you equip your troops, 3) battles. once you finish one, you get automatically shuffled to the next. 1) The story and dialogue are not great. There are so many characters, and everyone seems to have a say. Most of the dialogue is akin to "Why do we have to kill these people", "Oh it's what we do", "Oh yeah, I guess that's right". There is a story which is finy but sifting through the dialogue is a chore if you want to know what's going on 2) The menu is suprisingly atrocious. When you hover over a piece of equipment it will show you it's skills. What if the item is far down on the screen? Well, then pop-up description will stretch outside the screen so you can't read. There is no option to compare weapons to what you already have equipped. There is no way to get an overview of your party's levels, skills, items etc. you have to go through them one by one. it is a shame, because you do have a list of all your party members which covers about ~15% of the screen. There is enough space to tell horizontally to add any information you could want. 3) The battles are the main selling point of this game I guess. I think I play it on the second hardest setting with perma-death, which was standard. Since the characters all seem to have a story, I would rather not lose them, so I always try to keep them alive. The difficulty is quite low but you have to essentially look at all nearby enemies, calculate how much dmg they have and how much HP you have before you place a character. one rash move in a looong battle will perma kill your character and you need to start over. honestly this type of detailed keeping score & meticulous planning takes the fun out of the game for me. Ngl, I will feel pretty good about the game but then I realize I put a character with only 21 HP too close to the enemies and bonk he's dead. Up to you if you think this if fun, but honestly if they trimmed the dialogue, improved the menus it would be so much better due to that being 2/3 of the game. the combat I think you either like it or you don't. there are other pet peeves of mine, such as if you save & later reload, they don't put you where you were, you get sent back to the dialogue again. just small stuff here and there that makes the game seem really unpolished.
The depth of combat and compelling storyline wrapped into a eye pleasing aesthetic make this one of my favorite games recently. Variety in equipment to make characters play how you want them to makes the gameplay loop worth sticking around to see what you're going to find next. I really recommend this game and think this developer deserves every bit of praise for every bit of effort and attention put into this game.
It’s a great game—it even has a much better story than I expected from a solo developer. Since I enjoyed most aspects of it, I figure I might as well point out a few things I didn't like as much. Class and weapon balance aren't in a particularly good state, in my opinion. Maybe that's partly because I started blind on brutal difficulty before doing any research, but some weapons are simply far superior to others. The same goes for the classes. The reset-on-kill mechanic is absurdly strong. While I really love the zone of control and flanking systems—they're awesome—they make the Enlightened class feel almost mandatory on at least two characters. It’s crazy how much easier the game becomes once you run two Enlightened characters equipped with the Dove accessory. I also wish the SS-ranked named weapons were straight upgrades over their S-ranked counterparts. In the end, I only used the Maul as a secondary on one character; for everything else, the Crucible versions were just plain better. That felt like a disappointment, especially given that SS weapons cost almost double to max out. Despite these flaws, the gameplay is incredibly engaging and addictive. I had a blast playing through it, even with the early struggles of figuring out what works. I'll definitely buy the sequel on release day this time, and hopefully, the class and weapon balance will be in a better spot.
Solid mechanics. Paying attention to positioning really pays off without being overly complex. It’s a game that makes you care about improving your strategy even before it makes you care about how to really master the mechanics. I’ve used ChatGPT for a few questions at the start, and that was it, the game was all I needed to play and improve. Really well-drawn backgrounds and characters. I think the Story is pretty underwhelming. It’s not complex per se, but it’s boring, so paying attention feels like a chore. The characters are also pretty shallow. A few themes seem a bit ham-fisted. In any case, the good far outweighs the bad. I do recommend this game!
Do you like being poor? Because you're gonna be poor in this game for the first half of the game. And when you could get some money? Your first chance to make some? Yeah, you're gonna get that meta knowledge of how hard the guy you have to kill to get it worked for it and how its for his daughter and all lmao. It's good, even if the developer has something against you being able to buy equipment
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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