
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 3 → 8.57/day in the week after.
About
This War of Mine: Final Cut contains all the updates and free expansions released so far and introduces not only a new scenario but also expands all scenarios with the locations known from Stories DLCs - even if you don’t own those. In short words - that means you can now experience lots of never-seen-before playthroughs and struggle with new challenges.
Remastered versions of all the classic locations
One new classic scenario and a brand-new character
New quests and locations added to the original game
Vanilla version of the game
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.

Inspired by real-life events
Control your survivors and manage your shelter
Craft weapons, alcohol, beds or stoves – anything that helps you survive
Make decisions - an often unforgiving and emotionally difficult experience
Randomized world and characters every time you start a new game
Charcoal-stylized aesthetics to complement the game's theme
The Little Ones - explores the hardships of wartime survival as seen from an entirely new perspective - that of a child.
This War of Mine: Stories DLCs:
Episode 1: The Father's Promise – a heartbreaking tale of loss and hope in a war-torn city
Episode 2: The Last Broadcast – where, as a radio operator, you are going to face moral dilemmas and decide, whether there is a price too high for the truth
Episode 3: Fading Embers – portrays a story of Anja living in a warzone and carrying a heavy burden as she has to answer to herself what is more important - survival of human legacy or the survival of a man
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 97.8Kreviews | 94% | — | $55.9M |
| $12.99−7% | 38.8Kratings | 59% | — | $14M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1205 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9.5/10 这是一场战争,扮演的却是手无寸铁的平民。 要做的只有活下去,坚持到战争结束,或者像条狗一样死去。 后期重复度较高。 部分事件不太合理。
เกมที่ดี เล่นสนุก
крутая
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Portuguese - Brazil, Spanish - Spain, Japanese, Korean, Turkish, Simplified Chinese*languages with full audio support
| $19.99 |
| 828ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体来说是不错的游戏,很好地反映了战争背景下人们生活的艰难,也提供生存建造相关的游戏性去体会感受那个世界的样貌。游戏内有计时,角色的负面状态会随着时间加剧,而且一开始就有负面状态,还面临资源不足的情况,开局就有压力,这大概就是战争下的生存了。 但也有点不足需要留意,游戏的本地化是很明显有问题,导致我还是调成了英文来玩。在主菜单上,中文显示的“剧情模式”和“生存模式”,应该大多数人下意识会选“剧情模式”去走主线故事,但其实所谓剧情模式(英文STORIES MODE),在这里其实是指一个DLC的内容,因为那个DLC有“STORIES”的字眼,就被整个粗暴处理为了“剧情模式”。而“生存模式”才是走主线的正确打开方式,对应英文下的“SURVIVE”,在一定程度上也很直观,毕竟是在战争下去生存的游戏,但多数人是会把生存模式理解为剧情模式的延伸。造成这样的误解还有个主要原因,就是主菜单各选项的顺序设置,在没有玩过时,主菜单放在第一位就是DLC内容的宣传,然后才是“生存模式”、“创意工坊”、“剧情模式”,非常没有逻辑,看得出是很想卖DLC了。 (此为30分钟评测)
top, mais devia ter mais jogabilidade
反战神游
[h1] เพราะสงครามไม่เคยก่อให้เกิดสิ่งใดขึ้นเลย [/h1] ตัวเกมได้ถ่ายทอดชีวิตการเป็นอยู่ของประชาชนพลเมืองธรรมดาในสภาวะสงครามออกมาได้อย่างดี มันเต็มไปด้วยความหดหู่ กลิ่นเลือด ซากปรักหักพัง และความตาย ตัวเกมจะท้าทายศีลธรรมของเราว่า จะเลือกทำทุกสิ่งเพื่อให้มีชีวิตรอดต่อไปได้หรือจะยังคงความเป็นมนุษย์แม้จะต้องอดตายก็ตาม แนะนำมากๆ ครับ สำหรับใครที่อยากได้ประสบการณ์ที่แปลกใหม่ แม้ตัวเกมจะมีอายุแล้วแต่ก็ยังคงคุณภาพได้อย่างเต็มเปี่ยม คุณไม่จำเป็นต้องเล่นจนรอดตายก็ได้ เพราะสิ่งที่เกมอยากจะสื่อคือความโหดร้ายของสงคราม
挺好玩的
不好玩
Most war games portray war as an experience meant to entertain the player. You reload your weapon, get shot, somehow survive, respawn after dying and continue fighting. You can spend hours playing games like CS:GO or Call of Duty without ever stopping to think about what war would actually be like. Many of these games put you in the shoes of some kind of super-soldier capable of single-handedly wiping out entire armies. Then came Spec Ops: The Line which started to explore the psychological consequences of war and what it can do to a soldier's mind. But there was still a perspective missing. This War of Mine fills that gap by showing war through the eyes of civilians. Three civilians take shelter in a ruined building and it's up to you to help them survive the war. During the day you'll improve your shelter, craft supplies, cook food, treat injuries and decide how to spend the limited resources you have. At night you'll send one character out to search for supplies while deciding what the others should do: one can sleep while another guards the shelter or you can let them both sleep and hope you won't wake up to find everything you've worked for stolen. And that's just the beginning. At first, you know very little about the people you're trying to keep alive. You might get only a few lines about their past but as the days go by you gradually get to know them. And the game makes sure you feel the consequences of your decisions. Your characters react to injuries, illnesses, new survivors, losing someone, stealing from an elderly couple, helping strangers and countless other events. Their physical and mental state can deteriorate and the things you do or refuse to do can have consequences far beyond simply gaining or losing resources. There is no traditional tutorial. The game throws you straight into the deep end and expects you to figure things out yourself. And in a strange way that makes perfect sense. If you suddenly found yourself in the middle of a war, you wouldn't receive a tutorial explaining how to survive either. It's cruel. Just like war itself. This War of Mine makes you appreciate something that is incredibly easy to take for granted: living in peace. War isn't an adventure. It isn't a power fantasy. It isn't about being the strongest soldier on the battlefield. It's about ordinary people trying to survive another day. In war, morals die first. Kindness may follow. Will you survive by sacrificing the person you used to be? Or will you risk your own life to remain the person you are? The choice is yours. Good luck.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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