
The door to your robber’s career is waiting! Just crowbar the lock off and force your way through the threshold. Learn skills, collect tools and become a master of the thieving trade!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 14 → 9/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.8Kreviews | 88% | — | $4.5M |
| $19.99 | 1.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très bon jeu
Начал проходить игру на тяжёлой сложности. Главная проблема 1 ячейка сохранения. На первом же выезде меня заспавнило где-то под картой и сразу там же сохранило XD Спасибо что на первом, а не ближе к концу игры. А вообще надо головой своей думать, а не такую хрень лепить.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Turkish, Japanese, Korean, Portuguese - Portugal +1 more
| $19.99 |
| 309ratings |
| 76% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1과 비교하면 말도 안되게 쉅고(적당한 거주자들의 활동표), 편한 도구(마취총,수면가스), 가이드가 잘되어 있음 하지만 반대로 1편과 반대로 편법이 훨씬 많다는 점과 ai가 멍청해졌다는 점은 너무 쉽게 느껴졌음 (예:걸렸을 때 거주자가 보안 콘솔 재 활성화를 안함, 도구로 살아남을 수 있는 상황이 굉장히 심함) 2에 추가 된 것들(개, 드론, 경찰서, 캘린더, 파트너 등)은 도둑이 되는데 더 새롭고 짜릿하게 느껴졌음 플탐 23시간[도전과제 100%] 천천히 했지만 스토리 끝내는 데까진 15시간 정도 걸렸음 하지만 엔딩 이후 새로운 지역 추가로 반복 훔치기만 시키는 1과 다르게 2는 컨텐츠 추가가 없음 [strike]그래서 더 적당한거 같기도..[/strike] [u]1과 2를 동시에 구매한다면 2 먼저 플레이 하는 것을 추천함[/u] [h1]요약:오늘도 정의로운 도둑이 되는 것을 허락해주세요 [/h1]
Was ein brutal schlechtes Tutorial ! direkt das spiel zurückgegeben
Game is very buggy. Lost 7 hours of progress due to a bug and due to this game only keeping one auto save.
I got 100% achievements on Hardcore just to flex on Martincitopants.
Its a half finished game. Systems are tacked on like the car theft. Regularly caught through walls by people and cameras. The gun range level is just broken. The maps are decent, but every time they have a cool idea, its not very useful or half baked.
This game makes no sense at all, and only after 2hours of gameplay. Dogs can walk themselves through locked doors. Knocked out a guy in a warehouse where it was only him on the premises, had eletricity turned off so no alarms should been triggered either. Whelp somehow police was called anyways.. Think I've seen enough.
s
Thief Simulator 2 – Broken Stealth and Psychic AI Score: 4/10 I really wanted to like this game. The concept of an open-world heisting simulator sounds amazing on paper, but right now? It is an exercise in pure frustration. The "Psychic" AI is Game-Breaking The biggest problem—and the reason I cannot recommend this game—is the completely broken detection system. "They noticed a break-in": This message is the bane of my existence. I have tested this multiple times: I pick a lock perfectly, I close the door behind me, I don't break any windows, and I make zero noise. I am crouching in a dark corner, totally hidden. The Result: Suddenly, the police are called because the tenants "noticed a break-in." How? Did they use telepathy? Did they smell me through the walls? It happens constantly. You can play perfectly, leave zero trace, and the game just decides to punish you anyway. It defeats the entire purpose of a stealth simulator if the game ignores your skill and just scripts a failure. Other Issues Janky Mechanics: The polish just isn't there. Physics glitch out, items get stuck in walls, and the police AI is just as dumb and inconsistent as the tenants. Unfair Difficulty: It doesn't feel challenging in a fun way; it feels challenging because the game rules are broken. Verdict Thief Simulator 2 is a stealth game where stealth doesn't matter because the AI cheats. Until they fix the bugs where tenants randomly detect you through closed doors and walls, don't waste your money. It’s not a challenge; it’s just broken. Status: Refunded. It's unplayable in this state. 🚨🚔
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $4.5M | 9.2K | 93% | $19.99 | |
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