No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Welcome to This Ain’t Even Poker, Ya Joker - a unique incremental idle clicker where you flip cards to earn money, grow your hand, buy new decks, unlock powerful upgrades, discover new cards, and more. Can you defeat the Jester and escape the carnival? Steam: Very Positive, 89% GROW YOUR HAND Buy new cards to increase your odds of hitting good hands. If you're rich enough, you can even break the rules and get over 5 cards. ESTABLISH DOMINANCE Even though the Jester doesn't like it, you can buy new decks of cards in order to play more hands at once. Use this to your advantage to grow those numbers even faster! GET UPGRADED Buy powerful upgrades using your hard earned coins, enabling you to progress quicker, open up new avenues, and take on the evil Jester! GO ON EXPEDITIONS Once unlocked, you can send your minions on expeditions to discover new otherworldy cards with powerful benefits. Upgrade these missions to provide even more powerful benefits as you progress. You can even unlock missions to destroy cards from your deck that you don't want, to ensure every hand is exactly how you want it. ASCEND TO GREATNESS Make a deal with the Jester to start over in exchange for Poker Chips (poker chips? But this ain't even poker...?), use those chips to buy even more powerful upgrades. ESCAPE THE HOUSE OF CARDS You're trapped in the Jester's domain, can you manage to defeat him and escape? Or will he keep you there, trapped forever in an endless cycle?
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #34, worst FR #91 · 7 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 11 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.4/day in the week to Jul 20 → 0.5/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to This Ain’t Even Poker, Ya Joker - a unique incremental idle clicker where you flip cards to earn money, grow your hand, buy new decks, unlock powerful upgrades, discover new cards, and more. Can you defeat the Jester and escape the carnival? Steam: Very Positive, 89% GROW YOUR HAND Buy new cards to increase your odds of hitting good hands. If you're rich enough, you can even break the rules and get over 5 cards. ESTABLISH DOMINANCE Even though the Jester doesn't like it, you can buy new decks of cards in order to play more hands at once. Use this to your advantage to grow those numbers even faster! GET UPGRADED Buy powerful upgrades using your hard earned coins, enabling you to progress quicker, open up new avenues, and take on the evil Jester! GO ON EXPEDITIONS Once unlocked, you can send your minions on expeditions to discover new otherworldy cards with powerful benefits. Upgrade these missions to provide even more powerful benefits as you progress. You can even unlock missions to destroy cards from your deck that you don't want, to ensure every hand is exactly how you want it. ASCEND TO GREATNESS Make a deal with the Jester to start over in exchange for Poker Chips (poker chips? But this ain't even poker...?), use those chips to buy even more powerful upgrades. ESCAPE THE HOUSE OF CARDS You're trapped in the Jester's domain, can you manage to defeat him and escape? Or will he keep you there, trapped forever in an endless cycle?
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $205.8M | 234.7K | 98% | $35.00 | |
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| $89.3M | 395.2K | 97% | $13.99 | |
| $63.3M | 73.9K | 89% | $29.99 |