
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
Modeled estimate, not a reported figure. How we estimate →
About
This War of Mine: Final Cut contains all the updates and free expansions released so far and introduces not only a new scenario but also expands all scenarios with the locations known from Stories DLCs - even if you don’t own those. In short words - that means you can now experience lots of never-seen-before playthroughs and struggle with new challenges.
Remastered versions of all the classic locations
One new classic scenario and a brand-new character
New quests and locations added to the original game
Vanilla version of the game
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.
Inspired by real-life events
Control your survivors and manage your shelter
Craft weapons, alcohol, beds or stoves – anything that helps you survive
Make decisions - an often unforgiving and emotionally difficult experience
Randomized world and characters every time you start a new game
Charcoal-stylized aesthetics to complement the game's theme
The Little Ones - explores the hardships of wartime survival as seen from an entirely new perspective - that of a child.
This War of Mine: Stories DLCs:
Episode 1: The Father's Promise – a heartbreaking tale of loss and hope in a war-torn city
Episode 2: The Last Broadcast – where, as a radio operator, you are going to face moral dilemmas and decide, whether there is a price too high for the truth
Episode 3: Fading Embers – portrays a story of Anja living in a warzone and carrying a heavy burden as she has to answer to herself what is more important - survival of human legacy or the survival of a man
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Portuguese - Brazil, Spanish - Spain, Japanese, Korean, Turkish, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 613 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
░░░░░░░░░░░░▄▄ ░░░░░░░░░░░█░░█' ░░░░░░░░░░░█░░█ ░░░░░░░░░░█░░░█ ░░░░░░░░░█░░░░ █ ███████▄▄█░░░░░██████▄ ▓▓▓▓▓▓█░░░░░░░░░░░░░░█ ▓▓▓▓▓▓█░░░░░░░░░░░░░░░█ ▓▓▓▓▓▓█░░ GOOD GAME!░░░█ ▓▓▓▓▓▓█░░░░░░░░░░░░░░█ ▓▓▓▓▓▓█░░░░░░░░░░░░░░█ ▓▓▓▓▓▓█████░░░░░░░░░█ ██████▀░░░░▀▀█████▀
l'aspect survie est très bien, chaque états négatifs qu'il est possible d'avoir sur un personnage est un vrai poids, ce qui encourage grandement le joueur à apprendre vite les mécanique, c'est un jeu plutôt punitif, mais qui sait aussi récompenser les prises de risques avec de très bon item. J'ai néanmoins un bug qui m'embête beaucoup. Les enfants qui arrivent en cours de partie (qui viennent d'eux même demander un hébergement) partent automatiquement même si je leur répond qu'ils peuvent resté. C'est embêtant car c'est un choix moral qui joue sur le mental de vos perso. Si vous accepter l'enfant le jeu devient plus dure car il y a une personne de plus a nourrir mais l'enfant ne pourra quasi rien faire seul donc un poids, mais si tu refuses tes persos peuvent déprimé et ne plus rien faire également. ça annule la difficulté de l'évènement. En plus si l'enfant vient avec un adulte, l'adulte restera lui, donc l'évent devient un big bonus gratuit.
Bought it solely because I used to play it on my mobile device as a kid
Played, but mostly watched this quite a bit with a friend on mine that loves it, I really enjoy how you create an attachment to the characters and can easily create your own story, but, and this is merely a subjective opinion, never liked that much of the presentation and UI. Trying it now on the Deck lts very tyring to read the tiny text. But in any case, this is one of the most realistic and original survival games out there.
Интересные истории, но поверхностный геймплей. 6.5/10 Атмосфера, музыка и визуальная составляющая самые сильные стороны игры, но вот сюжет и моральные выборы в игре, лично для меня невзрачны из-за простоты игры, очень легко решаются все трудности с выживанием, и как бы я не хотел, но прочувствовать всю безысходность ситуации не получается когда у тебя еды на месяц и лекарств с ресурсами как мусора. Разработчикам не удалось поймать баланс между историей и геймплейной сложностью, как например в первом frostpunk. Добавить к этому невозможность ускорить геймплей, невозможность свернуться без паузы делает игру душной и баги, что ломают атмосферу как например в истории с радио, чел, что рассказывает о раздаче воды на заводе дважды до бомбежки завода и после.
beautiful game
This game is about war. Actual war, like it is for the majority of people in it. People like you.
meh.. turned to russophobic propaganda.
si
This War of Mine przedstawia przemoc przede wszystkim jako źródło traumy i moralnego upadku. W mojej ocenie prowadzi to do zbyt pacyfistycznej wizji konfliktu, ponieważ gra nie odróżnia dostatecznie agresji od uzasadnionej samoobrony lub obrony niewinnych. Z perspektywy etyki prawa naturalnego czy tradycji wojny sprawiedliwej zabicie napastnika chroniące cywilów może być moralnie usprawiedliwione, a nawet stanowić obowiązek. Mechanika gry, nakładając podobne konsekwencje psychologiczne na różne rodzaje przemocy, zaciera tę różnicę i może sprawiać wrażenie, że każde zabójstwo jest zasadniczo tym samym moralnym złem.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Mouthwashing | $7.5M | 37.8K | 95% | $12.99 |
| Secret Neighbor: Hello Neighbor Multiplayer | $7.5M | 19.3K | 86% | $19.99 |
| LEGO® Jurassic World | $7.5M | 11.2K | 93% | $19.99 |
| Workers & Resources: Soviet Republic | $7.5M | 26.6K | 91% | $9.99 |
| Dust: An Elysian Tail | $7.5M | 19K | 95% | $14.99 |
| Backpack Battles | $7.4M | 20.5K | 91% | $14.99 |
Related
| This War of Mine | — | 821 | 84% | $19.99 |
| Siege Survival: Gloria Victis | $1.2M | 1.8K | 79% | $24.99 |
| Siege Survival: Gloria Victis Prologue | $0 | 981 | 87% | Free |
| Quarantine Zone: The Last Check | $9.2M | 12.7K | 82% | $19.99 |
| Mr. Prepper | $2.9M | 5.4K | 80% | $19.99 |
| The Last Haven | $893.6K | 1.5K | 61% | $19.99 |