
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
Modeled estimate, not a reported figure. How we estimate →
About
This War of Mine: Final Cut contains all the updates and free expansions released so far and introduces not only a new scenario but also expands all scenarios with the locations known from Stories DLCs - even if you don’t own those. In short words - that means you can now experience lots of never-seen-before playthroughs and struggle with new challenges.
Remastered versions of all the classic locations
One new classic scenario and a brand-new character
New quests and locations added to the original game
Vanilla version of the game
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.
Inspired by real-life events
Control your survivors and manage your shelter
Craft weapons, alcohol, beds or stoves – anything that helps you survive
Make decisions - an often unforgiving and emotionally difficult experience
Randomized world and characters every time you start a new game
Charcoal-stylized aesthetics to complement the game's theme
The Little Ones - explores the hardships of wartime survival as seen from an entirely new perspective - that of a child.
This War of Mine: Stories DLCs:
Episode 1: The Father's Promise – a heartbreaking tale of loss and hope in a war-torn city
Episode 2: The Last Broadcast – where, as a radio operator, you are going to face moral dilemmas and decide, whether there is a price too high for the truth
Episode 3: Fading Embers – portrays a story of Anja living in a warzone and carrying a heavy burden as she has to answer to herself what is more important - survival of human legacy or the survival of a man
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Portuguese - Brazil, Spanish - Spain, Japanese, Korean, Turkish, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 627 reviews with recorded playtime.
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
如果让我在此生玩过的这么多游戏里面,只能选出一款来推荐的话,那毫无疑问就是:这是我的战争!
Very creative art style and gameplay experience! While most other games about war focuses on the people fighting it on the front lines, this is a welcome break from that, focusing on those caught up in it and trying to survive/ The nitty gritty art style really fits for this purpose, as you'll quickly find out that, no matter which character or scenario you choose, its a grim affair. In fact, very often there is no true happy ending at all, and the best u can hope for is something bittersweet. Its a dose of realism that I don't often see and is greatly appreciated. This War of Mine really captures the feeling of hopelessness so well as someone who is trapped in a war zone, not knowing when they're going to run out of food and water. There's also a lot of differences between the characters as well, and some of the scenarios are especially challenging because of this. Each has their strengths and weaknesses u have to deal with. Christo for instance needs much less sleep and has good carrying capacity, but he comes with his daughter Iskra, who starts off being a depressed and complete liability that u have to manage. Gameplay wise, its a surprisingly fun and challenging point and click scavenging adventure. Early on, things are easy, but they quickly escalate in difficulty. And I don't just mean in terms of meeting hostile enemies who will kill u on sight (including 1 psycho who will chase u around the map if she even spots u), but also in terms of balancing hard moral choices. Do I rob the old, defenseless couple to get some medicine I need? Or do I leave them alone and hope I can find another source later that doesn't involve dooming others to death from illness or starvation? This isn't just something u have to face, but also something u see others in the game face as well. Sometimes you'll come across the remains of what someone else did just to survive, but other times it plays out in front of u and u have to decide whether to try and intervene or use someone else's misfortune to your benefit. Given you're almost constantly in a state of a lack of resources (unless u do mods or something), it can be very hard to be the good guy, and thats a good thing. In war, things aren't always so clear cut. We want to be good, but sometimes we can't afford to be, and this game forces us to confront these very real scenarios that people out there in the real world face. 10/10 I would absolutely recommend this to anyone.
민간인의 고통을 보여주지만 Selco의 현실에 비하면 아늑한 천국
할아버지 할머니 미안해 아니야 사실 별로 안 미안해
I liked it.
Das muss erstmal mal einer nachmachen, bis heute fesselt mich ein 15 Jahre altes Spiel. Wie kann das sein? Zuerst einmal nimmt jede Story aufgrund Ihres Designs einen mit in eine Welt jenseits des Mainstreams. Diese Perle macht einen von Anfang an klar, das man hier wirklich vorsichtig sein muss in seinen Handlungen, sonst ist es aus! Das macht Sinn im Krieg, das ist wahre Immersion, das motiviert, jedes mal aufs neue. Denn man will in jeder Story jeden durchbringen, egal ob der Charakter in der Story depressiver Kriegsgeschädigter, oder ein Waise Kind ist. Die Mechanik ist durchdacht und motiviert. Denn man will es so gut wie möglich haben beim Überleben. 15 Jahre alt? wie wäre es mit einem Nachfolger? Teil 2 in der Ukraine z.B. Ich würde mich sehr darüber freuen und immer unterstützen. Dank geht an 11 Bit Studios, tolle Arbeit.
牛逼
В первый день игры очень было интересно, но на следующий день какое желание играть отпало, так как обокрали отъебали и оставили ни с чем а дальше фармить в падлу, может через лет 5 будет второй шанс
无尽的悲伤
很经典的一款游戏
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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