
Story-driven FPP mystery thriller-horror with stealth and detective modes based on facts from the world-famous story of Zodiac, a never-captured American serial killer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 109reviews | 60% | — | $25K |
| $12.99 | 98ratings | 57% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Does the Zodiac: End you? (realistic outcome) or Drag you to the start and tells you to try again? Even 47p feels like a scam.
♥♥♥♥ this ♥♥♥♥♥♥ ass game
Oynadığım en iyi psikolojik hemde gerici oyunlardan biriydi
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Spanish - Latin America, Russian*languages with full audio support
| $12.99 |
| 51ratings |
| 56% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This Is the Zodiac Speaking is an atmospheric narrative thriller developed by Punch Punk Games and published by Wildlands Interactive and Ultimate Publishing. It’s a game that takes one of the most infamous real-world mysteries—the unsolved Zodiac killings of the late 1960s and early 1970s—and transforms it into a slow-burning psychological experience. Players step into the shoes of Robert Hartnell, a journalist who survived an encounter with the Zodiac killer. Haunted by trauma and obsession, Robert revisits the scenes of the murders to confront his past and uncover fragments of truth hidden within his fractured memories. The story unfolds through exploration, investigation, and introspection, merging psychological tension with the weight of true crime inspiration to craft an experience that’s both intimate and unnerving. The game’s structure revolves around first-person exploration and detective work. Each chapter takes Robert to a new crime scene or location tied to the Zodiac case, rendered in a semi-stylized, painterly visual design that balances realism with an almost dreamlike haze. The gameplay involves searching environments for evidence, reconstructing events, solving small environmental puzzles, and piecing together how each murder occurred. Occasionally, the Zodiac himself stalks Robert through these spaces, forcing stealth segments where you must hide or flee to survive. These encounters attempt to blend horror with investigation, evoking the feeling of being hunted by your own fears as much as by the killer himself. The tension is meant to be psychological rather than visceral—there are no weapons, no combat, just a persistent sense of danger and helplessness. Narratively, the game is as much about trauma as it is about murder. Robert’s journey is guided by sessions with a therapist, who encourages him to face his memories and confront his guilt. The Zodiac’s crimes serve as the external expression of Robert’s inner torment, making the game less a police procedural and more a psychological reckoning. The line between reality and nightmare blurs frequently, as Robert’s recollections twist into surreal sequences filled with haunting imagery and distorted sound design. Letters, ciphers, and cryptic voiceovers add to the sense of paranoia, while the Zodiac’s taunting messages remind the player that the killer’s shadow still looms large over the protagonist’s mind. It’s an ambitious approach that transforms the true-crime premise into a study of fear, trauma, and obsession, though it doesn’t always land with the emotional precision it aims for. Visually, This Is the Zodiac Speaking offers a distinct identity. Rather than striving for photorealism, it uses thick outlines, muted palettes, and painterly textures that evoke a sense of dread and melancholy. The environments—isolated forests, desolate parking lots, and abandoned cabins—are designed to feel empty and haunted, mirroring the loneliness of Robert’s search. The subdued color scheme and minimalistic lighting build a strong sense of atmosphere, supported by a somber ambient soundtrack that shifts from tense drones to mournful piano pieces. Sound design plays a critical role in maintaining immersion; distant whispers, rustling leaves, and the faint echo of footsteps amplify the feeling of vulnerability. Even when the visuals falter technically, the mood remains palpable, immersing players in the bleak world of a man haunted by the horrors of his past. Where the game stumbles most is in its execution. The pacing is deliberately slow, which fits the tone but often clashes with the repetitive gameplay loop. Searching for clues can feel tedious, and the stealth sequences lack polish, often breaking immersion due to clunky AI behavior or inconsistent detection mechanics. Technical issues such as texture pop-in, animation glitches, and performance drops also detract from the experience. While the investigation mechanics are functional, they rarely offer the depth or interactivity needed to sustain tension. The puzzles are simple, often reduced to collecting items or triggering events in a specific order, which limits the sense of agency. For a game about solving mysteries, there’s surprisingly little room for deduction—the answers are largely handed to