
The door to your robber’s career is waiting! Just crowbar the lock off and force your way through the threshold. Learn skills, collect tools and become a master of the thieving trade!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 9/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.8Kreviews | 88% | — | $4.5M |
| $19.99 | 1.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yeah its a very enjoyable stealth thieving game. I first played on easy to learn the ropes and still found myself getting caught a bunch mostly because of lack of patience. It has good mechanics, provides a good challenge, isn't too reflex-dependent, and makes you think and exercise your judgement. Its just fun! What can I say?
It is better then 1 but still not good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Turkish, Japanese, Korean, Portuguese - Portugal +1 more
| $19.99 |
| 310ratings |
| 76% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩,非常推荐
gutes spiel
i played hardcore on my first playthrough and as a result i am now a professional (my left shift key broke)
It feels a lot better than the first one, feels actually like a game you can sit down & enjoy. However thats a lot of questionmarks. Cars: You can buy a different car as an upgrade. Which is a muscle car. it has no storage for large items. Literally why would anyone want this? The upgrades for your car, you'll never need? I'd l ike to upgrade more storage, or have vehicles WITH more storage. The whole bank interest deal is kinda dumb, once you get the 8% & a decent amount of money there is no real reason to play the game, just spam the weeks by. I just feel like there is more this game COULD do. Better skills, maybe better control over your associates. I mean the whole point of a 'heist' is to have a crew, so it feels kinda short. As a simple 'thief' game its not bad, but the heist parts is just where it falls short. For its price? Its not bad, you'll have hours of fun stealing every single thing from houses & sneaking around, but yeah if they do a 3, it just needs..more. I havn't really bothered with much of the story because theres really no real reason to.
muy bueno, pero pasate el primero con los dlcs antes de probar este
It was all the things that made Thief Sim 1 great, but more and better. So its an 10/10 automaticly
If you are looking for a bold leap forward for the franchise, Thief Simulator 2 will leave you deeply disappointed, as it acts more like a glorified, overpriced "Version 1.5" than a proper new game. The developers essentially recycled expanded copy of the first title, lazily relying on the exact same structural progression, mechanical foundation, and infamously clunky driving physics. While it attempts to mask this lack of innovation by adding larger estates and a few streamlined minigames, it cannot hide the fact that it is ultimately just more of the same tedious grind. It feels less like a true sequel and more like a cash-grab content patch that should have been DLC.
第一天玩了三个小时结果遇到一个章节做任务没任务道具,第二天再回来看的时候,存档全没了,甚至进不去,不如一一根
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 76 | 88% | Free | |
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| $35.1M | 32.5K | 98% | $29.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 9.2K | 93% | $19.99 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $4.5M | 22.9K | 92% | $7.99 | |
| $4.5M | 3.4K | 92% | $29.99 | |
| $4.5M | 5.1K | 87% | $24.99 | |
| $4.6M | 3.5K | 82% | $34.99 |