
It’s co-op space survival fun, Jim, but not as we know it. This Means Warp is an intense spaceship management roguelite experience for 1-4 players. Explore a procedurally generated universe, upgrade your ship, battle dangerous enemies and adapt your strategies to survive in a hostile galaxy.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Simplified Chinese*, French*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Das spiel bekommt keinen Support und hat leider Viele Bugs die, wenn sie einmal auftreten, nichtmehr ingame während eines Runs zu beheben sind. +, dass das Balancing verkackt wurde im Lategame.
Poor HUD controls for Mouse & Keyboard. Very underwhelming. Gets stale quickly. Lobbies bug out mid fight so ship takes damage without being able to repair. Played for an hr and requesting a refund. Boring game after your first run has no replay value. Save your money.
Some good ideas and should be fun but enemies get more and more HP and upgrades just aren't good enough to take them down before you've taken some permanent HP damage. I'm playing on normal difficulty and even with 3 AI crew we wouldn't be able to keep up with the amount of repairs needed etc.
Avoid buying this game: unpatched, game-breaking bugs make it effectively abandonware. I rarely write reviews, but this game warrants a PSA. The game isn’t expensive like a AAA title, but it’s not exactly a bargain either. I logged just under 20 hours of game play before I threw in the towel. The main reason for giving up is that there is a game-breaking bug that affects teleporters and can ruin a run at any point. The run in which you have spent considerable time to go a deep as possible only for something, completely out of your control, to break everything. This is only prevalent in multiplayer scenarios and it is possible that this is only an issue for those outside the US or with a ping to the server greater than a certain threshold. When an enemy ship uses a teleporter — or when you use one — the game will de-sync the client, other players, and the server. You remain under fire but cannot register attacks or interact with your ship. Pickups appear seconds late. Even if you briefly recover, the desync often leads to unavoidable destruction. I reported the issue to the developers via their official Discord server, but it seems there may be extenuating circumstances at play with regard to the publisher and thus the game will not receive any updates or bug fixes. The following quote from a developer was taken directly from their Discord server. [quote=Game Developer] Hey, we're still around to help but unfortunately aren't able to post updates to This Means Warp We try to be as transparent as possible, so here's a bit more context for those who are interested: The game originally came out in March 2022 and we pushed updates for over a year, with 1.0 releasing in May 2023. The publisher was working on console versions which were intended to launch at the same time, but faced several delays before eventually releasing in November 2023. As the developer, we don't receive any share of TMW sales until the publisher recoups their expenditure. We previously said any updates would depend on console sales, but I think it's now clear that the sales are not going to break even for the publisher. Any updates need to be tested on PC, Xbox, PlayStation, and Switch, both offline and online, in 6 languages, across keyboard/mouse and gamepad. There's quite a bit of cost associated with that, so without any income (or access to the console versions) we're limited as to what we can do. We have been investigating bug reports as they come in, but without QA support so far there haven't been any that we can replicate reliably AND break the game for a large number of players. Without both, we can't really make a business case to the publisher to invest in potential fixes. [/quote]
107 后面难度逆天,AI的智能程度相当于人工智障,已经到了不挡路我都得夸夸的程度了,和弟弟俩人一起玩实在玩不下去了,人多可一试。 6/10
nein
This game is if FTL and overcooked had a baby. A galactic battle baby. Max 4 crew members isn't what i expected, but it makes sense. I wish this had 8 player/crew member max. Also if this game had boarding enemy ship and attacking enemy crew members that would be so ♥♥♥♥♥♥♥ cool. So for the limit of guns allowed on the ship is 2, making the game challenging to beat. It is more fun with friends then bots. atleast there is bots though. If you want that FTL multiplayer experience, here it is!
FTL and Overcooked had a beautiful baby
太空肉鸽题材还不错,但是玩的感觉好难
I believed this was in early access for the first couple hours i played... It's not...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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