the player through scripted sequences rather than discovered through reasoning. The narrative, too, is uneven. Its introspective focus is admirable, but the dialogue occasionally veers into melodrama, and certain revelations feel forced rather than earned. The story’s blend of fiction and reality walks a fine line; while it draws inspiration from real Zodiac case details, it sometimes uses them more as window dressing than as integral elements of the mystery. However, the game’s choice to humanize the trauma of survival rather than glorify the violence of the crimes is commendable. Instead of sensationalizing the Zodiac killings, it centers the emotional scars left behind, presenting the killer not as a spectacle but as a lingering psychological wound. This perspective lends the game a moral gravity that separates it from more exploitative crime titles. Despite its flaws, there are moments in This Is the Zodiac Speaking that are genuinely powerful. Standing at a fog-covered lake as faint whispers echo in the distance, or uncovering a blood-stained letter that forces Robert to relive his fear, the game achieves a kind of haunting intimacy. The art direction and sound design do much of the heavy lifting, turning even mundane moments into tense psychological vignettes. It’s a game that succeeds more in atmosphere and theme than in mechanics. Its emotional and artistic ambitions are clear, but the lack of technical refinement and uneven pacing prevent it from fully realizing its potential. For players drawn to slow, contemplative narrative experiences who can forgive rough edges, it still offers a memorable, if imperfect, descent into obsession. In the end, This Is the Zodiac Speaking stands as a flawed but earnest experiment in interactive storytelling. It transforms one of the darkest chapters of American crime history into a moody meditation on fear and recovery. It’s not a game of jump scares or complex detective work, but rather a somber character study told through exploration and unease. Its haunting soundtrack, stylized art, and psychological themes make it distinct in tone and presentation, even as its technical shortcomings limit its impact. It may not be the definitive Zodiac game, but it captures the sense of dread, mystery, and introspection that defines the legend. For those willing to embrace its slow pace and imperfections, it offers a haunting journey through the fractured mind of a survivor still haunted by the voice that once whispered, “This is the Zodiac speaking.” Rating: 5/10
[h1]🔪 Обзор This is the Zodiac Speaking — детектив с интересом и странностями[/h1] [h2]🕵️ Атмосфера и геймплей — расследование под давлением[/h2] This is the Zodiac Speaking — это попытка создать атмосферный детектив, основанный на реальных преступлениях Зодиака. Сама идея [i]очень интересная и цепляет с первых минут[/i], но реализация получилась неоднозначной. Главная проблема в том, что [i]геймплей искусственно растянут за счёт появления самого Зодиака[/i], который мешает исследовать локации и искать улики. С точки зрения сюжета это оправдано — всё происходит в сознании главного героя. Но на практике это раздражает: когда ты пытаешься собрать доказательства, а враг постоянно мешает, игра превращается в гонку на выживание, а не в вдумчивое расследование. [h2]📂 Локации и улики — простор и неочевидность[/h2] Локации в игре достаточно просторные, и это с одной стороны радует, ведь [i]есть ощущение масштаба и свободы[/i]. Но с другой стороны, улики часто спрятаны так, что даже интуитивно не всегда догадаешься, где искать. Это создаёт излишнюю затянутость и может выбить из ритма расследования. [h2]🎨 Визуальная часть — мультяшность с шармом[/h2] Графика в This is the Zodiac Speaking не претендует на фотореализм, но её [i]мультяшный и приятный стиль уровня дизайна действительно радует[/i]. Визуальная простота работает на атмосферу, и проект выглядит цельно. Однако есть странность: [i]оптимизация подкачала[/i]. Несмотря на простую графику, система нагружается слишком сильно. Процессор разгоняется до высоких температур (70+ градусов), а скорость кулеров возрастает, хотя визуально здесь нет ничего, что требовало бы таких ресурсов. Это немного портит общее впечатление. [h2]📖 Дневник героя — сильная находка с мелкими недочётами[/h2] Дневник главного героя — одно из лучших решений в игре. [i]Все записи озвучены, и их можно либо послушать, либо почитать[/i]. Это помогает глубже погрузиться в историю и понять психологическое состояние персонажа. Но здесь тоже не обошлось без минусов: текст дневника читать неудобно. Шрифт слишком мелкий и полупрозрачный, что делает чтение практически невозможным. В итоге остаётся только слушать озвучку, что не всегда удобно. [h2]🛠️ Заключение — достойная работа небольшой команды[/h2] This is the Zodiac Speaking — это игра, которая могла бы стать настоящей жемчужиной инди-сцены, но в итоге получилась [i]интересной, но сыроватой[/i]. Атмосфера расследования и необычный визуальный стиль делают проект запоминающимся. Но излишняя затянутость, проблемы с оптимизацией и спорные решения с дневником мешают игре раскрыться в полной мере. Тем не менее, для небольшой команды это очень достойная работа. [i]Если разработчики набивают руку, то потенциал у них точно есть[/i]. [h3]🔹 Оценка: [b]6.5/10[/b][/h3] [i]Интересный детектив с харизмой, но с проблемами, которые мешают в полной мере насладиться расследованием.[/i]
