
You are the Dungeon Master. Manage the dungeon, direct the monsters and fight off intruders who try to destroy the dungeon core!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Reviews
游戏很有趣 但是现在游戏流程太短了,不值这个价格
A good game. I'm a Chinese,but Chinese translate make me confusing. And make the texture a little more subtle. Added ability to sell monsters or could combine the individual monsters into a group And Level up the monster
太简单了,不到两个小时就通关了,希望好好改进,太简陋了,我觉得这创意十分好,但是趣味性十分缺乏,可以建立好玩一些的怪兽和入侵者,可以弄一个成长性好一些的怪兽,这游戏现在做的跟小孩子玩的游戏一样,画面优化好一些,给怪兽加上简介,功能,冒险者中可以有一个勇者,不断来挑战,每次都会提升,都会有新技能,勇者每次的团队都会有升级这样就很棒了,怪物这边可以做一个大魔王,每次防御成功都会有一定的资源提升大魔王,最终大魔王被打败了那就输了,我们还可以在地牢里面设置陷阱来击杀勇者,可以设置成有宝物的陷阱让勇者进来,埋伏的怪物会出来击杀他,还有很多可以加上去的东西,希望你可以改进谢谢。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
キャラクターが動いているのを見るのが箱庭感があって可愛い 序盤は放置しても勝てるけど中盤以降は戦略を練って積極的にモンスターたちに指示を出さないと勝てなくなる
/b Lite Quick Early Access This is a quick lite play. Each round you get to pick a few monsters from a random pool to add to your roster, and allocate up to 6 monster groups to each section of the dungeon (you start with only one section, but it grows over rounds to eventually reach five sections). After you set up for a round, the action starts. The invaders come from above, and you send your monsters (scattered around the section) to intercept the invaders. Once the fight starts it is hard to see individual units, because they all clump up. Your dead monsters gradually respawn in their original locations, so you repeat the process of sending them back to the fight. This game is playable, but is early access and needs improvement to be interesting for more than a few hours.
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Fun Tower-Defense style indie game. Definitely one where your skill improves every time you die. And you will die, repeatedly. :P Expect to try out many monster combinations per floor before you find something that can delay the hordes of adventurers long enough to set up the floor beneath! I would probably enjoy some more horizontal progression + permanent upgrades for long term re-playability, but it seems like a solo dev/small scoped project. Definitely worth the price for the current amount of content!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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