
Guide a group of rectangles through 120 levels, using their different skills together to overcome a series of obstacles in each environment. Discover the human-made story of the first sentient artificial intelligences with Danny Wallace’s BAFTA-winning narration.
Modeled estimate, not a reported figure. How we estimate →
About
Thomas Was Alone. And then, well, he Wasn't.
Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Starting with Thomas, become acquainted with a group of rectangles-slash-sentient-AIs, learn their individual abilities, and navigate them through 120 levels of obstacles.
Listen to a critically acclaimed score by David Housden. Jump over blocks and barriers meticulously placed by Mike Bithell. Listen to a voiceover read wistfully, a bit amusingly, and BAFTA-winningly by Danny Wallace.
Thomas Was Alone tells the story of the world's first sentient artificial intelligences, and how they worked together to, well, not escape: Escape is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. We didn't even mention the bouncing. That'd be overkill.

Utilize the unique skills of 10+ characters to beat 120 levels.
Uncover the story of AIs becoming unexpectedly sentient.
Immerse yourself in David Housden's critically acclaimed procedural score.
Chuckle along to Danny Wallace's narration.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I liked the atmosphere and storytelling in this game. I think the minimalistic art style suits the game and is soothing to look at
One of my all time favourite games, played it on Vita when it first came out years ago ... but still love it to bits. They made me actually care for these little blocks :)
cute little game, some levels are hard but not impossible
If the gameplay wasn't so repetitive and overall annoying to play, I could definitely recommend this game. The story itself is pretty cool, but the gameplay is pretty bad. Also the audio glitch where it stacked music tracks on top of one another was extremely annoying and the only way to fix it was to relaunch the whole game.
A delightful platformer where you play as a series of different sized quadrilaterals who all have different abilities. Providing a much more engaging story than such a description would suggest, this game proves that you don't need highly detailed human characters to find yourself getting attached. Together with the amazing soundtrack, this game is well worth playing.
A truly special game, I adore the narration style! Already played in 2014 and just finished it a second time. I love the different rectangle characters and their powers. The puzzles are not hard to figure out, but sometimes they are really frustrating to execute perfectly. For a precision platformer, the jump mechanic is too unresponsive often, but hey, I can count the levels that made me scream "oh my god!", "nooooo!" and "♥♥♥♥♥♥♥ hell!" on only one hand. The music is a bit weird sometimes, where multiple tracks play at the same time, but I feel like that adds to the whole AI glitchy feeling of this game. Really recommend Thomas Was Alone to people new to the precision platforming genre or people who simply enjoy a greatly narrated puzzle game.
at first this game was a bit weird, but it grew on me the jumping is awersome. You have to get different shaped characters to an exit on 100 levels. a great game
What I liked: - Story had a nice beginning. - Solo Levels were fun. What I disliked: - Story got weird in the end. - The levels were you have to play as multiple characters aren't fun. It's slow because you will have to babysit the weakest charaacter. - Even though it's meta, the art style sucks. Geometry Dash had a similar setting with a much better art style.
Great game overall. Has some rough edges, the physics is certainly not perfect for example. But this game is not meant to be perfect. It stands to be a simple, but memorable experience and at that it accomplishes with grace.
What a charming little game! The puzzles require some thinking as well as trial and error but they never got to the point of frustrating to me. The narration and music are top notch and the writing is very good.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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