Los gráficos son malos y la música de tensión cansa. Aún así lo recomiendo porque es divertido y tiene una historia que vale la pena
konus zodiac konus agzinin yayini sikiyim
I want to be clear the reason I can't recommend this isn't because I hate the game or it's terrible or offensive or insulting to the player. No, I can't recommend it because it's one of the weirdest games I've ever played - especially when taking into account how its obviously been presented and leverages the real-life Zodiac Killer. If you go into this blind expecting what it says on the tin you are in for a bummer. So like many have pointed out, the presence of the Zodiac Killer here feels very tacked on and arbitrary, not just in the way the story unfolds with the focus clearly NOT on him, but on the protagonists personal life, but also in that you do basically zero actual detective work, puzzles, or decryption of any sort. You know, stuff you'd do if you were an investigative journalist targeted by the Zodiac Killer. Instead the game is an existential psychological thriller where you sneak around a one hit kill enemy with bad ai in giant lifeless boring maps to find arbitrary hotspots, activate them, and then put 4 pieces of a timeline in order which may or may not make any sense. All this, in game-wise, from a shrink's chair high AF. So as a game using the likeness and gravitas of an actual serial killer to paint an evocative and scary atmosphere of cat and mouse, this game is a misleading and dismal failure. Ok, but what about taking it at its own terms, forgetting the Zodiac stuff and just focusing on this weird Silent Hill Shattered Memories from TEMU sadcore daddy issues simulator? Well I probably spoiled the answer there but surprisingly it is also quite bad. But it's the combination of these two that ended up being fascinating and kept me through to the end! It's very obvious they had a ton of ambition making this, you can see little hints everywhere that also pop up in most games like this that clearly are in over their heads: weirdly over-complicated UI, features that appear once if even that and never come up again but are implied to be key mechanics, narrative threads that go nowhere, shoehorned "choices with consequences" systems that don't change much, if anything at all, and often the consequences make no sense for the choice made, etc. So my guess is they had this idea for a psychological thriller where an investigative journalist is going over cold cases from serial killers, or maybe seeing visions of victims yada yada yada. And that was a very narrative heavy, puzzle light, almost walking sim type affair that would have these trippy sequences play out in therapy sessions as you find/help the victims, avoid the bad guy, and figure out whats real, whats not am i the killer?! blah blah. THEN someone on the team or somehow someone goes "HEY! what if we make the killer the Zodiac Killer? I bet that'll get us some attention!" and then the process of integrating an incredibly infamous and well-researched serial killer with all the real life contextual weight and expectations that entails, are stapled to this goofy personal tale of a man confronting generational trauma, guilt, grief, and shame. The outcome is exactly as bad, insane, and confusing as you'd expect. Glad I played it, but again I'm a weirdo who likes figuring out theories for how these unhinged media messes get made and why they're so weird. Chances are you are not that, but if so, hey have at it! Thanks for reading.
interesting premise that is pretty quickly fumbled after the prologue.
Гра, яка мала цікаву ідею та велике поле використання механік, виявилася недооптимізованим симулятором блукання. Є чимала кі-сть багів, зокрема із системою досягнень, від чого залишилося неприємне післявідчуття незавершеності. Так, зокрема найбільш важке досягнення нереально завершити без гайдів та підготовки, адже гра не відслідковує це якось нормально. "This is the Zodiac Speaking" має режими "сторімод" та "горормод". Якшо перший дає можливість спокійно розслідувати локації та виконувати простенькі пазли, то останній додає самого Зодіака, який мав створювати відчуття переслідування. Проте вже з 5-ого розділу розумієш, що це деградований ШІ, який вміє багатися і вміє бути у тих місцях, де перебуває гравець. Не рекомендую гру для звичайних гравців. Та й для тих, хто цікавиться феноменом американського вбивці, також. Навряд чи у грі будуть патчі, тому сподіватися на кращу оптимізацію та фікс багів немає сенсу.
Players by region
Where this game's players are, estimated from review languages.
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